3p - 8p
15 minutes
6.89 (BGG average)
Mechanisms: Dice Rolling | Hidden Roles | Player Elimination | Push Your Luck | Re-rolling and Locking | Team-Based Game | Variable Player Powers
2p - 5p
20 minutes
5.39 (BGG average)
Mechanisms: Action Points | Hand Management | Player Elimination | Set Collection | Take That
Betrayal at House on the Hill
3p - 6p
60 minutes
7.02 (BGG average)
Mechanisms: Dice Rolling | Map Addition | Modular Board | Player Elimination | Role Playing | Storytelling | Team-Based Game | Traitor Game | Variable Player Powers
2p - 8p
15 minutes
7.53 (BGG average)
Mechanisms: Communication Limits | Deduction | Memory | Push Your Luck | Race | Team-Based Game
4p - 12p
40 minutes
6.75 (BGG average)
Mechanisms: Communication Limits | Race | Real-Time | Team-Based Game
2p - 6p
15 minutes
6.98 (BGG average)
Mechanisms: Hidden Roles | Memory | Player Elimination | Take That | Variable Player Powers
1p - 4p
120 minutes
7.69 (BGG average)
Mechanisms: Automatic Resource Growth | Cooperative Game | Die Icon Resolution | Events | Hand Management | Melding and Splaying | Multi-Use Cards | Set Collection | Simulation | Simultaneous Action Selection | Solo / Solitaire Game | Tags | Tech Trees / Tech Tracks | Variable Player Powers | Variable Set-up
3p - 8p
30 minutes
7.19 (BGG average)
Mechanisms: Race | Singing | Storytelling | Targeted Clues | Voting
2p - 5p
15 minutes
6.07 (BGG average)
Mechanisms: Hand Management | Hot Potato | Player Elimination | Push Your Luck | Set Collection | Take That
2p - 6p
45 minutes
7.15 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Pick-up and Deliver | Simulation | Solo / Solitaire Game | Square Grid | Variable Player Powers
2p - 4p
60 minutes
7.33 (BGG average)
Mechanisms: Dice Rolling | Events | Grid Coverage | Open Drafting | Pattern Building | Push Your Luck | Real-Time | Relative Movement | Square Grid | Team-Based Game | Tile Placement | Track Movement | Turn Order: Time Track | Variable Set-up
Get Bit! Deluxe Tin Edition
2p - 7p
20 minutes
6.14 (BGG average)
Mechanisms: Hand Management | Player Elimination | Race | Relative Movement | Simultaneous Action Selection
2p - 5p
25 minutes
7.03 (BGG average)
Mechanisms: Communication Limits | Cooperative Game | Hand Management | Memory | Ordering | Set Collection
2p - 6p
90 minutes
7.34 (BGG average)
Mechanisms: Hidden Movement | Memory | Point to Point Movement | Questions and Answers | Secret Unit Deployment | Team-Based Game
1p - 5p
120 minutes
7.44 (BGG average)
Mechanisms: Action Retrieval | Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Multi-Use Cards | Open Drafting | Race | Resource to Move | Solo / Solitaire Game | Track Movement | Worker Placement
2p - 6p
60 minutes
7.11 (BGG average)
Mechanisms: Action Queue | Hand Management | Selection Order Bid | Set Collection | Simultaneous Action Selection | Take That | Turn Order: Role Order | Variable Phase Order
2p - 4p
20 minutes
7.23 (BGG average)
Mechanisms: Deduction | Hand Management | Player Elimination | Score-and-Reset Game | Take That
2p - 13p
30 minutes
6.56 (BGG average)
Mechanisms: Hidden Roles | Memory | Variable Player Powers
3p - 6p
120 minutes
5.87 (BGG average)
Mechanisms: Hand Management | Race | Take That | Variable Player Powers
2p - 4p
60 minutes
6.95 (BGG average)
Mechanisms: Action Points | Area Majority / Influence | Bias | End Game Bonuses | Hexagon Grid | Income | Turn Order: Progressive
3p - 10p
30 minutes
6.54 (BGG average)
Mechanisms: Hand Management | Hidden Roles | Hidden Victory Points | Map Addition | Network and Route Building | Score-and-Reset Game | Take That | Traitor Game
The Secret of Monte Cristo
2p - 4p
60 minutes
6.13 (BGG average)
Mechanisms: Action Points | Area Majority / Influence | Variable Phase Order
3p - 5p
60 minutes
7.06 (BGG average)
Mechanisms: Betting and Bluffing | Bribery | Hand Management | Negotiation | Open Drafting | Role Playing | Set Collection
2p - 5p
80 minutes
7.2 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Dice Rolling | Hidden Victory Points | Increase Value of Unchosen Resources | Variable Player Powers | Variable Set-up | Victory Points as a Resource
2p - 5p
15 minutes
6.99 (BGG average)
Mechanisms: Closed Drafting | End Game Bonuses | Hand Management | Score-and-Reset Game | Set Collection | Simultaneous Action Selection
Unlock!: Escape Adventures
2p - 6p
75 minutes
7.34 (BGG average)
Mechanisms: Cooperative Game | Elapsed Real Time Ending | Scenario / Mission / Campaign Game | Storytelling
Watson & Holmes: From the Diaries of 221B
2p - 7p
75 minutes
7.25 (BGG average)
Mechanisms: Auction / Bidding | Modular Board | Player Elimination | Simultaneous Action Selection | Variable Player Powers
2p - 4p
60 minutes
7.52 (BGG average)
Mechanisms: Hidden Movement | Memory | Point to Point Movement | Secret Unit Deployment | Team-Based Game
2p - 5p
30 minutes
5.83 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Multi-Use Cards | Open Drafting | Tags