2p
30 minutes
5.61 (BGG average)
Mechanisms: Dice Rolling | Pattern Building | Worker Placement
2p - 5p
45 minutes
7.41 (BGG average)
Mechanisms: Area Majority / Influence | Enclosure | End Game Bonuses | Kill Steal | Map Addition | Modular Board | Pattern Building | Square Grid | Take That | Tile Placement | Variable Set-up | Worker Placement
Caverna: The Cave Farmers
1p - 7p
210 minutes
7.93 (BGG average)
Mechanisms: Automatic Resource Growth | Increase Value of Unchosen Resources | Solo / Solitaire Game | Tile Placement | Turn Order: Claim Action | Worker Placement
2p - 4p
90 minutes
7.2 (BGG average)
Mechanisms: Tile Placement | Turn Order: Claim Action | Variable Player Powers | Worker Placement | Worker Placement, Different Worker Types
2p - 6p
60 minutes
5.56 (BGG average)
Mechanisms: Action Points | Area Majority / Influence | Modular Board | Team-Based Game | Trading | Variable Player Powers | Voting | Worker Placement
1p - 5p
45 minutes
6.81 (BGG average)
Mechanisms: Area Majority / Influence | Dice Rolling | Pick-up and Deliver | Variable Player Powers | Worker Placement
1p
30 minutes
7.16 (BGG average)
Mechanisms: Dice Rolling | Solo / Solitaire Game | Worker Placement | Worker Placement with Dice Workers
1p - 4p
120 minutes
8.42 (BGG average)
Mechanisms: Card Play Conflict Resolution | Deck, Bag, and Pool Building | Delayed Purchase | Force Commitment | Increase Value of Unchosen Resources | Multi-Use Cards | Open Drafting | Race | Solo / Solitaire Game | Tags | Take That | Turn Order: Progressive | Variable Player Powers | Worker Placement
2p - 4p
90 minutes
7.39 (BGG average)
Mechanisms: Auction / Bidding | Hand Management | Selection Order Bid | Simultaneous Action Selection | Worker Placement
2p - 6p
150 minutes
6.73 (BGG average)
Mechanisms: Auction / Bidding | Set Collection | Tile Placement | Worker Placement
1p - 4p
150 minutes
8.01 (BGG average)
Mechanisms: Commodity Speculation | Contracts | Investment | Open Drafting | Point to Point Movement | Resource to Move | Set Collection | Solo / Solitaire Game | Victory Points as a Resource | Worker Placement | Worker Placement, Different Worker Types
2p - 4p
60 minutes
7.05 (BGG average)
Mechanisms: Dice Rolling | Worker Placement
1p - 4p
90 minutes
7.23 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Variable Player Powers | Worker Placement
Helionox: The Last Sunset
1p - 4p
60 minutes
6.8 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Variable Player Powers | Worker Placement
Islebound: Kickstarter Edition
2p - 4p
120 minutes
7.48 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Worker Placement
2p - 6p
120 minutes
7.72 (BGG average)
Mechanisms: Auction / Bidding | Auction: Fixed Placement | Auction: Multiple Lot | Constrained Bidding | End Game Bonuses | Hexagon Grid | Modular Board | Network and Route Building | Ownership | Selection Order Bid | Set Collection | Tile Placement | Turn Order: Auction | Variable Set-up | Worker Placement | Worker Placement, Different Worker Types
2p - 5p
75 minutes
7.17 (BGG average)
Mechanisms: Action Points | Hand Management | Victory Points as a Resource | Worker Placement
1p - 5p
120 minutes
7.44 (BGG average)
Mechanisms: Action Retrieval | Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Multi-Use Cards | Open Drafting | Race | Resource to Move | Solo / Solitaire Game | Track Movement | Worker Placement
2p - 4p
120 minutes
7.66 (BGG average)
Mechanisms: Closed Drafting | Contracts | Dice Rolling | End Game Bonuses | Hand Management | Movement Points | Multiple Maps | Narrative Choice / Paragraph | Network and Route Building | Open Drafting | Point to Point Movement | Push Your Luck | Resource to Move | Scenario / Mission / Campaign Game | Set Collection | Storytelling | Tags | Variable Player Powers | Worker Placement
2p - 5p
60 minutes
6.43 (BGG average)
Mechanisms: Area Majority / Influence | Auction / Bidding | Worker Placement
2p - 5p
100 minutes
7.3 (BGG average)
Mechanisms: Hand Management | Highest-Lowest Scoring | Worker Placement
2p - 4p
60 minutes
7.22 (BGG average)
Mechanisms: End Game Bonuses | Open Drafting | Pattern Building | Set Collection | Square Grid | Tile Placement | Worker Placement | Worker Placement, Different Worker Types
2p - 4p
60 minutes
6.83 (BGG average)
Mechanisms: Point to Point Movement | Rondel | Set Collection | Worker Placement
Spirits of the Rice Paddy
2p - 4p
90 minutes
6.66 (BGG average)
Mechanisms: Enclosure | Open Drafting | Simultaneous Action Selection | Tile Placement | Worker Placement
2p - 4p
90 minutes
6.66 (BGG average)
Mechanisms: Dice Rolling | Set Collection | Simulation | Worker Placement
2p - 5p
45 minutes
6.54 (BGG average)
Mechanisms: Action Drafting | Area Majority / Influence | Area Movement | Auction / Bidding | End Game Bonuses | Follow | Prisoner's Dilemma | Take That | Variable Phase Order | Variable Player Powers | Worker Placement
1p - 4p
60 minutes
6.7 (BGG average)
Mechanisms: Action Queue | Area Majority / Influence | Grid Movement | Modular Board | Programmed Movement | Rock-Paper-Scissors | Solo / Solitaire Game | Take That | Variable Player Powers | Worker Placement
1p - 4p
45 minutes
6.63 (BGG average)
Mechanisms: Area Majority / Influence | Commodity Speculation | Dice Rolling | Set Collection | Variable Player Powers | Worker Placement