Adam J Purcell

Tabletop Games - Filtered

Filters

  1. Category = Fighting

Games List

Aliens

1p - 9p
90 minutes
7.3 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Scenario / Mission / Campaign Game | Square Grid | Variable Player Powers

BANG! The Dice Game

3p - 8p
15 minutes
6.89 (BGG average)
Mechanisms: Dice Rolling | Hidden Roles | Player Elimination | Push Your Luck | Re-rolling and Locking | Team-Based Game | Variable Player Powers

Ca$h 'n Guns: Second Edition

4p - 8p
30 minutes
6.81 (BGG average)
Mechanisms: Open Drafting | Player Elimination | Simultaneous Action Selection | Take That | Variable Player Powers

The Captain Is Dead

2p - 7p
90 minutes
7.06 (BGG average)
Mechanisms: Action Points | Area Movement | Cooperative Game | Hand Management | Open Drafting | Variable Player Powers

Car Wars Deluxe Edition

2p - 8p
45 minutes
6.43 (BGG average)
Mechanisms: Dice Rolling | Grid Movement | Impulse Movement | Modular Board | Movement Points | Role Playing | Scenario / Mission / Campaign Game | Simulation | Slide / Push | Square Grid | Variable Player Powers

Diesel Demolition Derby

2p - 6p
30 minutes
6.0 (BGG average)
Mechanisms: Hand Management | Open Drafting | Simultaneous Action Selection

Doctor Who: Battle for the Universe

2p - 4p
45 minutes
4.72 (BGG average)
Mechanisms: Roll / Spin and Move | Variable Player Powers

Doctor Who: The Game of Time & Space

2p - 6p
90 minutes
5.39 (BGG average)
Mechanisms: Set Collection

Dragon Punch

2p
10 minutes
6.03 (BGG average)
Mechanisms: Hand Management | Rock-Paper-Scissors | Simultaneous Action Selection

Dungeon Roll

1p - 4p
30 minutes
6.08 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Push Your Luck | Solo / Solitaire Game | Variable Player Powers

Elder Sign

1p - 8p
90 minutes
6.97 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Die Icon Resolution | Modular Board | Re-rolling and Locking | Solo / Solitaire Game | Variable Player Powers

Epic Card Game

2p - 4p
40 minutes
6.4 (BGG average)
Mechanisms: Closed Drafting | Deck Construction | Hand Management | Player Elimination | Take That

Friday

1p
25 minutes
7.11 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Push Your Luck | Solo / Solitaire Game

Fury of Dracula (Third/Fourth Edition)

2p - 5p
180 minutes
7.41 (BGG average)
Mechanisms: Card Play Conflict Resolution | Hand Management | Hidden Movement | Point to Point Movement | Resource to Move | Rock-Paper-Scissors | Secret Unit Deployment | Team-Based Game | Variable Player Powers

Hero Realms

2p - 4p
20 minutes
7.51 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Once-Per-Game Abilities | Player Elimination | Take That

King of New York

2p - 6p
40 minutes
6.87 (BGG average)
Mechanisms: Dice Rolling | Die Icon Resolution | King of the Hill | Open Drafting | Player Elimination | Push Your Luck | Re-rolling and Locking | Tags | Take That

Munchkin Deluxe

3p - 6p
120 minutes
5.87 (BGG average)
Mechanisms: Hand Management | Race | Take That | Variable Player Powers

Munchkin Fu

3p - 6p
90 minutes
5.87 (BGG average)
Mechanisms: Dice Rolling | Trading | Variable Player Powers

Near and Far

2p - 4p
120 minutes
7.66 (BGG average)
Mechanisms: Closed Drafting | Contracts | Dice Rolling | End Game Bonuses | Hand Management | Movement Points | Multiple Maps | Narrative Choice / Paragraph | Network and Route Building | Open Drafting | Point to Point Movement | Push Your Luck | Resource to Move | Scenario / Mission / Campaign Game | Set Collection | Storytelling | Tags | Variable Player Powers | Worker Placement

Penguin Brawl: Heroes of Pentarctica

2p - 8p
90 minutes
5.62 (BGG average)
Mechanisms: Hand Management | Memory | Player Elimination | Push Your Luck | Variable Player Powers

Posthuman

1p - 4p
120 minutes
6.47 (BGG average)
Mechanisms: Dice Rolling | Modular Board | Role Playing | Team-Based Game | Variable Player Powers

Small World

2p - 5p
80 minutes
7.2 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Dice Rolling | Hidden Victory Points | Increase Value of Unchosen Resources | Variable Player Powers | Variable Set-up | Victory Points as a Resource

Space Hulk

2p
45 minutes
7.49 (BGG average)
Mechanisms: Action Points | Dice Rolling | Grid Movement | Modular Board

Space Hulk: Death Angel – The Card Game

1p - 6p
60 minutes
7.0 (BGG average)
Mechanisms: Action Queue | Cooperative Game | Dice Rolling | Hand Management | Move Through Deck | Solo / Solitaire Game | Variable Player Powers

Star Munchkin

3p - 6p
90 minutes
6.1 (BGG average)
Mechanisms: Dice Rolling | Open Drafting | Take That | Trading | Variable Player Powers

Star Realms

2p
20 minutes
7.56 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Income | Open Drafting | Player Elimination | Tags | Take That | Variable Set-up

Star Realms: Frontiers

1p - 4p
45 minutes
7.93 (BGG average)
Mechanisms: Cooperative Game | Deck, Bag, and Pool Building | Open Drafting | Player Elimination | Solo / Solitaire Game | Take That

Star Wars: Imperial Assault

2p - 5p
120 minutes
7.96 (BGG average)
Mechanisms: Dice Rolling | Die Icon Resolution | Grid Movement | Line of Sight | Modular Board | Role Playing | Scenario / Mission / Campaign Game | Solo / Solitaire Game | Square Grid | Team-Based Game | Variable Player Powers

SUPERHOT: The Card Game

1p - 3p
40 minutes
6.27 (BGG average)
Mechanisms: Action Queue | Cooperative Game | Deck, Bag, and Pool Building | Hand Management

Talisman

2p - 6p
240 minutes
6.36 (BGG average)
Mechanisms: Dice Rolling | Role Playing | Roll / Spin and Move | Variable Player Powers

Talisman: Star Wars

2p - 6p
120 minutes
7.19 (BGG average)
Mechanisms: Dice Rolling | Roll / Spin and Move | Variable Player Powers

Tiny Epic Kingdoms

2p - 5p
45 minutes
6.54 (BGG average)
Mechanisms: Action Drafting | Area Majority / Influence | Area Movement | Auction / Bidding | End Game Bonuses | Follow | Prisoner's Dilemma | Take That | Variable Phase Order | Variable Player Powers | Worker Placement

Tiny Epic Mechs

1p - 4p
60 minutes
6.7 (BGG average)
Mechanisms: Action Queue | Area Majority / Influence | Grid Movement | Modular Board | Programmed Movement | Rock-Paper-Scissors | Solo / Solitaire Game | Take That | Variable Player Powers | Worker Placement

Tiny Epic Quest

1p - 4p
60 minutes
6.96 (BGG average)
Mechanisms: Area Movement | Dice Rolling | Modular Board | Push Your Luck

Welcome to the Dungeon

2p - 4p
30 minutes
6.53 (BGG average)
Mechanisms: Betting and Bluffing | Memory | Player Elimination | Push Your Luck

Zombie 15'

2p - 4p
15 minutes
6.77 (BGG average)
Mechanisms: Action Points | Cooperative Game | Grid Movement | Modular Board | Scenario / Mission / Campaign Game | Variable Player Powers