Adam J Purcell

Tabletop Games - Filtered

Filters

  1. Family = Components: Map (Continental / National scale)

Games List

The 7th Continent

1p - 4p
1000 minutes
7.76 (BGG average)
Mechanisms: Area Movement | Cooperative Game | Hand Management | Map Addition | Modular Board | Narrative Choice / Paragraph | Scenario / Mission / Campaign Game | Solo / Solitaire Game | Storytelling | Variable Player Powers

Fury of Dracula (Third/Fourth Edition)

2p - 5p
180 minutes
7.41 (BGG average)
Mechanisms: Card Play Conflict Resolution | Hand Management | Hidden Movement | Point to Point Movement | Resource to Move | Rock-Paper-Scissors | Secret Unit Deployment | Team-Based Game | Variable Player Powers

Power Grid

2p - 6p
120 minutes
7.8 (BGG average)
Mechanisms: Auction / Bidding | Auction: Turn Order Until Pass | Catch the Leader | Income | Market | Network and Route Building | Turn Order: Stat-Based | Variable Set-up

Small World

2p - 5p
80 minutes
7.2 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Dice Rolling | Hidden Victory Points | Increase Value of Unchosen Resources | Variable Player Powers | Variable Set-up | Victory Points as a Resource

Sun Tzu

2p
30 minutes
7.04 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Card Play Conflict Resolution | Force Commitment | Simultaneous Action Selection | Tug of War | Variable Set-up

Ticket to Ride: 10th Anniversary

2p - 5p
60 minutes
8.24 (BGG average)
Mechanisms: Connections | End Game Bonuses | Hand Management | Network and Route Building | Open Drafting | Set Collection

Ticket to Ride: Europe

2p - 5p
60 minutes
7.53 (BGG average)
Mechanisms: Connections | Contracts | End Game Bonuses | Hand Management | Network and Route Building | Open Drafting | Push Your Luck | Set Collection