Adam J Purcell

Tabletop Games - Filtered

Filters

  1. Publisher = Hobby Japan

Games List

7 Wonders

2p - 7p
30 minutes
7.67 (BGG average)
Mechanisms: Closed Drafting | End Game Bonuses | Hand Management | Melding and Splaying | Multi-Use Cards | Neighbor Scope | Once-Per-Game Abilities | Score-and-Reset Game | Set Collection | Simultaneous Action Selection | Tags | Tech Trees / Tech Tracks | Variable Player Powers | Variable Set-up

Biblios

2p - 4p
30 minutes
7.2 (BGG average)
Mechanisms: Auction / Bidding | Auction: Turn Order Until Pass | Closed Drafting | Commodity Speculation | Hand Management | Set Collection

The Bloody Inn

1p - 4p
60 minutes
7.06 (BGG average)
Mechanisms: End Game Bonuses | Hand Management | Income | Move Through Deck | Multi-Use Cards | Open Drafting | Ownership | Simulation | Solo / Solitaire Game

Blueprints

2p - 4p
30 minutes
6.79 (BGG average)
Mechanisms: Contracts | Dice Rolling | Grid Coverage | Open Drafting | Pattern Building | Score-and-Reset Game | Set Collection | Square Grid | Turn Order: Stat-Based

Ca$h 'n Guns: Second Edition

4p - 8p
30 minutes
6.81 (BGG average)
Mechanisms: Open Drafting | Player Elimination | Simultaneous Action Selection | Take That | Variable Player Powers

Camel Up

2p - 8p
30 minutes
7.03 (BGG average)
Mechanisms: Betting and Bluffing | Dice Rolling | End Game Bonuses | Roll / Spin and Move | Track Movement | Variable Set-up

Camel Up Cards

2p - 6p
60 minutes
6.67 (BGG average)
Mechanisms: Betting and Bluffing | Hand Management

Car Wars Deluxe Edition

2p - 8p
45 minutes
6.43 (BGG average)
Mechanisms: Dice Rolling | Grid Movement | Impulse Movement | Modular Board | Movement Points | Role Playing | Scenario / Mission / Campaign Game | Simulation | Slide / Push | Square Grid | Variable Player Powers

Caverna: The Cave Farmers

1p - 7p
210 minutes
7.93 (BGG average)
Mechanisms: Automatic Resource Growth | Increase Value of Unchosen Resources | Solo / Solitaire Game | Tile Placement | Turn Order: Claim Action | Worker Placement

Codenames

2p - 8p
15 minutes
7.53 (BGG average)
Mechanisms: Communication Limits | Deduction | Memory | Push Your Luck | Race | Team-Based Game

Codenames: Pictures

2p - 8p
15 minutes
7.18 (BGG average)
Mechanisms: Communication Limits | Memory | Push Your Luck | Team-Based Game

Concept

4p - 12p
40 minutes
6.75 (BGG average)
Mechanisms: Communication Limits | Race | Real-Time | Team-Based Game

Daybreak

1p - 4p
120 minutes
7.69 (BGG average)
Mechanisms: Automatic Resource Growth | Cooperative Game | Die Icon Resolution | Events | Hand Management | Melding and Splaying | Multi-Use Cards | Set Collection | Simulation | Simultaneous Action Selection | Solo / Solitaire Game | Tags | Tech Trees / Tech Tracks | Variable Player Powers | Variable Set-up

Dixit

3p - 8p
30 minutes
7.19 (BGG average)
Mechanisms: Race | Singing | Storytelling | Targeted Clues | Voting

Dominion

2p - 4p
30 minutes
7.6 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Open Drafting | Take That | Variable Set-up

Exploding Kittens

2p - 5p
15 minutes
6.07 (BGG average)
Mechanisms: Hand Management | Hot Potato | Player Elimination | Push Your Luck | Set Collection | Take That

Exploding Kittens: NSFW Deck

2p - 5p
20 minutes
6.24 (BGG average)
Mechanisms: Hand Management | Player Elimination | Push Your Luck | Set Collection | Take That

Flash Point: Fire Rescue

2p - 6p
45 minutes
7.15 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Pick-up and Deliver | Simulation | Solo / Solitaire Game | Square Grid | Variable Player Powers

Hanabi

2p - 5p
25 minutes
7.03 (BGG average)
Mechanisms: Communication Limits | Cooperative Game | Hand Management | Memory | Ordering | Set Collection

Jaipur

2p
30 minutes
7.48 (BGG average)
Mechanisms: End Game Bonuses | Hand Management | Hidden Victory Points | Market | Open Drafting | Race | Score-and-Reset Game | Set Collection | Sudden Death Ending | Turn Order: Progressive | Variable Set-up

King of New York

2p - 6p
40 minutes
6.87 (BGG average)
Mechanisms: Dice Rolling | Die Icon Resolution | King of the Hill | Open Drafting | Player Elimination | Push Your Luck | Re-rolling and Locking | Tags | Take That

Letters from Whitechapel

2p - 6p
90 minutes
7.34 (BGG average)
Mechanisms: Hidden Movement | Memory | Point to Point Movement | Questions and Answers | Secret Unit Deployment | Team-Based Game

Mascarade

2p - 13p
30 minutes
6.56 (BGG average)
Mechanisms: Hidden Roles | Memory | Variable Player Powers

Oh My Goods!

2p - 4p
30 minutes
6.99 (BGG average)
Mechanisms: Action Queue | Contracts | Hand Management | Multi-Use Cards | Push Your Luck | Set Collection | Turn Order: Progressive | Variable Set-up

Onirim (Second Edition)

1p - 2p
15 minutes
7.04 (BGG average)
Mechanisms: Cooperative Game | Hand Management | Move Through Deck | Open Drafting | Set Collection | Solo / Solitaire Game

Pandemic

2p - 4p
45 minutes
7.52 (BGG average)
Mechanisms: Action Points | Chaining | Contracts | Cooperative Game | Events | Hand Management | Multi-Use Cards | Point to Point Movement | Set Collection | Simulation | Tags | Trading | Variable Player Powers | Variable Set-up

Patchwork

2p
30 minutes
7.59 (BGG average)
Mechanisms: Grid Coverage | Income | Open Drafting | Rondel | Square Grid | Tile Placement | Turn Order: Stat-Based | Turn Order: Time Track | Victory Points as a Resource

Port Royal

2p - 5p
50 minutes
7.11 (BGG average)
Mechanisms: Contracts | Events | Market | Move Through Deck | Open Drafting | Push Your Luck | Race | Set Collection

Raise Your Goblets

2p - 12p
45 minutes
6.1 (BGG average)
Mechanisms: Hand Management | Memory | Team-Based Game | Variable Player Powers

The Resistance: Avalon

5p - 10p
30 minutes
7.5 (BGG average)
Mechanisms: Finale Ending | Hidden Roles | Roles with Asymmetric Information | Simultaneous Action Selection | Team-Based Game | Traitor Game | Variable Player Powers | Voting

Roll for the Galaxy

2p - 5p
45 minutes
7.58 (BGG average)
Mechanisms: Action Retrieval | Contracts | Deck, Bag, and Pool Building | Dice Rolling | Die Icon Resolution | Follow | Hand Management | Race | Simultaneous Action Selection | Tags | Tile Placement | Variable Phase Order | Variable Player Powers | Variable Set-up | Worker Placement with Dice Workers

Skull

3p - 6p
45 minutes
7.18 (BGG average)
Mechanisms: Auction / Bidding | Bids As Wagers | Hand Management | Player Elimination | Predictive Bid

Small World

2p - 5p
80 minutes
7.2 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Dice Rolling | Hidden Victory Points | Increase Value of Unchosen Resources | Variable Player Powers | Variable Set-up | Victory Points as a Resource

Splendor

2p - 4p
30 minutes
7.42 (BGG average)
Mechanisms: Contracts | Open Drafting | Race | Set Collection

Ticket to Ride: Europe

2p - 5p
60 minutes
7.53 (BGG average)
Mechanisms: Connections | Contracts | End Game Bonuses | Hand Management | Network and Route Building | Open Drafting | Push Your Luck | Set Collection

Watson & Holmes: From the Diaries of 221B

2p - 7p
75 minutes
7.25 (BGG average)
Mechanisms: Auction / Bidding | Modular Board | Player Elimination | Simultaneous Action Selection | Variable Player Powers