Adam J Purcell

Tabletop Games - Filtered

Filters

  1. Family = Components: Player Screens

Games List

Blueprints

2p - 4p
30 minutes
6.79 (BGG average)
Mechanisms: Contracts | Dice Rolling | Grid Coverage | Open Drafting | Pattern Building | Score-and-Reset Game | Set Collection | Square Grid | Turn Order: Stat-Based

Keyflower

2p - 6p
120 minutes
7.72 (BGG average)
Mechanisms: Auction / Bidding | Auction: Fixed Placement | Auction: Multiple Lot | Constrained Bidding | End Game Bonuses | Hexagon Grid | Modular Board | Network and Route Building | Ownership | Selection Order Bid | Set Collection | Tile Placement | Turn Order: Auction | Variable Set-up | Worker Placement | Worker Placement, Different Worker Types

Letters from Whitechapel

2p - 6p
90 minutes
7.34 (BGG average)
Mechanisms: Hidden Movement | Memory | Point to Point Movement | Questions and Answers | Secret Unit Deployment | Team-Based Game

Mysterium

2p - 7p
42 minutes
7.2 (BGG average)
Mechanisms: Communication Limits | Cooperative Game | Deduction | Finale Ending | Hand Management | Pattern Recognition | Storytelling | Voting

Revolution!

3p - 4p
60 minutes
6.72 (BGG average)
Mechanisms: Area Majority / Influence | Auction / Bidding | Auction: Multiple Lot | Simultaneous Action Selection

Roll for the Galaxy

2p - 5p
45 minutes
7.58 (BGG average)
Mechanisms: Action Retrieval | Contracts | Deck, Bag, and Pool Building | Dice Rolling | Die Icon Resolution | Follow | Hand Management | Race | Simultaneous Action Selection | Tags | Tile Placement | Variable Phase Order | Variable Player Powers | Variable Set-up | Worker Placement with Dice Workers

Whitehall Mystery

2p - 4p
60 minutes
7.52 (BGG average)
Mechanisms: Hidden Movement | Memory | Point to Point Movement | Secret Unit Deployment | Team-Based Game