Adam J Purcell

Tabletop Games - Filtered

Filters

  1. Publisher = Korea Boardgames Co., Ltd.

Games List

7 Wonders

2p - 7p
30 minutes
7.75 (BGG average)
Mechanisms: Drafting | Hand Management | Set Collection | Simultaneous Action Selection | Variable Player Powers

Adventure Games: Monochrome Inc.

1p - 4p
75 minutes
6.81 (BGG average)
Mechanisms: Cooperative Game | Storytelling

BANG! The Dice Game

3p - 8p
15 minutes
6.95 (BGG average)
Mechanisms: Dice Rolling | Hidden Roles | Player Elimination | Push Your Luck | Re-rolling and Locking | Team-Based Game | Variable Player Powers

Between Two Cities

1p - 7p
25 minutes
7.02 (BGG average)
Mechanisms: Card Drafting | Drafting | Highest-Lowest Scoring | Set Collection | Simultaneous Action Selection | Solo / Solitaire Game | Tile Placement

Bohnanza

2p - 7p
45 minutes
7.04 (BGG average)
Mechanisms: Hand Management | Melding and Splaying | Negotiation | Set Collection | Trading

Camel Up

2p - 8p
30 minutes
7.04 (BGG average)
Mechanisms: Betting and Bluffing | Dice Rolling | End Game Bonuses | Roll / Spin and Move | Track Movement | Variable Set-up

Carcassonne

2p - 5p
45 minutes
7.42 (BGG average)
Mechanisms: Area Majority / Influence | Map Addition | Tile Placement

Castles of Mad King Ludwig

1p - 4p
90 minutes
7.56 (BGG average)
Mechanisms: Card Drafting | End Game Bonuses | I Cut, You Choose | Increase Value of Unchosen Resources | Pattern Building | Set Collection | Tile Placement | Turn Order: Progressive

Caverna: The Cave Farmers

1p - 7p
210 minutes
8.02 (BGG average)
Mechanisms: Automatic Resource Growth | Increase Value of Unchosen Resources | Solo / Solitaire Game | Tile Placement | Turn Order: Claim Action | Worker Placement

Cluedo: Sherlock Edition

2p - 6p
45 minutes
5.67 (BGG average)
Mechanisms: Deduction | Dice Rolling | Grid Movement | Memory | Roll / Spin and Move | Square Grid

Concept

4p - 12p
40 minutes
6.82 (BGG average)
Mechanisms: Communication Limits | Team-Based Game

Cuba

2p - 5p
120 minutes
7.14 (BGG average)
Mechanisms: Auction/Bidding | Hand Management | Market | Variable Phase Order | Voting

Dead of Winter: A Crossroads Game

2p - 5p
120 minutes
7.57 (BGG average)
Mechanisms: Action Points | Area Movement | Cooperative Game | Dice Rolling | Hand Management | Narrative Choice / Paragraph | Push Your Luck | Semi-Cooperative Game | Storytelling | Trading | Traitor Game | Variable Player Powers | Voting

Dixit

3p - 6p
30 minutes
7.25 (BGG average)
Mechanisms: Race | Simultaneous Action Selection | Storytelling | Targeted Clues | Voting

Dominion

2p - 4p
30 minutes
7.62 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Take That | Variable Set-up

Jaipur

2p
30 minutes
7.51 (BGG average)
Mechanisms: Card Drafting | Hand Management | Market | Score-and-Reset Game | Set Collection

Kakerlakenpoker Royal

2p - 6p
25 minutes
7.05 (BGG average)
Mechanisms: Hand Management | Set Collection | Single Loser Game

Letters from Whitechapel

2p - 6p
60 minutes
7.4 (BGG average)
Mechanisms: Hidden Movement | Memory | Point to Point Movement | Secret Unit Deployment | Team-Based Game

Pandemic

2p - 4p
45 minutes
7.6 (BGG average)
Mechanisms: Action Points | Cooperative Game | Hand Management | Point to Point Movement | Set Collection | Trading | Variable Player Powers

Patchwork

2p
30 minutes
7.65 (BGG average)
Mechanisms: Card Drafting | Grid Coverage | Income | Square Grid | Tile Placement | Time Track | Victory Points as a Resource

Power Grid

2p - 6p
120 minutes
7.85 (BGG average)
Mechanisms: Auction/Bidding | Auction: Turn Order Until Pass | Catch the Leader | Income | Market | Network and Route Building | Turn Order: Stat-Based

The Quacks of Quedlinburg

2p - 4p
45 minutes
7.83 (BGG average)
Mechanisms: Catch the Leader | Deck, Bag, and Pool Building | Dice Rolling | Push Your Luck | Variable Set-up

Qwirkle

2p - 4p
45 minutes
6.78 (BGG average)
Mechanisms: Hand Management | Pattern Building | Tile Placement

The Resistance: Avalon

5p - 10p
30 minutes
7.58 (BGG average)
Mechanisms: Finale Ending | Hidden Roles | Roles with Asymmetric Information | Simultaneous Action Selection | Team-Based Game | Traitor Game | Variable Player Powers | Voting

Roll for the Galaxy

2p - 5p
45 minutes
7.67 (BGG average)
Mechanisms: Action Retrieval | Contracts | Dice Rolling | Follow | Simultaneous Action Selection | Variable Phase Order | Variable Player Powers

Saboteur

3p - 10p
30 minutes
6.57 (BGG average)
Mechanisms: Hand Management | Hidden Roles | Map Addition | Network and Route Building | Take That | Team-Based Game | Traitor Game

Santorini

2p - 4p
20 minutes
7.47 (BGG average)
Mechanisms: Race | Square Grid | Team-Based Game | Three Dimensional Movement | Variable Player Powers

Splendor

2p - 4p
30 minutes
7.45 (BGG average)
Mechanisms: Card Drafting | Contracts | Race | Set Collection

Star Wars: X-Wing Miniatures Game

2p
45 minutes
7.69 (BGG average)
Mechanisms: Action Queue | Critical Hits and Failures | Dice Rolling | Movement Template | Player Elimination | Simulation | Simultaneous Action Selection | Variable Player Powers

Unlock!: Escape Adventures

2p - 6p
75 minutes
7.42 (BGG average)
Mechanisms: Cooperative Game | Scenario / Mission / Campaign Game | Storytelling

UNO

2p - 10p
30 minutes
5.4 (BGG average)
Mechanisms: Hand Management | Lose a Turn | Matching | Take That

Whitehall Mystery

2p - 4p
60 minutes
7.59 (BGG average)
Mechanisms: Hidden Movement | Point to Point Movement | Secret Unit Deployment | Team-Based Game

Yahtzee: Doctor Who Collector's Edition

2p - 10p
30 minutes
5.4 (BGG average)
Mechanisms: Dice Rolling | Paper-and-Pencil | Push Your Luck | Re-rolling and Locking | Set Collection