Adam J Purcell

Tabletop Games - Filtered

Filters

  1. Mechanism = Network and Route Building

Games List

Keyflower

2p - 6p
120 minutes
7.72 (BGG average)
Mechanisms: Auction / Bidding | Auction: Fixed Placement | Auction: Multiple Lot | Constrained Bidding | End Game Bonuses | Hexagon Grid | Modular Board | Network and Route Building | Ownership | Selection Order Bid | Set Collection | Tile Placement | Turn Order: Auction | Variable Set-up | Worker Placement | Worker Placement, Different Worker Types

Near and Far

2p - 4p
120 minutes
7.66 (BGG average)
Mechanisms: Closed Drafting | Contracts | Dice Rolling | End Game Bonuses | Hand Management | Movement Points | Multiple Maps | Narrative Choice / Paragraph | Network and Route Building | Open Drafting | Point to Point Movement | Push Your Luck | Resource to Move | Scenario / Mission / Campaign Game | Set Collection | Storytelling | Tags | Variable Player Powers | Worker Placement

On the Underground: London / Berlin

2p - 5p
60 minutes
7.21 (BGG average)
Mechanisms: Action Points | Action Queue | Network and Route Building | Point to Point Movement | Solo / Solitaire Game

Power Grid

2p - 6p
120 minutes
7.8 (BGG average)
Mechanisms: Auction / Bidding | Auction: Turn Order Until Pass | Catch the Leader | Income | Market | Network and Route Building | Turn Order: Stat-Based | Variable Set-up

Saboteur

3p - 10p
30 minutes
6.54 (BGG average)
Mechanisms: Hand Management | Hidden Roles | Hidden Victory Points | Map Addition | Network and Route Building | Score-and-Reset Game | Take That | Traitor Game

Star Trek: Catan

3p - 4p
75 minutes
6.98 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Modular Board | Network and Route Building | Trading

Tesla vs. Edison: War of Currents

2p - 5p
90 minutes
6.68 (BGG average)
Mechanisms: Action Points | Commodity Speculation | Hand Management | Investment | Network and Route Building | Stock Holding | Variable Player Powers

Ticket to Ride: 10th Anniversary

2p - 5p
60 minutes
8.24 (BGG average)
Mechanisms: Connections | End Game Bonuses | Hand Management | Network and Route Building | Open Drafting | Set Collection

Ticket to Ride: Europe

2p - 5p
60 minutes
7.53 (BGG average)
Mechanisms: Connections | Contracts | End Game Bonuses | Hand Management | Network and Route Building | Open Drafting | Push Your Luck | Set Collection

Ticket to Ride: London

2p - 4p
15 minutes
7.06 (BGG average)
Mechanisms: Hand Management | Network and Route Building | Open Drafting | Set Collection

Tsuro of the Seas

2p - 8p
40 minutes
6.51 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Network and Route Building | Player Elimination | Tile Placement