Adam J Purcell

Tabletop Games - Filtered

Filters

  1. Mechanism = Take That

Games List

Bears vs Babies

2p - 5p
20 minutes
5.39 (BGG average)
Mechanisms: Action Points | Hand Management | Player Elimination | Set Collection | Take That

Braggart

2p - 6p
30 minutes
6.29 (BGG average)
Mechanisms: Hand Management | Open Drafting | Set Collection | Storytelling | Take That

Ca$h 'n Guns: Second Edition

4p - 8p
30 minutes
6.81 (BGG average)
Mechanisms: Open Drafting | Player Elimination | Simultaneous Action Selection | Take That | Variable Player Powers

Carcassonne

2p - 5p
45 minutes
7.41 (BGG average)
Mechanisms: Area Majority / Influence | Enclosure | End Game Bonuses | Kill Steal | Map Addition | Modular Board | Pattern Building | Square Grid | Take That | Tile Placement | Variable Set-up | Worker Placement

Coup

2p - 6p
15 minutes
6.98 (BGG average)
Mechanisms: Hidden Roles | Memory | Player Elimination | Take That | Variable Player Powers

Coup: Rebellion G54

3p - 6p
15 minutes
6.98 (BGG average)
Mechanisms: Memory | Player Elimination | Take That | Variable Player Powers

Dice City

1p - 4p
60 minutes
6.72 (BGG average)
Mechanisms: Dice Rolling | Solo / Solitaire Game | Take That

Discworld: Ankh-Morpork

2p - 4p
60 minutes
7.25 (BGG average)
Mechanisms: Area Majority / Influence | Dice Rolling | Events | Hand Management | Hidden Roles | Interrupts | Roles with Asymmetric Information | Sudden Death Ending | Take That

Doctor Who: The Card Game

2p - 4p
60 minutes
5.68 (BGG average)
Mechanisms: Area Majority / Influence | Hand Management | Open Drafting | Secret Unit Deployment | Take That

Dominion

2p - 4p
30 minutes
7.6 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Open Drafting | Take That | Variable Set-up

The Doom That Came to Atlantic City

2p - 4p
45 minutes
6.01 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Roll / Spin and Move | Take That | Trading | Variable Player Powers

Dune: Imperium

1p - 4p
120 minutes
8.42 (BGG average)
Mechanisms: Card Play Conflict Resolution | Deck, Bag, and Pool Building | Delayed Purchase | Force Commitment | Increase Value of Unchosen Resources | Multi-Use Cards | Open Drafting | Race | Solo / Solitaire Game | Tags | Take That | Turn Order: Progressive | Variable Player Powers | Worker Placement

Endangered Orphans of Condyle Cove

1p - 4p
30 minutes
6.31 (BGG average)
Mechanisms: Modular Board | Player Elimination | Push Your Luck | Take That

Epic Card Game

2p - 4p
40 minutes
6.4 (BGG average)
Mechanisms: Closed Drafting | Deck Construction | Hand Management | Player Elimination | Take That

Evolution

2p - 6p
60 minutes
7.02 (BGG average)
Mechanisms: Action Points | Hand Management | Push Your Luck | Simulation | Simultaneous Action Selection | Take That | Turn Order: Progressive

Evolution: Climate

2p - 6p
60 minutes
7.46 (BGG average)
Mechanisms: Action Points | Events | Hand Management | Secret Unit Deployment | Simulation | Take That | Turn Order: Progressive

Exploding Kittens

2p - 5p
15 minutes
6.07 (BGG average)
Mechanisms: Hand Management | Hot Potato | Player Elimination | Push Your Luck | Set Collection | Take That

Exploding Kittens: NSFW Deck

2p - 5p
20 minutes
6.24 (BGG average)
Mechanisms: Hand Management | Player Elimination | Push Your Luck | Set Collection | Take That

Firefly: The Game

1p - 4p
240 minutes
7.38 (BGG average)
Mechanisms: Area Movement | Dice Rolling | Open Drafting | Pick-up and Deliver | Solo / Solitaire Game | Take That | Trading | Variable Player Powers

Grifters

2p - 4p
30 minutes
6.7 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Set Collection | Take That

Hero Realms

2p - 4p
20 minutes
7.51 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Once-Per-Game Abilities | Player Elimination | Take That

Kill the Overlord

4p - 8p
45 minutes
5.9 (BGG average)
Mechanisms: Hand Management | Income | Take That | Variable Player Powers

King of New York

2p - 6p
40 minutes
6.87 (BGG average)
Mechanisms: Dice Rolling | Die Icon Resolution | King of the Hill | Open Drafting | Player Elimination | Push Your Luck | Re-rolling and Locking | Tags | Take That

Libertalia

2p - 6p
60 minutes
7.11 (BGG average)
Mechanisms: Action Queue | Hand Management | Selection Order Bid | Set Collection | Simultaneous Action Selection | Take That | Turn Order: Role Order | Variable Phase Order

Libertalia: Winds of Galecrest

1p - 6p
60 minutes
7.45 (BGG average)
Mechanisms: Action Queue | Hand Management | Selection Order Bid | Set Collection | Simultaneous Action Selection | Take That | Turn Order: Role Order | Variable Phase Order

London (Second Edition)

2p - 4p
90 minutes
7.49 (BGG average)
Mechanisms: Action Queue | Hand Management | Loans | Open Drafting | Take That

Love Letter

2p - 4p
20 minutes
7.23 (BGG average)
Mechanisms: Deduction | Hand Management | Player Elimination | Score-and-Reset Game | Take That

Melee

2p - 4p
20 minutes
5.76 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Auction / Bidding | Simultaneous Action Selection | Take That | Variable Player Powers

Munchkin Deluxe

3p - 6p
120 minutes
5.87 (BGG average)
Mechanisms: Hand Management | Race | Take That | Variable Player Powers

Museum Rush

2p - 4p
60 minutes
6.6 (BGG average)
Mechanisms: Push Your Luck | Take That | Tile Placement

Saboteur

3p - 10p
30 minutes
6.54 (BGG average)
Mechanisms: Hand Management | Hidden Roles | Hidden Victory Points | Map Addition | Network and Route Building | Score-and-Reset Game | Take That | Traitor Game

Shadows over Camelot

3p - 7p
90 minutes
7.1 (BGG average)
Mechanisms: Communication Limits | Cooperative Game | Dice Rolling | Hand Management | Player Elimination | Semi-Cooperative Game | Set Collection | Sudden Death Ending | Take That | Team-Based Game | Trading | Traitor Game | Tug of War | Variable Player Powers

Shadowstar Corsairs

2p - 5p
150 minutes
7.05 (BGG average)
Mechanisms: Area Majority / Influence | Grid Movement | Modular Board | Pick-up and Deliver | Take That | Variable Player Powers

Star Munchkin

3p - 6p
90 minutes
6.1 (BGG average)
Mechanisms: Dice Rolling | Open Drafting | Take That | Trading | Variable Player Powers

Star Realms

2p
20 minutes
7.56 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Income | Open Drafting | Player Elimination | Tags | Take That | Variable Set-up

Star Realms: Frontiers

1p - 4p
45 minutes
7.93 (BGG average)
Mechanisms: Cooperative Game | Deck, Bag, and Pool Building | Open Drafting | Player Elimination | Solo / Solitaire Game | Take That

Tiny Epic Galaxies

1p - 5p
45 minutes
7.33 (BGG average)
Mechanisms: Action Retrieval | Contracts | Dice Rolling | End Game Bonuses | Follow | Open Drafting | Re-rolling and Locking | Solo / Solitaire Game | Take That | Variable Phase Order | Variable Player Powers

Tiny Epic Kingdoms

2p - 5p
45 minutes
6.54 (BGG average)
Mechanisms: Action Drafting | Area Majority / Influence | Area Movement | Auction / Bidding | End Game Bonuses | Follow | Prisoner's Dilemma | Take That | Variable Phase Order | Variable Player Powers | Worker Placement

Tiny Epic Mechs

1p - 4p
60 minutes
6.7 (BGG average)
Mechanisms: Action Queue | Area Majority / Influence | Grid Movement | Modular Board | Programmed Movement | Rock-Paper-Scissors | Solo / Solitaire Game | Take That | Variable Player Powers | Worker Placement

UNO

2p - 10p
30 minutes
5.47 (BGG average)
Mechanisms: Hand Management | Lose a Turn | Matching | Take That

Vast: The Crystal Caverns

1p - 5p
150 minutes
7.1 (BGG average)
Mechanisms: Action Points | Dice Rolling | Grid Movement | Hand Management | Line of Sight | Modular Board | Pick-up and Deliver | Pieces as Map | Role Playing | Secret Unit Deployment | Take That | Tile Placement | Variable Player Powers