Adam J Purcell

Tabletop Games - Filtered

Filters

  1. Mechanism = Pick-up and Deliver

Games List

Back to the Future: Dice Through Time

2p - 4p
60 minutes
6.68 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Pick-up and Deliver

Darkrock Ventures

1p - 5p
45 minutes
6.81 (BGG average)
Mechanisms: Area Majority / Influence | Dice Rolling | Pick-up and Deliver | Variable Player Powers | Worker Placement

Doctor Who: Battle to Save the Universe

2p - 6p
30 minutes
3.75 (BGG average)
Mechanisms: Pick-up and Deliver

Firefly: The Game

1p - 4p
240 minutes
7.38 (BGG average)
Mechanisms: Area Movement | Dice Rolling | Open Drafting | Pick-up and Deliver | Solo / Solitaire Game | Take That | Trading | Variable Player Powers

Flash Point: Fire Rescue

2p - 6p
45 minutes
7.15 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Pick-up and Deliver | Simulation | Solo / Solitaire Game | Square Grid | Variable Player Powers

Forbidden Desert

2p - 5p
45 minutes
7.07 (BGG average)
Mechanisms: Action Points | Bias | Cooperative Game | Grid Movement | Hand Management | Map Reduction | Modular Board | Pick-up and Deliver | Solo / Solitaire Game | Square Grid | Tile Placement | Variable Player Powers

Fortune and Glory: The Cliffhanger Game

1p - 8p
240 minutes
7.13 (BGG average)
Mechanisms: Area Movement | Cooperative Game | Dice Rolling | Pick-up and Deliver | Push Your Luck | Roll / Spin and Move | Solo / Solitaire Game | Variable Player Powers

Go: The International Travel Game

2p - 6p
60 minutes
5.75 (BGG average)
Mechanisms: Pick-up and Deliver | Point to Point Movement | Roll / Spin and Move | Set Collection

Gormenghast: The Board Game

2p - 4p
60 minutes
5.95 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Pick-up and Deliver | Tile Placement

Island Hopper

2p - 6p
45 minutes
5.46 (BGG average)
Mechanisms: Auction / Bidding | Pick-up and Deliver | Set Collection

Ivor the Engine

3p - 5p
60 minutes
6.37 (BGG average)
Mechanisms: Area Movement | Hand Management | Pick-up and Deliver

Niagara

3p - 5p
45 minutes
6.46 (BGG average)
Mechanisms: Bias | Hand Management | Pick-up and Deliver | Set Collection | Simultaneous Action Selection | Slide / Push

Shadowstar Corsairs

2p - 5p
150 minutes
7.05 (BGG average)
Mechanisms: Area Majority / Influence | Grid Movement | Modular Board | Pick-up and Deliver | Take That | Variable Player Powers

Thunderbirds

1p - 4p
60 minutes
7.53 (BGG average)
Mechanisms: Action Points | Area Movement | Cooperative Game | Dice Rolling | Pick-up and Deliver | Set Collection | Solo / Solitaire Game | Variable Player Powers

Tiny Epic Pirates

1p - 4p
60 minutes
7.02 (BGG average)
Mechanisms: Dice Rolling | Market | Movement Points | Pick-up and Deliver | Rondel | Solo / Solitaire Game | Variable Set-up

Tiny Epic Zombies: Deluxe Edition

1p - 5p
30 minutes
7.16 (BGG average)
Mechanisms: Area Majority / Influence | Cooperative Game | Dice Rolling | Modular Board | Pick-up and Deliver | Push Your Luck | Team-Based Game | Variable Player Powers

Train Heist

2p - 4p
60 minutes
6.4 (BGG average)
Mechanisms: Action Points | Bias | Cooperative Game | Grid Movement | Hand Management | Pick-up and Deliver | Trading | Variable Player Powers

Vast: The Crystal Caverns

1p - 5p
150 minutes
7.1 (BGG average)
Mechanisms: Action Points | Dice Rolling | Grid Movement | Hand Management | Line of Sight | Modular Board | Pick-up and Deliver | Pieces as Map | Role Playing | Secret Unit Deployment | Take That | Tile Placement | Variable Player Powers