Adam J Purcell

Tabletop Games - Filtered

Filters

  1. Mechanism = Secret Unit Deployment

Games List

Doctor Who: The Card Game

2p - 4p
60 minutes
5.68 (BGG average)
Mechanisms: Area Majority / Influence | Hand Management | Open Drafting | Secret Unit Deployment | Take That

Evolution: Climate

2p - 6p
60 minutes
7.46 (BGG average)
Mechanisms: Action Points | Events | Hand Management | Secret Unit Deployment | Simulation | Take That | Turn Order: Progressive

Fury of Dracula (Third/Fourth Edition)

2p - 5p
180 minutes
7.41 (BGG average)
Mechanisms: Card Play Conflict Resolution | Hand Management | Hidden Movement | Point to Point Movement | Resource to Move | Rock-Paper-Scissors | Secret Unit Deployment | Team-Based Game | Variable Player Powers

Homeland: The Game

3p - 6p
90 minutes
6.5 (BGG average)
Mechanisms: Memory | Secret Unit Deployment | Semi-Cooperative Game | Traitor Game | Voting

Letters from Whitechapel

2p - 6p
90 minutes
7.34 (BGG average)
Mechanisms: Hidden Movement | Memory | Point to Point Movement | Questions and Answers | Secret Unit Deployment | Team-Based Game

Scotland Yard

2p - 6p
45 minutes
6.51 (BGG average)
Mechanisms: Hidden Movement | Point to Point Movement | Secret Unit Deployment | Team-Based Game

Vast: The Crystal Caverns

1p - 5p
150 minutes
7.1 (BGG average)
Mechanisms: Action Points | Dice Rolling | Grid Movement | Hand Management | Line of Sight | Modular Board | Pick-up and Deliver | Pieces as Map | Role Playing | Secret Unit Deployment | Take That | Tile Placement | Variable Player Powers

Whitehall Mystery

2p - 4p
60 minutes
7.52 (BGG average)
Mechanisms: Hidden Movement | Memory | Point to Point Movement | Secret Unit Deployment | Team-Based Game