Adam J Purcell

Tabletop Games - Filtered

Filters

  1. Publisher = uplay.it edizioni

Games List

Back to the Future: An Adventure Through Time

2p - 4p
30 minutes
5.75 (BGG average)
Mechanisms: Hand Management

Camel Up

2p - 8p
30 minutes
7.03 (BGG average)
Mechanisms: Betting and Bluffing | Dice Rolling | End Game Bonuses | Roll / Spin and Move | Track Movement | Variable Set-up

Camel Up Cards

2p - 6p
60 minutes
6.67 (BGG average)
Mechanisms: Betting and Bluffing | Hand Management

Caverna: The Cave Farmers

1p - 7p
210 minutes
7.93 (BGG average)
Mechanisms: Automatic Resource Growth | Increase Value of Unchosen Resources | Solo / Solitaire Game | Tile Placement | Turn Order: Claim Action | Worker Placement

Forbidden Desert

2p - 5p
45 minutes
7.07 (BGG average)
Mechanisms: Action Points | Bias | Cooperative Game | Grid Movement | Hand Management | Map Reduction | Modular Board | Pick-up and Deliver | Solo / Solitaire Game | Square Grid | Tile Placement | Variable Player Powers

Friday

1p
25 minutes
7.11 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Push Your Luck | Solo / Solitaire Game

King of New York

2p - 6p
40 minutes
6.87 (BGG average)
Mechanisms: Dice Rolling | Die Icon Resolution | King of the Hill | Open Drafting | Player Elimination | Push Your Luck | Re-rolling and Locking | Tags | Take That

Last Will

2p - 5p
75 minutes
7.17 (BGG average)
Mechanisms: Action Points | Hand Management | Victory Points as a Resource | Worker Placement

Love Letter

2p - 4p
20 minutes
7.23 (BGG average)
Mechanisms: Deduction | Hand Management | Player Elimination | Score-and-Reset Game | Take That

Machi Koro

2p - 4p
30 minutes
6.6 (BGG average)
Mechanisms: Dice Rolling | Ownership | Race | Random Production

Oh My Goods!

2p - 4p
30 minutes
6.99 (BGG average)
Mechanisms: Action Queue | Contracts | Hand Management | Multi-Use Cards | Push Your Luck | Set Collection | Turn Order: Progressive | Variable Set-up

Patchwork

2p
30 minutes
7.59 (BGG average)
Mechanisms: Grid Coverage | Income | Open Drafting | Rondel | Square Grid | Tile Placement | Turn Order: Stat-Based | Turn Order: Time Track | Victory Points as a Resource

Rattle, Battle, Grab the Loot

2p - 5p
60 minutes
6.01 (BGG average)
Mechanisms: Dice Rolling | Measurement Movement

Sushi Go!

2p - 5p
15 minutes
6.99 (BGG average)
Mechanisms: Closed Drafting | End Game Bonuses | Hand Management | Score-and-Reset Game | Set Collection | Simultaneous Action Selection

Welcome to the Dungeon

2p - 4p
30 minutes
6.53 (BGG average)
Mechanisms: Betting and Bluffing | Memory | Player Elimination | Push Your Luck

Zombie 15'

2p - 4p
15 minutes
6.77 (BGG average)
Mechanisms: Action Points | Cooperative Game | Grid Movement | Modular Board | Scenario / Mission / Campaign Game | Variable Player Powers