Adam J Purcell

Tabletop Games - Filtered

Filters

  1. Mechanism = Modular Board

Games List

The 7th Continent

1p - 4p
1000 minutes
7.76 (BGG average)
Mechanisms: Area Movement | Cooperative Game | Hand Management | Map Addition | Modular Board | Narrative Choice / Paragraph | Scenario / Mission / Campaign Game | Solo / Solitaire Game | Storytelling | Variable Player Powers

Betrayal at House on the Hill

3p - 6p
60 minutes
7.02 (BGG average)
Mechanisms: Dice Rolling | Map Addition | Modular Board | Player Elimination | Role Playing | Storytelling | Team-Based Game | Traitor Game | Variable Player Powers

Burgle Bros 2: The Casino Capers

1p - 4p
70 minutes
7.29 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Modular Board | Solo / Solitaire Game | Three Dimensional Movement | Variable Player Powers

Burgle Bros.

1p - 4p
90 minutes
7.42 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Map Addition | Modular Board | Multiple Maps | Solo / Solitaire Game | Square Grid | Three Dimensional Movement | Variable Player Powers

Car Wars Deluxe Edition

2p - 8p
45 minutes
6.43 (BGG average)
Mechanisms: Dice Rolling | Grid Movement | Impulse Movement | Modular Board | Movement Points | Role Playing | Scenario / Mission / Campaign Game | Simulation | Slide / Push | Square Grid | Variable Player Powers

Carcassonne

2p - 5p
45 minutes
7.41 (BGG average)
Mechanisms: Area Majority / Influence | Enclosure | End Game Bonuses | Kill Steal | Map Addition | Modular Board | Pattern Building | Square Grid | Take That | Tile Placement | Variable Set-up | Worker Placement

Carpet Golf

2p
90 minutes
5.86 (BGG average)
Mechanisms: Area Movement | Modular Board | Simulation

Centauri Saga

1p - 4p
90 minutes
6.52 (BGG average)
Mechanisms: Area Movement | Cooperative Game | Dice Rolling | Hand Management | Modular Board

Chrononauts

1p - 6p
30 minutes
6.19 (BGG average)
Mechanisms: Hand Management | Modular Board | Solo / Solitaire Game

Corrupted Kingdoms

2p - 6p
60 minutes
5.56 (BGG average)
Mechanisms: Action Points | Area Majority / Influence | Modular Board | Team-Based Game | Trading | Variable Player Powers | Voting | Worker Placement

Doctor Who: Time of the Daleks

2p - 4p
120 minutes
6.96 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Die Icon Resolution | Modular Board

Elder Sign

1p - 8p
90 minutes
6.97 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Die Icon Resolution | Modular Board | Re-rolling and Locking | Solo / Solitaire Game | Variable Player Powers

Endangered Orphans of Condyle Cove

1p - 4p
30 minutes
6.31 (BGG average)
Mechanisms: Modular Board | Player Elimination | Push Your Luck | Take That

Escape: The Curse of the Temple

1p - 5p
10 minutes
6.95 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Elapsed Real Time Ending | Grid Movement | Modular Board | Physical Removal | Push Your Luck | Re-rolling and Locking | Real-Time | Roll / Spin and Move | Solo / Solitaire Game | Tile Placement

Forbidden Desert

2p - 5p
45 minutes
7.07 (BGG average)
Mechanisms: Action Points | Bias | Cooperative Game | Grid Movement | Hand Management | Map Reduction | Modular Board | Pick-up and Deliver | Solo / Solitaire Game | Square Grid | Tile Placement | Variable Player Powers

Keyflower

2p - 6p
120 minutes
7.72 (BGG average)
Mechanisms: Auction / Bidding | Auction: Fixed Placement | Auction: Multiple Lot | Constrained Bidding | End Game Bonuses | Hexagon Grid | Modular Board | Network and Route Building | Ownership | Selection Order Bid | Set Collection | Tile Placement | Turn Order: Auction | Variable Set-up | Worker Placement | Worker Placement, Different Worker Types

Luxor

2p - 4p
45 minutes
7.2 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Modular Board | Race | Roll / Spin and Move | Set Collection | Track Movement

Pocket Imperium

2p - 4p
45 minutes
6.18 (BGG average)
Mechanisms: Action Queue | Area Majority / Influence | Modular Board | Simultaneous Action Selection

Portal: The Uncooperative Cake Acquisition Game

2p - 4p
45 minutes
6.16 (BGG average)
Mechanisms: Area Majority / Influence | Modular Board

Posthuman

1p - 4p
120 minutes
6.47 (BGG average)
Mechanisms: Dice Rolling | Modular Board | Role Playing | Team-Based Game | Variable Player Powers

Shadowstar Corsairs

2p - 5p
150 minutes
7.05 (BGG average)
Mechanisms: Area Majority / Influence | Grid Movement | Modular Board | Pick-up and Deliver | Take That | Variable Player Powers

Space Hulk

2p
45 minutes
7.49 (BGG average)
Mechanisms: Action Points | Dice Rolling | Grid Movement | Modular Board

Star Trek: Catan

3p - 4p
75 minutes
6.98 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Modular Board | Network and Route Building | Trading

Star Wars: Imperial Assault

2p - 5p
120 minutes
7.96 (BGG average)
Mechanisms: Dice Rolling | Die Icon Resolution | Grid Movement | Line of Sight | Modular Board | Role Playing | Scenario / Mission / Campaign Game | Solo / Solitaire Game | Square Grid | Team-Based Game | Variable Player Powers

Steampunk Rally

2p - 8p
60 minutes
7.15 (BGG average)
Mechanisms: Closed Drafting | Deck, Bag, and Pool Building | Dice Rolling | Modular Board | Race | Resource to Move | Simultaneous Action Selection | Track Movement | Variable Player Powers | Worker Placement with Dice Workers

Tiny Epic Mechs

1p - 4p
60 minutes
6.7 (BGG average)
Mechanisms: Action Queue | Area Majority / Influence | Grid Movement | Modular Board | Programmed Movement | Rock-Paper-Scissors | Solo / Solitaire Game | Take That | Variable Player Powers | Worker Placement

Tiny Epic Quest

1p - 4p
60 minutes
6.96 (BGG average)
Mechanisms: Area Movement | Dice Rolling | Modular Board | Push Your Luck

Tiny Epic Zombies: Deluxe Edition

1p - 5p
30 minutes
7.16 (BGG average)
Mechanisms: Area Majority / Influence | Cooperative Game | Dice Rolling | Modular Board | Pick-up and Deliver | Push Your Luck | Team-Based Game | Variable Player Powers

Vast: The Crystal Caverns

1p - 5p
150 minutes
7.1 (BGG average)
Mechanisms: Action Points | Dice Rolling | Grid Movement | Hand Management | Line of Sight | Modular Board | Pick-up and Deliver | Pieces as Map | Role Playing | Secret Unit Deployment | Take That | Tile Placement | Variable Player Powers

Watson & Holmes: From the Diaries of 221B

2p - 7p
75 minutes
7.25 (BGG average)
Mechanisms: Auction / Bidding | Modular Board | Player Elimination | Simultaneous Action Selection | Variable Player Powers

Zombie 15'

2p - 4p
15 minutes
6.77 (BGG average)
Mechanisms: Action Points | Cooperative Game | Grid Movement | Modular Board | Scenario / Mission / Campaign Game | Variable Player Powers