Adam J Purcell

Tabletop Games - Filtered

Filters

  1. Mechanism = Action Points

Games List

Above and Below

2p - 4p
90 minutes
7.35 (BGG average)
Mechanisms: Action Points | Dice Rolling | Narrative Choice / Paragraph | Set Collection | Storytelling | Trading | Turn Order: Progressive

Arraial

1p - 4p
30 minutes
6.62 (BGG average)
Mechanisms: Action Points | Pattern Building | Solo / Solitaire Game

Bears vs Babies

2p - 5p
20 minutes
5.39 (BGG average)
Mechanisms: Action Points | Hand Management | Player Elimination | Set Collection | Take That

Burgle Bros 2: The Casino Capers

1p - 4p
70 minutes
7.29 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Modular Board | Solo / Solitaire Game | Three Dimensional Movement | Variable Player Powers

Burgle Bros.

1p - 4p
90 minutes
7.42 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Map Addition | Modular Board | Multiple Maps | Solo / Solitaire Game | Square Grid | Three Dimensional Movement | Variable Player Powers

The Captain Is Dead

2p - 7p
90 minutes
7.06 (BGG average)
Mechanisms: Action Points | Area Movement | Cooperative Game | Hand Management | Open Drafting | Variable Player Powers

Corrupted Kingdoms

2p - 6p
60 minutes
5.56 (BGG average)
Mechanisms: Action Points | Area Majority / Influence | Modular Board | Team-Based Game | Trading | Variable Player Powers | Voting | Worker Placement

Dead of Winter: A Crossroads Game

2p - 5p
120 minutes
7.45 (BGG average)
Mechanisms: Action Points | Area Movement | Dice Rolling | Hand Management | Narrative Choice / Paragraph | Push Your Luck | Scenario / Mission / Campaign Game | Semi-Cooperative Game | Storytelling | Trading | Traitor Game | Turn Order: Progressive | Variable Player Powers | Voting

Evolution

2p - 6p
60 minutes
7.02 (BGG average)
Mechanisms: Action Points | Hand Management | Push Your Luck | Simulation | Simultaneous Action Selection | Take That | Turn Order: Progressive

Evolution: Climate

2p - 6p
60 minutes
7.46 (BGG average)
Mechanisms: Action Points | Events | Hand Management | Secret Unit Deployment | Simulation | Take That | Turn Order: Progressive

Flash Point: Fire Rescue

2p - 6p
45 minutes
7.15 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Pick-up and Deliver | Simulation | Solo / Solitaire Game | Square Grid | Variable Player Powers

Forbidden Desert

2p - 5p
45 minutes
7.07 (BGG average)
Mechanisms: Action Points | Bias | Cooperative Game | Grid Movement | Hand Management | Map Reduction | Modular Board | Pick-up and Deliver | Solo / Solitaire Game | Square Grid | Tile Placement | Variable Player Powers

Last Will

2p - 5p
75 minutes
7.17 (BGG average)
Mechanisms: Action Points | Hand Management | Victory Points as a Resource | Worker Placement

Looting Atlantis

2p - 4p
30 minutes
6.56 (BGG average)
Mechanisms: Action Points | Area Movement | Open Drafting | Set Collection

Nimbee

2p - 4p
40 minutes
5.75 (BGG average)
Mechanisms: Action Points | Action Queue | Hand Management | Rondel

On the Underground: London / Berlin

2p - 5p
60 minutes
7.21 (BGG average)
Mechanisms: Action Points | Action Queue | Network and Route Building | Point to Point Movement | Solo / Solitaire Game

Pandemic

2p - 4p
45 minutes
7.52 (BGG average)
Mechanisms: Action Points | Chaining | Contracts | Cooperative Game | Events | Hand Management | Multi-Use Cards | Point to Point Movement | Set Collection | Simulation | Tags | Trading | Variable Player Powers | Variable Set-up

Photosynthesis

2p - 4p
60 minutes
6.95 (BGG average)
Mechanisms: Action Points | Area Majority / Influence | Bias | End Game Bonuses | Hexagon Grid | Income | Turn Order: Progressive

The Secret of Monte Cristo

2p - 4p
60 minutes
6.13 (BGG average)
Mechanisms: Action Points | Area Majority / Influence | Variable Phase Order

Space Hulk

2p
45 minutes
7.49 (BGG average)
Mechanisms: Action Points | Dice Rolling | Grid Movement | Modular Board

Tesla vs. Edison: War of Currents

2p - 5p
90 minutes
6.68 (BGG average)
Mechanisms: Action Points | Commodity Speculation | Hand Management | Investment | Network and Route Building | Stock Holding | Variable Player Powers

Thunderbirds

1p - 4p
60 minutes
7.53 (BGG average)
Mechanisms: Action Points | Area Movement | Cooperative Game | Dice Rolling | Pick-up and Deliver | Set Collection | Solo / Solitaire Game | Variable Player Powers

Tiny Epic Defenders

1p - 4p
30 minutes
6.23 (BGG average)
Mechanisms: Action Points | Area Majority / Influence | Campaign / Battle Card Driven | Chit-Pull System | Cooperative Game | Solo / Solitaire Game | Variable Player Powers

Train Heist

2p - 4p
60 minutes
6.4 (BGG average)
Mechanisms: Action Points | Bias | Cooperative Game | Grid Movement | Hand Management | Pick-up and Deliver | Trading | Variable Player Powers

Vast: The Crystal Caverns

1p - 5p
150 minutes
7.1 (BGG average)
Mechanisms: Action Points | Dice Rolling | Grid Movement | Hand Management | Line of Sight | Modular Board | Pick-up and Deliver | Pieces as Map | Role Playing | Secret Unit Deployment | Take That | Tile Placement | Variable Player Powers

Zombie 15'

2p - 4p
15 minutes
6.77 (BGG average)
Mechanisms: Action Points | Cooperative Game | Grid Movement | Modular Board | Scenario / Mission / Campaign Game | Variable Player Powers