Adam J Purcell

Tabletop Games - Filtered

Filters

  1. Category = Medieval

Games List

Biblios

2p - 4p
30 minutes
7.2 (BGG average)
Mechanisms: Auction / Bidding | Auction: Turn Order Until Pass | Closed Drafting | Commodity Speculation | Hand Management | Set Collection

Braggart

2p - 6p
30 minutes
6.29 (BGG average)
Mechanisms: Hand Management | Open Drafting | Set Collection | Storytelling | Take That

Carcassonne

2p - 5p
45 minutes
7.41 (BGG average)
Mechanisms: Area Majority / Influence | Enclosure | End Game Bonuses | Kill Steal | Map Addition | Modular Board | Pattern Building | Square Grid | Take That | Tile Placement | Variable Set-up | Worker Placement

The Castles of Burgundy

2p - 4p
90 minutes
8.15 (BGG average)
Mechanisms: Delayed Purchase | Dice Rolling | End Game Bonuses | Grid Coverage | Hexagon Grid | Open Drafting | Pattern Building | Tile Placement | Track Movement | Turn Order: Stat-Based | Variable Set-up

Dice City

1p - 4p
60 minutes
6.72 (BGG average)
Mechanisms: Dice Rolling | Solo / Solitaire Game | Take That

Dominion

2p - 4p
30 minutes
7.6 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Open Drafting | Take That | Variable Set-up

Escape the Dark Castle

1p - 4p
45 minutes
7.34 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Die Icon Resolution | Paper-and-Pencil | Push Your Luck | Role Playing | Solo / Solitaire Game | Storytelling

Fürstenfeld

2p - 5p
60 minutes
6.49 (BGG average)
Mechanisms: Commodity Speculation | Hand Management

House of Borgia

2p - 6p
30 minutes
6.56 (BGG average)
Mechanisms: Betting and Bluffing | Dice Rolling

Kill the Overlord

4p - 8p
45 minutes
5.9 (BGG average)
Mechanisms: Hand Management | Income | Take That | Variable Player Powers

Kingdomino

2p - 4p
25 minutes
7.3 (BGG average)
Mechanisms: Enclosure | Open Drafting | Tile Placement | Turn Order: Claim Action

Mascarade

2p - 13p
30 minutes
6.56 (BGG average)
Mechanisms: Hidden Roles | Memory | Variable Player Powers

Melee

2p - 4p
20 minutes
5.76 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Auction / Bidding | Simultaneous Action Selection | Take That | Variable Player Powers

Oh My Goods!

2p - 4p
30 minutes
6.99 (BGG average)
Mechanisms: Action Queue | Contracts | Hand Management | Multi-Use Cards | Push Your Luck | Set Collection | Turn Order: Progressive | Variable Set-up

Quacks

2p - 4p
45 minutes
7.81 (BGG average)
Mechanisms: Catch the Leader | Deck, Bag, and Pool Building | Delayed Purchase | Dice Rolling | Die Icon Resolution | Events | Neighbor Scope | Push Your Luck | Score-and-Reset Game | Simultaneous Action Selection | Track Movement | Variable Set-up

Queen's Architect

2p - 4p
60 minutes
6.83 (BGG average)
Mechanisms: Point to Point Movement | Rondel | Set Collection | Worker Placement

Queendomino

2p - 4p
25 minutes
7.14 (BGG average)
Mechanisms: Enclosure | Market | Open Drafting | Pattern Building | Tile Placement | Turn Order: Claim Action

The Resistance: Avalon

5p - 10p
30 minutes
7.5 (BGG average)
Mechanisms: Finale Ending | Hidden Roles | Roles with Asymmetric Information | Simultaneous Action Selection | Team-Based Game | Traitor Game | Variable Player Powers | Voting

Roll Player

1p - 4p
90 minutes
7.43 (BGG average)
Mechanisms: Dice Rolling | Open Drafting | Role Playing | Set Collection | Variable Player Powers

Samara

2p - 5p
50 minutes
6.24 (BGG average)
Mechanisms: Turn Order: Time Track

Shadows over Camelot

3p - 7p
90 minutes
7.1 (BGG average)
Mechanisms: Communication Limits | Cooperative Game | Dice Rolling | Hand Management | Player Elimination | Semi-Cooperative Game | Set Collection | Sudden Death Ending | Take That | Team-Based Game | Trading | Traitor Game | Tug of War | Variable Player Powers

Sheriff of Nottingham

3p - 5p
60 minutes
7.06 (BGG average)
Mechanisms: Betting and Bluffing | Bribery | Hand Management | Negotiation | Open Drafting | Role Playing | Set Collection

Tiny Epic Defenders

1p - 4p
30 minutes
6.23 (BGG average)
Mechanisms: Action Points | Area Majority / Influence | Campaign / Battle Card Driven | Chit-Pull System | Cooperative Game | Solo / Solitaire Game | Variable Player Powers

Tiny Epic Kingdoms

2p - 5p
45 minutes
6.54 (BGG average)
Mechanisms: Action Drafting | Area Majority / Influence | Area Movement | Auction / Bidding | End Game Bonuses | Follow | Prisoner's Dilemma | Take That | Variable Phase Order | Variable Player Powers | Worker Placement