Adventure Games: Monochrome Inc.
1p - 4p
75 minutes
6.55 (BGG average)
Mechanisms: Cooperative Game | Narrative Choice / Paragraph
2p - 7p
45 minutes
7.07 (BGG average)
Mechanisms: Hand Management | Multi-Use Cards | Negotiation | Set Collection | Trading
2p - 8p
30 minutes
7.03 (BGG average)
Mechanisms: Betting and Bluffing | Dice Rolling | End Game Bonuses | Roll / Spin and Move | Track Movement | Variable Set-up
2p - 6p
60 minutes
6.67 (BGG average)
Mechanisms: Betting and Bluffing | Hand Management
2p - 5p
45 minutes
7.41 (BGG average)
Mechanisms: Area Majority / Influence | Enclosure | End Game Bonuses | Kill Steal | Map Addition | Modular Board | Pattern Building | Square Grid | Take That | Tile Placement | Variable Set-up | Worker Placement
Caverna: The Cave Farmers
1p - 7p
210 minutes
7.93 (BGG average)
Mechanisms: Automatic Resource Growth | Increase Value of Unchosen Resources | Solo / Solitaire Game | Tile Placement | Turn Order: Claim Action | Worker Placement
Deckscape: Behind the Curtain
1p - 6p
60 minutes
6.85 (BGG average)
Mechanisms: Cooperative Game | Real-Time
2p - 4p
30 minutes
7.6 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Open Drafting | Take That | Variable Set-up
2p - 6p
45 minutes
7.15 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Pick-up and Deliver | Simulation | Solo / Solitaire Game | Square Grid | Variable Player Powers
1p
25 minutes
7.11 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Push Your Luck | Solo / Solitaire Game
2p - 6p
25 minutes
7.05 (BGG average)
Mechanisms: Hand Management | Set Collection | Single Loser Game
2p - 6p
20 minutes
6.5 (BGG average)
Mechanisms: Hand Management | Ladder Climbing | Matching | Push Your Luck
2p - 6p
90 minutes
7.34 (BGG average)
Mechanisms: Hidden Movement | Memory | Point to Point Movement | Questions and Answers | Secret Unit Deployment | Team-Based Game
Libertalia: Winds of Galecrest
1p - 6p
60 minutes
7.45 (BGG average)
Mechanisms: Action Queue | Hand Management | Selection Order Bid | Set Collection | Simultaneous Action Selection | Take That | Turn Order: Role Order | Variable Phase Order
2p - 4p
20 minutes
7.23 (BGG average)
Mechanisms: Deduction | Hand Management | Player Elimination | Score-and-Reset Game | Take That
3p - 5p
45 minutes
6.46 (BGG average)
Mechanisms: Bias | Hand Management | Pick-up and Deliver | Set Collection | Simultaneous Action Selection | Slide / Push
2p - 4p
30 minutes
6.99 (BGG average)
Mechanisms: Action Queue | Contracts | Hand Management | Multi-Use Cards | Push Your Luck | Set Collection | Turn Order: Progressive | Variable Set-up
2p
30 minutes
7.59 (BGG average)
Mechanisms: Grid Coverage | Income | Open Drafting | Rondel | Square Grid | Tile Placement | Turn Order: Stat-Based | Turn Order: Time Track | Victory Points as a Resource
2p - 5p
50 minutes
7.11 (BGG average)
Mechanisms: Contracts | Events | Market | Move Through Deck | Open Drafting | Push Your Luck | Race | Set Collection
2p - 6p
120 minutes
7.8 (BGG average)
Mechanisms: Auction / Bidding | Auction: Turn Order Until Pass | Catch the Leader | Income | Market | Network and Route Building | Turn Order: Stat-Based | Variable Set-up
2p - 4p
45 minutes
7.81 (BGG average)
Mechanisms: Catch the Leader | Deck, Bag, and Pool Building | Delayed Purchase | Dice Rolling | Die Icon Resolution | Events | Neighbor Scope | Push Your Luck | Score-and-Reset Game | Simultaneous Action Selection | Track Movement | Variable Set-up
2p - 4p
45 minutes
6.78 (BGG average)
Mechanisms: Hand Management | Pattern Building | Square Grid | Tile Placement
3p - 10p
30 minutes
6.54 (BGG average)
Mechanisms: Hand Management | Hidden Roles | Hidden Victory Points | Map Addition | Network and Route Building | Score-and-Reset Game | Take That | Traitor Game
3p - 4p
75 minutes
6.98 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Modular Board | Network and Route Building | Trading