Adam J Purcell

Tabletop Games - Filtered

Filters

  1. Family = Digital Implementations: Tabletopia

Games List

Between Two Cities

1p - 7p
25 minutes
6.97 (BGG average)
Mechanisms: Closed Drafting | Highest-Lowest Scoring | Neighbor Scope | Set Collection | Simultaneous Action Selection | Solo / Solitaire Game | Tile Placement

Biergarten

2p - 5p
20 minutes
6.03 (BGG average)
Mechanisms: Enclosure | Set Collection | Tile Placement

Burgle Bros.

1p - 4p
90 minutes
7.42 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Map Addition | Modular Board | Multiple Maps | Solo / Solitaire Game | Square Grid | Three Dimensional Movement | Variable Player Powers

Card City XL

1p - 4p
60 minutes
6.27 (BGG average)
Mechanisms: I Cut, You Choose | Open Drafting | Tile Placement

Castles of Mad King Ludwig

1p - 4p
90 minutes
7.51 (BGG average)
Mechanisms: End Game Bonuses | Hidden Victory Points | I Cut, You Choose | Increase Value of Unchosen Resources | Pattern Building | Set Collection | Tile Placement | Turn Order: Progressive

Chimera Station

2p - 4p
90 minutes
7.2 (BGG average)
Mechanisms: Tile Placement | Turn Order: Claim Action | Variable Player Powers | Worker Placement | Worker Placement, Different Worker Types

Cuba

2p - 5p
120 minutes
7.12 (BGG average)
Mechanisms: Auction / Bidding | Hand Management | Market | Variable Phase Order | Voting

Darkrock Ventures

1p - 5p
45 minutes
6.81 (BGG average)
Mechanisms: Area Majority / Influence | Dice Rolling | Pick-up and Deliver | Variable Player Powers | Worker Placement

Diesel Demolition Derby

2p - 6p
30 minutes
6.0 (BGG average)
Mechanisms: Hand Management | Open Drafting | Simultaneous Action Selection

Dragon Punch

2p
10 minutes
6.03 (BGG average)
Mechanisms: Hand Management | Rock-Paper-Scissors | Simultaneous Action Selection

Dungeon Petz

2p - 4p
90 minutes
7.39 (BGG average)
Mechanisms: Auction / Bidding | Hand Management | Selection Order Bid | Simultaneous Action Selection | Worker Placement

Exoplanets

2p - 4p
60 minutes
6.49 (BGG average)
Mechanisms: Area Majority / Influence | Hand Management | Open Drafting | Tile Placement

The Gallerist

1p - 4p
150 minutes
8.01 (BGG average)
Mechanisms: Commodity Speculation | Contracts | Investment | Open Drafting | Point to Point Movement | Resource to Move | Set Collection | Solo / Solitaire Game | Victory Points as a Resource | Worker Placement | Worker Placement, Different Worker Types

The Great Dinosaur Rush

2p - 5p
60 minutes
7.02 (BGG average)
Mechanisms: Set Collection | Stock Holding

Helionox: Deluxe Edition

1p - 4p
90 minutes
7.23 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Variable Player Powers | Worker Placement

Hero Realms

2p - 4p
20 minutes
7.51 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Once-Per-Game Abilities | Player Elimination | Take That

Keyflower

2p - 6p
120 minutes
7.72 (BGG average)
Mechanisms: Auction / Bidding | Auction: Fixed Placement | Auction: Multiple Lot | Constrained Bidding | End Game Bonuses | Hexagon Grid | Modular Board | Network and Route Building | Ownership | Selection Order Bid | Set Collection | Tile Placement | Turn Order: Auction | Variable Set-up | Worker Placement | Worker Placement, Different Worker Types

Last Will

2p - 5p
75 minutes
7.17 (BGG average)
Mechanisms: Action Points | Hand Management | Victory Points as a Resource | Worker Placement

Lewis & Clark

1p - 5p
120 minutes
7.44 (BGG average)
Mechanisms: Action Retrieval | Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Multi-Use Cards | Open Drafting | Race | Resource to Move | Solo / Solitaire Game | Track Movement | Worker Placement

Libertalia: Winds of Galecrest

1p - 6p
60 minutes
7.45 (BGG average)
Mechanisms: Action Queue | Hand Management | Selection Order Bid | Set Collection | Simultaneous Action Selection | Take That | Turn Order: Role Order | Variable Phase Order

Looting Atlantis

2p - 4p
30 minutes
6.56 (BGG average)
Mechanisms: Action Points | Area Movement | Open Drafting | Set Collection

Near and Far

2p - 4p
120 minutes
7.66 (BGG average)
Mechanisms: Closed Drafting | Contracts | Dice Rolling | End Game Bonuses | Hand Management | Movement Points | Multiple Maps | Narrative Choice / Paragraph | Network and Route Building | Open Drafting | Point to Point Movement | Push Your Luck | Resource to Move | Scenario / Mission / Campaign Game | Set Collection | Storytelling | Tags | Variable Player Powers | Worker Placement

The Networks

1p - 5p
90 minutes
7.14 (BGG average)
Mechanisms: End Game Bonuses | Income | Open Drafting | Set Collection | Solo / Solitaire Game | Turn Order: Stat-Based

On the Underground: London / Berlin

2p - 5p
60 minutes
7.21 (BGG average)
Mechanisms: Action Points | Action Queue | Network and Route Building | Point to Point Movement | Solo / Solitaire Game

Pocket Imperium

2p - 4p
45 minutes
6.18 (BGG average)
Mechanisms: Action Queue | Area Majority / Influence | Modular Board | Simultaneous Action Selection

Pocket Mars

1p - 4p
30 minutes
6.42 (BGG average)
Mechanisms: Area Majority / Influence | Hand Management | Solo / Solitaire Game

Port Royal

2p - 5p
50 minutes
7.11 (BGG average)
Mechanisms: Contracts | Events | Market | Move Through Deck | Open Drafting | Push Your Luck | Race | Set Collection

The Prodigals Club

2p - 5p
100 minutes
7.3 (BGG average)
Mechanisms: Hand Management | Highest-Lowest Scoring | Worker Placement

Quacks

2p - 4p
45 minutes
7.81 (BGG average)
Mechanisms: Catch the Leader | Deck, Bag, and Pool Building | Delayed Purchase | Dice Rolling | Die Icon Resolution | Events | Neighbor Scope | Push Your Luck | Score-and-Reset Game | Simultaneous Action Selection | Track Movement | Variable Set-up

RARRR!!

3p - 6p
60 minutes
5.43 (BGG average)
Mechanisms: Auction / Bidding | Hand Management | Open Drafting | Set Collection

Roll Player

1p - 4p
90 minutes
7.43 (BGG average)
Mechanisms: Dice Rolling | Open Drafting | Role Playing | Set Collection | Variable Player Powers

Santorini

2p - 4p
20 minutes
7.35 (BGG average)
Mechanisms: Grid Movement | Map Reduction | Race | Square Grid | Team-Based Game | Three Dimensional Movement | Variable Player Powers

Secret Hitler

5p - 10p
45 minutes
7.5 (BGG average)
Mechanisms: Hidden Roles | Player Elimination | Team-Based Game | Traitor Game | Voting

Spirits of the Rice Paddy

2p - 4p
90 minutes
6.66 (BGG average)
Mechanisms: Enclosure | Open Drafting | Simultaneous Action Selection | Tile Placement | Worker Placement

Spyfall

3p - 8p
15 minutes
6.75 (BGG average)
Mechanisms: Acting | Communication Limits | Memory | Role Playing | Roles with Asymmetric Information | Targeted Clues | Traitor Game | Voting

Star Wars: Saga Edition Chess Set

2p
7.23 (BGG average)
Mechanisms: Grid Movement | Once-Per-Game Abilities | Pattern Movement | Square Grid | Static Capture | Sudden Death Ending

Steampunk Rally

2p - 8p
60 minutes
7.15 (BGG average)
Mechanisms: Closed Drafting | Deck, Bag, and Pool Building | Dice Rolling | Modular Board | Race | Resource to Move | Simultaneous Action Selection | Track Movement | Variable Player Powers | Worker Placement with Dice Workers

Thunderbirds

1p - 4p
60 minutes
7.53 (BGG average)
Mechanisms: Action Points | Area Movement | Cooperative Game | Dice Rolling | Pick-up and Deliver | Set Collection | Solo / Solitaire Game | Variable Player Powers

Vast: The Crystal Caverns

1p - 5p
150 minutes
7.1 (BGG average)
Mechanisms: Action Points | Dice Rolling | Grid Movement | Hand Management | Line of Sight | Modular Board | Pick-up and Deliver | Pieces as Map | Role Playing | Secret Unit Deployment | Take That | Tile Placement | Variable Player Powers

Villages of Valeria

1p - 5p
60 minutes
6.98 (BGG average)
Mechanisms: Follow | Hand Management | Open Drafting