2p - 5p
45 minutes
7.41 (BGG average)
Mechanisms: Area Majority / Influence | Enclosure | End Game Bonuses | Kill Steal | Map Addition | Modular Board | Pattern Building | Square Grid | Take That | Tile Placement | Variable Set-up | Worker Placement
1p - 4p
60 minutes
6.27 (BGG average)
Mechanisms: I Cut, You Choose | Open Drafting | Tile Placement
2p - 4p
90 minutes
8.15 (BGG average)
Mechanisms: Delayed Purchase | Dice Rolling | End Game Bonuses | Grid Coverage | Hexagon Grid | Open Drafting | Pattern Building | Tile Placement | Track Movement | Turn Order: Stat-Based | Variable Set-up
2p - 6p
60 minutes
5.56 (BGG average)
Mechanisms: Action Points | Area Majority / Influence | Modular Board | Team-Based Game | Trading | Variable Player Powers | Voting | Worker Placement
2p - 4p
60 minutes
6.49 (BGG average)
Mechanisms: Area Majority / Influence | Hand Management | Open Drafting | Tile Placement
2p - 6p
120 minutes
7.72 (BGG average)
Mechanisms: Auction / Bidding | Auction: Fixed Placement | Auction: Multiple Lot | Constrained Bidding | End Game Bonuses | Hexagon Grid | Modular Board | Network and Route Building | Ownership | Selection Order Bid | Set Collection | Tile Placement | Turn Order: Auction | Variable Set-up | Worker Placement | Worker Placement, Different Worker Types
2p - 4p
25 minutes
7.3 (BGG average)
Mechanisms: Enclosure | Open Drafting | Tile Placement | Turn Order: Claim Action
1p - 5p
60 minutes
7.24 (BGG average)
Mechanisms: Grid Movement | Hexagon Grid | Rondel | Set Collection | Tile Placement | Turn Order: Time Track | Variable Phase Order
2p - 4p
20 minutes
5.76 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Auction / Bidding | Simultaneous Action Selection | Take That | Variable Player Powers
2p - 4p
45 minutes
6.18 (BGG average)
Mechanisms: Action Queue | Area Majority / Influence | Modular Board | Simultaneous Action Selection
2p - 4p
25 minutes
7.14 (BGG average)
Mechanisms: Enclosure | Market | Open Drafting | Pattern Building | Tile Placement | Turn Order: Claim Action
Risk: The Dalek Invasion of Earth
2p - 5p
120 minutes
6.06 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Campaign / Battle Card Driven | Dice Rolling | Player Elimination
2p - 5p
150 minutes
7.05 (BGG average)
Mechanisms: Area Majority / Influence | Grid Movement | Modular Board | Pick-up and Deliver | Take That | Variable Player Powers
2p - 5p
80 minutes
7.2 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Dice Rolling | Hidden Victory Points | Increase Value of Unchosen Resources | Variable Player Powers | Variable Set-up | Victory Points as a Resource