2p - 8p
30 minutes
7.03 (BGG average)
Mechanisms: Betting and Bluffing | Dice Rolling | End Game Bonuses | Roll / Spin and Move | Track Movement | Variable Set-up
2p - 5p
45 minutes
7.41 (BGG average)
Mechanisms: Area Majority / Influence | Enclosure | End Game Bonuses | Kill Steal | Map Addition | Modular Board | Pattern Building | Square Grid | Take That | Tile Placement | Variable Set-up | Worker Placement
2p - 8p
15 minutes
7.53 (BGG average)
Mechanisms: Communication Limits | Deduction | Memory | Push Your Luck | Race | Team-Based Game
2p - 8p
15 minutes
7.18 (BGG average)
Mechanisms: Communication Limits | Memory | Push Your Luck | Team-Based Game
2p - 4p
25 minutes
7.3 (BGG average)
Mechanisms: Enclosure | Open Drafting | Tile Placement | Turn Order: Claim Action
2p - 4p
60 minutes
6.95 (BGG average)
Mechanisms: Action Points | Area Majority / Influence | Bias | End Game Bonuses | Hexagon Grid | Income | Turn Order: Progressive
2p - 5p
50 minutes
7.11 (BGG average)
Mechanisms: Contracts | Events | Market | Move Through Deck | Open Drafting | Push Your Luck | Race | Set Collection
5p - 10p
30 minutes
7.5 (BGG average)
Mechanisms: Finale Ending | Hidden Roles | Roles with Asymmetric Information | Simultaneous Action Selection | Team-Based Game | Traitor Game | Variable Player Powers | Voting
3p - 5p
60 minutes
7.06 (BGG average)
Mechanisms: Betting and Bluffing | Bribery | Hand Management | Negotiation | Open Drafting | Role Playing | Set Collection
2p - 5p
30 minutes
5.83 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Multi-Use Cards | Open Drafting | Tags