1p - 4p
90 minutes
7.42 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Map Addition | Modular Board | Multiple Maps | Solo / Solitaire Game | Square Grid | Three Dimensional Movement | Variable Player Powers
2p - 7p
90 minutes
7.06 (BGG average)
Mechanisms: Action Points | Area Movement | Cooperative Game | Hand Management | Open Drafting | Variable Player Powers
2p - 5p
45 minutes
7.41 (BGG average)
Mechanisms: Area Majority / Influence | Enclosure | End Game Bonuses | Kill Steal | Map Addition | Modular Board | Pattern Building | Square Grid | Take That | Tile Placement | Variable Set-up | Worker Placement
2p - 4p
90 minutes
8.15 (BGG average)
Mechanisms: Delayed Purchase | Dice Rolling | End Game Bonuses | Grid Coverage | Hexagon Grid | Open Drafting | Pattern Building | Tile Placement | Track Movement | Turn Order: Stat-Based | Variable Set-up
2p - 4p
30 minutes
7.6 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Open Drafting | Take That | Variable Set-up
1p - 4p
120 minutes
8.42 (BGG average)
Mechanisms: Card Play Conflict Resolution | Deck, Bag, and Pool Building | Delayed Purchase | Force Commitment | Increase Value of Unchosen Resources | Multi-Use Cards | Open Drafting | Race | Solo / Solitaire Game | Tags | Take That | Turn Order: Progressive | Variable Player Powers | Worker Placement
1p - 8p
90 minutes
6.97 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Die Icon Resolution | Modular Board | Re-rolling and Locking | Solo / Solitaire Game | Variable Player Powers
2p - 4p
40 minutes
6.4 (BGG average)
Mechanisms: Closed Drafting | Deck Construction | Hand Management | Player Elimination | Take That
2p - 6p
60 minutes
7.02 (BGG average)
Mechanisms: Action Points | Hand Management | Push Your Luck | Simulation | Simultaneous Action Selection | Take That | Turn Order: Progressive
2p - 6p
45 minutes
7.15 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Pick-up and Deliver | Simulation | Solo / Solitaire Game | Square Grid | Variable Player Powers
Fury of Dracula (Third/Fourth Edition)
2p - 5p
180 minutes
7.41 (BGG average)
Mechanisms: Card Play Conflict Resolution | Hand Management | Hidden Movement | Point to Point Movement | Resource to Move | Rock-Paper-Scissors | Secret Unit Deployment | Team-Based Game | Variable Player Powers
2p - 4p
20 minutes
7.51 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Once-Per-Game Abilities | Player Elimination | Take That
The Lord of the Rings: The Card Game
1p - 2p
60 minutes
7.66 (BGG average)
Mechanisms: Cooperative Game | Deck Construction | Events | Hand Management | Player Elimination | Scenario / Mission / Campaign Game | Solo / Solitaire Game | Variable Set-up
2p - 4p
20 minutes
7.23 (BGG average)
Mechanisms: Deduction | Hand Management | Player Elimination | Score-and-Reset Game | Take That
2p - 4p
30 minutes
6.6 (BGG average)
Mechanisms: Dice Rolling | Ownership | Race | Random Production
3p - 6p
120 minutes
5.87 (BGG average)
Mechanisms: Hand Management | Race | Take That | Variable Player Powers
2p - 7p
42 minutes
7.2 (BGG average)
Mechanisms: Communication Limits | Cooperative Game | Deduction | Finale Ending | Hand Management | Pattern Recognition | Storytelling | Voting
1p - 2p
15 minutes
7.04 (BGG average)
Mechanisms: Cooperative Game | Hand Management | Move Through Deck | Open Drafting | Set Collection | Solo / Solitaire Game
2p - 4p
45 minutes
7.52 (BGG average)
Mechanisms: Action Points | Chaining | Contracts | Cooperative Game | Events | Hand Management | Multi-Use Cards | Point to Point Movement | Set Collection | Simulation | Tags | Trading | Variable Player Powers | Variable Set-up
2p
30 minutes
7.59 (BGG average)
Mechanisms: Grid Coverage | Income | Open Drafting | Rondel | Square Grid | Tile Placement | Turn Order: Stat-Based | Turn Order: Time Track | Victory Points as a Resource
2p - 6p
120 minutes
7.8 (BGG average)
Mechanisms: Auction / Bidding | Auction: Turn Order Until Pass | Catch the Leader | Income | Market | Network and Route Building | Turn Order: Stat-Based | Variable Set-up
2p - 5p
45 minutes
7.58 (BGG average)
Mechanisms: Action Retrieval | Contracts | Deck, Bag, and Pool Building | Dice Rolling | Die Icon Resolution | Follow | Hand Management | Race | Simultaneous Action Selection | Tags | Tile Placement | Variable Phase Order | Variable Player Powers | Variable Set-up | Worker Placement with Dice Workers
1p - 4p
90 minutes
7.43 (BGG average)
Mechanisms: Dice Rolling | Open Drafting | Role Playing | Set Collection | Variable Player Powers
2p - 6p
45 minutes
6.51 (BGG average)
Mechanisms: Hidden Movement | Point to Point Movement | Secret Unit Deployment | Team-Based Game
2p - 5p
80 minutes
7.2 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Dice Rolling | Hidden Victory Points | Increase Value of Unchosen Resources | Variable Player Powers | Variable Set-up | Victory Points as a Resource
2p - 4p
30 minutes
7.42 (BGG average)
Mechanisms: Contracts | Open Drafting | Race | Set Collection
2p
20 minutes
7.56 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Income | Open Drafting | Player Elimination | Tags | Take That | Variable Set-up