2p - 4p
60 minutes
5.78 (BGG average)
Mechanisms: Hand Management | Set Collection | Simulation
Assault on Hoth: The Empire Strikes Back
2p
90 minutes
6.98 (BGG average)
Mechanisms: Campaign / Battle Card Driven | Dice Rolling | Events | Grid Movement | Hexagon Grid | Simulation
1p - 4p
60 minutes
7.06 (BGG average)
Mechanisms: End Game Bonuses | Hand Management | Income | Move Through Deck | Multi-Use Cards | Open Drafting | Ownership | Simulation | Solo / Solitaire Game
2p - 8p
45 minutes
6.43 (BGG average)
Mechanisms: Dice Rolling | Grid Movement | Impulse Movement | Modular Board | Movement Points | Role Playing | Scenario / Mission / Campaign Game | Simulation | Slide / Push | Square Grid | Variable Player Powers
2p
90 minutes
5.86 (BGG average)
Mechanisms: Area Movement | Modular Board | Simulation
1p - 4p
120 minutes
7.69 (BGG average)
Mechanisms: Automatic Resource Growth | Cooperative Game | Die Icon Resolution | Events | Hand Management | Melding and Splaying | Multi-Use Cards | Set Collection | Simulation | Simultaneous Action Selection | Solo / Solitaire Game | Tags | Tech Trees / Tech Tracks | Variable Player Powers | Variable Set-up
2p - 6p
60 minutes
7.02 (BGG average)
Mechanisms: Action Points | Hand Management | Push Your Luck | Simulation | Simultaneous Action Selection | Take That | Turn Order: Progressive
2p - 6p
60 minutes
7.46 (BGG average)
Mechanisms: Action Points | Events | Hand Management | Secret Unit Deployment | Simulation | Take That | Turn Order: Progressive
2p - 5p
30 minutes
6.58 (BGG average)
Mechanisms: Hand Management | Simulation
2p - 6p
45 minutes
7.15 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Pick-up and Deliver | Simulation | Solo / Solitaire Game | Square Grid | Variable Player Powers
2p - 4p
45 minutes
7.52 (BGG average)
Mechanisms: Action Points | Chaining | Contracts | Cooperative Game | Events | Hand Management | Multi-Use Cards | Point to Point Movement | Set Collection | Simulation | Tags | Trading | Variable Player Powers | Variable Set-up
Star Trek: The Next Generation – Interactive Video Board Game – A Klingon Challenge
3p - 6p
60 minutes
5.81 (BGG average)
Mechanisms: Cooperative Game | Role Playing | Roll / Spin and Move | Simulation
Star Wars: Battle for Endor
1p
60 minutes
6.19 (BGG average)
Mechanisms: Campaign / Battle Card Driven | Dice Rolling | Grid Movement | Hexagon Grid | Simulation
Star Wars: X-Wing Miniatures Game
2p
45 minutes
7.63 (BGG average)
Mechanisms: Action Queue | Critical Hits and Failures | Dice Rolling | Line of Sight | Movement Template | Player Elimination | Simulation | Simultaneous Action Selection | Variable Player Powers
2p - 4p
90 minutes
6.66 (BGG average)
Mechanisms: Dice Rolling | Set Collection | Simulation | Worker Placement