100 Swords: The Blue Mammoth's Dungeon
1p - 2p
25 minutes
6.65 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management
100 Swords: The Red Dragon's Dungeon
1p - 2p
25 minutes
6.65 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management
2p - 4p
90 minutes
7.35 (BGG average)
Mechanisms: Action Points | Dice Rolling | Narrative Choice / Paragraph | Set Collection | Storytelling | Trading | Turn Order: Progressive
1p - 2p
15 minutes
7.29 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Open Drafting | Push Your Luck | Set Collection | Solo / Solitaire Game
2p - 6p
30 minutes
6.29 (BGG average)
Mechanisms: Hand Management | Open Drafting | Set Collection | Storytelling | Take That
Caverna: The Cave Farmers
1p - 7p
210 minutes
7.93 (BGG average)
Mechanisms: Automatic Resource Growth | Increase Value of Unchosen Resources | Solo / Solitaire Game | Tile Placement | Turn Order: Claim Action | Worker Placement
2p - 6p
60 minutes
5.56 (BGG average)
Mechanisms: Action Points | Area Majority / Influence | Modular Board | Team-Based Game | Trading | Variable Player Powers | Voting | Worker Placement
1p
90 minutes
7.75 (BGG average)
Mechanisms: Dice Rolling | Paper-and-Pencil | Role Playing | Solo / Solitaire Game
2p - 4p
60 minutes
6.37 (BGG average)
Mechanisms: Dice Rolling | Die Icon Resolution | Storytelling | Tile Placement | Variable Player Powers
2p - 4p
60 minutes
7.25 (BGG average)
Mechanisms: Area Majority / Influence | Dice Rolling | Events | Hand Management | Hidden Roles | Interrupts | Roles with Asymmetric Information | Sudden Death Ending | Take That
Doctor Who: Battle for the Universe
2p - 4p
45 minutes
4.72 (BGG average)
Mechanisms: Roll / Spin and Move | Variable Player Powers
2p - 4p
90 minutes
7.39 (BGG average)
Mechanisms: Auction / Bidding | Hand Management | Selection Order Bid | Simultaneous Action Selection | Worker Placement
1p - 4p
30 minutes
6.08 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Push Your Luck | Solo / Solitaire Game | Variable Player Powers
1p - 4p
60 minutes
6.77 (BGG average)
Mechanisms: Dice Rolling | Push Your Luck | Rock-Paper-Scissors | Role Playing | Tile Placement | Variable Player Powers
1p - 8p
90 minutes
6.97 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Die Icon Resolution | Modular Board | Re-rolling and Locking | Solo / Solitaire Game | Variable Player Powers
2p - 4p
40 minutes
6.4 (BGG average)
Mechanisms: Closed Drafting | Deck Construction | Hand Management | Player Elimination | Take That
1p - 4p
45 minutes
7.34 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Die Icon Resolution | Paper-and-Pencil | Push Your Luck | Role Playing | Solo / Solitaire Game | Storytelling
2p - 5p
45 minutes
7.07 (BGG average)
Mechanisms: Action Points | Bias | Cooperative Game | Grid Movement | Hand Management | Map Reduction | Modular Board | Pick-up and Deliver | Solo / Solitaire Game | Square Grid | Tile Placement | Variable Player Powers
A Game of Thrones: Hand of the King
2p - 4p
30 minutes
6.59 (BGG average)
Mechanisms: Grid Movement | Open Drafting | Set Collection
Gormenghast: The Board Game
2p - 4p
60 minutes
5.95 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Pick-up and Deliver | Tile Placement
2p - 4p
20 minutes
7.51 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Once-Per-Game Abilities | Player Elimination | Take That
Jonathan Strange & Mr Norrell: A Board Game of English Magic
2p - 4p
80 minutes
6.38 (BGG average)
Mechanisms: Hidden Victory Points | Multi-Use Cards | Point to Point Movement | Variable Player Powers
Libertalia: Winds of Galecrest
1p - 6p
60 minutes
7.45 (BGG average)
Mechanisms: Action Queue | Hand Management | Selection Order Bid | Set Collection | Simultaneous Action Selection | Take That | Turn Order: Role Order | Variable Phase Order
2p - 4p
30 minutes
6.56 (BGG average)
Mechanisms: Action Points | Area Movement | Open Drafting | Set Collection
The Lord of the Rings: The Card Game
1p - 2p
60 minutes
7.66 (BGG average)
Mechanisms: Cooperative Game | Deck Construction | Events | Hand Management | Player Elimination | Scenario / Mission / Campaign Game | Solo / Solitaire Game | Variable Set-up
3p - 6p
120 minutes
5.87 (BGG average)
Mechanisms: Hand Management | Race | Take That | Variable Player Powers
2p - 4p
120 minutes
7.66 (BGG average)
Mechanisms: Closed Drafting | Contracts | Dice Rolling | End Game Bonuses | Hand Management | Movement Points | Multiple Maps | Narrative Choice / Paragraph | Network and Route Building | Open Drafting | Point to Point Movement | Push Your Luck | Resource to Move | Scenario / Mission / Campaign Game | Set Collection | Storytelling | Tags | Variable Player Powers | Worker Placement
1p - 2p
15 minutes
7.04 (BGG average)
Mechanisms: Cooperative Game | Hand Management | Move Through Deck | Open Drafting | Set Collection | Solo / Solitaire Game
2p - 5p
20 minutes
6.3 (BGG average)
Mechanisms: Auction / Bidding | Hand Management | Open Drafting
Penguin Brawl: Heroes of Pentarctica
2p - 8p
90 minutes
5.62 (BGG average)
Mechanisms: Hand Management | Memory | Player Elimination | Push Your Luck | Variable Player Powers
2p - 4p
45 minutes
7.81 (BGG average)
Mechanisms: Catch the Leader | Deck, Bag, and Pool Building | Delayed Purchase | Dice Rolling | Die Icon Resolution | Events | Neighbor Scope | Push Your Luck | Score-and-Reset Game | Simultaneous Action Selection | Track Movement | Variable Set-up
2p - 4p
25 minutes
7.14 (BGG average)
Mechanisms: Enclosure | Market | Open Drafting | Pattern Building | Tile Placement | Turn Order: Claim Action
5p - 10p
30 minutes
7.5 (BGG average)
Mechanisms: Finale Ending | Hidden Roles | Roles with Asymmetric Information | Simultaneous Action Selection | Team-Based Game | Traitor Game | Variable Player Powers | Voting
1p - 4p
90 minutes
7.43 (BGG average)
Mechanisms: Dice Rolling | Open Drafting | Role Playing | Set Collection | Variable Player Powers
3p - 10p
30 minutes
6.54 (BGG average)
Mechanisms: Hand Management | Hidden Roles | Hidden Victory Points | Map Addition | Network and Route Building | Score-and-Reset Game | Take That | Traitor Game
Scene It? Harry Potter Second Edition
2p - 12p
60 minutes
5.64 (BGG average)
Mechanisms: Roll / Spin and Move
3p - 7p
90 minutes
7.1 (BGG average)
Mechanisms: Communication Limits | Cooperative Game | Dice Rolling | Hand Management | Player Elimination | Semi-Cooperative Game | Set Collection | Sudden Death Ending | Take That | Team-Based Game | Trading | Traitor Game | Tug of War | Variable Player Powers
2p - 5p
80 minutes
7.2 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Dice Rolling | Hidden Victory Points | Increase Value of Unchosen Resources | Variable Player Powers | Variable Set-up | Victory Points as a Resource
2p - 6p
240 minutes
6.36 (BGG average)
Mechanisms: Dice Rolling | Role Playing | Roll / Spin and Move | Variable Player Powers
1p - 4p
30 minutes
6.23 (BGG average)
Mechanisms: Action Points | Area Majority / Influence | Campaign / Battle Card Driven | Chit-Pull System | Cooperative Game | Solo / Solitaire Game | Variable Player Powers
2p - 5p
45 minutes
6.54 (BGG average)
Mechanisms: Action Drafting | Area Majority / Influence | Area Movement | Auction / Bidding | End Game Bonuses | Follow | Prisoner's Dilemma | Take That | Variable Phase Order | Variable Player Powers | Worker Placement
1p - 4p
60 minutes
6.96 (BGG average)
Mechanisms: Area Movement | Dice Rolling | Modular Board | Push Your Luck
Vast: The Crystal Caverns
1p - 5p
150 minutes
7.1 (BGG average)
Mechanisms: Action Points | Dice Rolling | Grid Movement | Hand Management | Line of Sight | Modular Board | Pick-up and Deliver | Pieces as Map | Role Playing | Secret Unit Deployment | Take That | Tile Placement | Variable Player Powers
3p - 5p
60 minutes
6.75 (BGG average)
Mechanisms: Auction / Bidding | Set Collection
1p - 5p
60 minutes
6.98 (BGG average)
Mechanisms: Follow | Hand Management | Open Drafting
2p - 4p
30 minutes
6.53 (BGG average)
Mechanisms: Betting and Bluffing | Memory | Player Elimination | Push Your Luck