Adam J Purcell

Tabletop Games - Filtered

Filters

  1. Publisher = Galápagos Jogos

Games List

7 Wonders

2p - 7p
30 minutes
7.67 (BGG average)
Mechanisms: Closed Drafting | End Game Bonuses | Hand Management | Melding and Splaying | Multi-Use Cards | Neighbor Scope | Once-Per-Game Abilities | Score-and-Reset Game | Set Collection | Simultaneous Action Selection | Tags | Tech Trees / Tech Tracks | Variable Player Powers | Variable Set-up

BANG! The Dice Game

3p - 8p
15 minutes
6.89 (BGG average)
Mechanisms: Dice Rolling | Hidden Roles | Player Elimination | Push Your Luck | Re-rolling and Locking | Team-Based Game | Variable Player Powers

Bears vs Babies

2p - 5p
20 minutes
5.39 (BGG average)
Mechanisms: Action Points | Hand Management | Player Elimination | Set Collection | Take That

Caverna: The Cave Farmers

1p - 7p
210 minutes
7.93 (BGG average)
Mechanisms: Automatic Resource Growth | Increase Value of Unchosen Resources | Solo / Solitaire Game | Tile Placement | Turn Order: Claim Action | Worker Placement

Concept

4p - 12p
40 minutes
6.75 (BGG average)
Mechanisms: Communication Limits | Race | Real-Time | Team-Based Game

Dead of Winter: A Crossroads Game

2p - 5p
120 minutes
7.45 (BGG average)
Mechanisms: Action Points | Area Movement | Dice Rolling | Hand Management | Narrative Choice / Paragraph | Push Your Luck | Scenario / Mission / Campaign Game | Semi-Cooperative Game | Storytelling | Trading | Traitor Game | Turn Order: Progressive | Variable Player Powers | Voting

Dixit

3p - 8p
30 minutes
7.19 (BGG average)
Mechanisms: Race | Singing | Storytelling | Targeted Clues | Voting

Dune: Imperium

1p - 4p
120 minutes
8.42 (BGG average)
Mechanisms: Card Play Conflict Resolution | Deck, Bag, and Pool Building | Delayed Purchase | Force Commitment | Increase Value of Unchosen Resources | Multi-Use Cards | Open Drafting | Race | Solo / Solitaire Game | Tags | Take That | Turn Order: Progressive | Variable Player Powers | Worker Placement

Dungeon Roll

1p - 4p
30 minutes
6.08 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Push Your Luck | Solo / Solitaire Game | Variable Player Powers

Elder Sign

1p - 8p
90 minutes
6.97 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Die Icon Resolution | Modular Board | Re-rolling and Locking | Solo / Solitaire Game | Variable Player Powers

Exploding Kittens

2p - 5p
15 minutes
6.07 (BGG average)
Mechanisms: Hand Management | Hot Potato | Player Elimination | Push Your Luck | Set Collection | Take That

Exploding Kittens: NSFW Deck

2p - 5p
20 minutes
6.24 (BGG average)
Mechanisms: Hand Management | Player Elimination | Push Your Luck | Set Collection | Take That

Fury of Dracula (Third/Fourth Edition)

2p - 5p
180 minutes
7.41 (BGG average)
Mechanisms: Card Play Conflict Resolution | Hand Management | Hidden Movement | Point to Point Movement | Resource to Move | Rock-Paper-Scissors | Secret Unit Deployment | Team-Based Game | Variable Player Powers

Hanabi

2p - 5p
25 minutes
7.03 (BGG average)
Mechanisms: Communication Limits | Cooperative Game | Hand Management | Memory | Ordering | Set Collection

Jaipur

2p
30 minutes
7.48 (BGG average)
Mechanisms: End Game Bonuses | Hand Management | Hidden Victory Points | Market | Open Drafting | Race | Score-and-Reset Game | Set Collection | Sudden Death Ending | Turn Order: Progressive | Variable Set-up

King of New York

2p - 6p
40 minutes
6.87 (BGG average)
Mechanisms: Dice Rolling | Die Icon Resolution | King of the Hill | Open Drafting | Player Elimination | Push Your Luck | Re-rolling and Locking | Tags | Take That

The Lord of the Rings: The Card Game

1p - 2p
60 minutes
7.66 (BGG average)
Mechanisms: Cooperative Game | Deck Construction | Events | Hand Management | Player Elimination | Scenario / Mission / Campaign Game | Solo / Solitaire Game | Variable Set-up

Love Letter

2p - 4p
20 minutes
7.23 (BGG average)
Mechanisms: Deduction | Hand Management | Player Elimination | Score-and-Reset Game | Take That

Munchkin Deluxe

3p - 6p
120 minutes
5.87 (BGG average)
Mechanisms: Hand Management | Race | Take That | Variable Player Powers

Mysterium

2p - 7p
42 minutes
7.2 (BGG average)
Mechanisms: Communication Limits | Cooperative Game | Deduction | Finale Ending | Hand Management | Pattern Recognition | Storytelling | Voting

Pandemic

2p - 4p
45 minutes
7.52 (BGG average)
Mechanisms: Action Points | Chaining | Contracts | Cooperative Game | Events | Hand Management | Multi-Use Cards | Point to Point Movement | Set Collection | Simulation | Tags | Trading | Variable Player Powers | Variable Set-up

Patchwork

2p
30 minutes
7.59 (BGG average)
Mechanisms: Grid Coverage | Income | Open Drafting | Rondel | Square Grid | Tile Placement | Turn Order: Stat-Based | Turn Order: Time Track | Victory Points as a Resource

Power Grid

2p - 6p
120 minutes
7.8 (BGG average)
Mechanisms: Auction / Bidding | Auction: Turn Order Until Pass | Catch the Leader | Income | Market | Network and Route Building | Turn Order: Stat-Based | Variable Set-up

Quadropolis

2p - 4p
60 minutes
7.22 (BGG average)
Mechanisms: End Game Bonuses | Open Drafting | Pattern Building | Set Collection | Square Grid | Tile Placement | Worker Placement | Worker Placement, Different Worker Types

Santorini

2p - 4p
20 minutes
7.35 (BGG average)
Mechanisms: Grid Movement | Map Reduction | Race | Square Grid | Team-Based Game | Three Dimensional Movement | Variable Player Powers

Sheriff of Nottingham

3p - 5p
60 minutes
7.06 (BGG average)
Mechanisms: Betting and Bluffing | Bribery | Hand Management | Negotiation | Open Drafting | Role Playing | Set Collection

Sherlock Holmes Consulting Detective

1p - 8p
120 minutes
7.62 (BGG average)
Mechanisms: Cooperative Game | Deduction | Narrative Choice / Paragraph | Solo / Solitaire Game | Storytelling

Skull

3p - 6p
45 minutes
7.18 (BGG average)
Mechanisms: Auction / Bidding | Bids As Wagers | Hand Management | Player Elimination | Predictive Bid

Small World

2p - 5p
80 minutes
7.2 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Dice Rolling | Hidden Victory Points | Increase Value of Unchosen Resources | Variable Player Powers | Variable Set-up | Victory Points as a Resource

Splendor

2p - 4p
30 minutes
7.42 (BGG average)
Mechanisms: Contracts | Open Drafting | Race | Set Collection

Star Wars: X-Wing Miniatures Game

2p
45 minutes
7.63 (BGG average)
Mechanisms: Action Queue | Critical Hits and Failures | Dice Rolling | Line of Sight | Movement Template | Player Elimination | Simulation | Simultaneous Action Selection | Variable Player Powers

Ticket to Ride: 10th Anniversary

2p - 5p
60 minutes
8.24 (BGG average)
Mechanisms: Connections | End Game Bonuses | Hand Management | Network and Route Building | Open Drafting | Set Collection

Ticket to Ride: Europe

2p - 5p
60 minutes
7.53 (BGG average)
Mechanisms: Connections | Contracts | End Game Bonuses | Hand Management | Network and Route Building | Open Drafting | Push Your Luck | Set Collection

Ticket to Ride: London

2p - 4p
15 minutes
7.06 (BGG average)
Mechanisms: Hand Management | Network and Route Building | Open Drafting | Set Collection

XCOM: The Board Game

1p - 4p
120 minutes
6.99 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Hand Management | Push Your Luck | Real-Time | Variable Player Powers