Adam J Purcell

Tabletop Games - Filtered

Filters

  1. Category = Real-time

Games List

Area 1851

2p - 5p
60 minutes
6.37 (BGG average)
Mechanisms: Area Movement | Dice Rolling | Open Drafting | Set Collection

Concept

4p - 12p
40 minutes
6.75 (BGG average)
Mechanisms: Communication Limits | Race | Real-Time | Team-Based Game

Deckscape: Behind the Curtain

1p - 6p
60 minutes
6.85 (BGG average)
Mechanisms: Cooperative Game | Real-Time

Escape: The Curse of the Temple

1p - 5p
10 minutes
6.95 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Elapsed Real Time Ending | Grid Movement | Modular Board | Physical Removal | Push Your Luck | Re-rolling and Locking | Real-Time | Roll / Spin and Move | Solo / Solitaire Game | Tile Placement

Galaxy Trucker

2p - 4p
60 minutes
7.33 (BGG average)
Mechanisms: Dice Rolling | Events | Grid Coverage | Open Drafting | Pattern Building | Push Your Luck | Real-Time | Relative Movement | Square Grid | Team-Based Game | Tile Placement | Track Movement | Turn Order: Time Track | Variable Set-up

Star Trek: The Next Generation – Interactive Video Board Game – A Klingon Challenge

3p - 6p
60 minutes
5.81 (BGG average)
Mechanisms: Cooperative Game | Role Playing | Roll / Spin and Move | Simulation

Tessen

2p
15 minutes
6.5 (BGG average)
Mechanisms: Hand Management | Set Collection

XCOM: The Board Game

1p - 4p
120 minutes
6.99 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Hand Management | Push Your Luck | Real-Time | Variable Player Powers

Zombie 15'

2p - 4p
15 minutes
6.77 (BGG average)
Mechanisms: Action Points | Cooperative Game | Grid Movement | Modular Board | Scenario / Mission / Campaign Game | Variable Player Powers