3p - 5p
120 minutes
6.83 (BGG average)
Mechanisms: Auction / Bidding | Memory | Point to Point Movement | Tile Placement
2p - 5p
45 minutes
7.41 (BGG average)
Mechanisms: Area Majority / Influence | Enclosure | End Game Bonuses | Kill Steal | Map Addition | Modular Board | Pattern Building | Square Grid | Take That | Tile Placement | Variable Set-up | Worker Placement
2p - 5p
35 minutes
6.7 (BGG average)
Mechanisms: Dice Rolling | Tile Placement
Castles of Mad King Ludwig
1p - 4p
90 minutes
7.51 (BGG average)
Mechanisms: End Game Bonuses | Hidden Victory Points | I Cut, You Choose | Increase Value of Unchosen Resources | Pattern Building | Set Collection | Tile Placement | Turn Order: Progressive
Caverna: The Cave Farmers
1p - 7p
210 minutes
7.93 (BGG average)
Mechanisms: Automatic Resource Growth | Increase Value of Unchosen Resources | Solo / Solitaire Game | Tile Placement | Turn Order: Claim Action | Worker Placement
2p - 8p
15 minutes
7.53 (BGG average)
Mechanisms: Communication Limits | Deduction | Memory | Push Your Luck | Race | Team-Based Game
2p - 8p
15 minutes
7.18 (BGG average)
Mechanisms: Communication Limits | Memory | Push Your Luck | Team-Based Game
1p - 4p
120 minutes
7.69 (BGG average)
Mechanisms: Automatic Resource Growth | Cooperative Game | Die Icon Resolution | Events | Hand Management | Melding and Splaying | Multi-Use Cards | Set Collection | Simulation | Simultaneous Action Selection | Solo / Solitaire Game | Tags | Tech Trees / Tech Tracks | Variable Player Powers | Variable Set-up
Dead of Winter: A Crossroads Game
2p - 5p
120 minutes
7.45 (BGG average)
Mechanisms: Action Points | Area Movement | Dice Rolling | Hand Management | Narrative Choice / Paragraph | Push Your Luck | Scenario / Mission / Campaign Game | Semi-Cooperative Game | Storytelling | Trading | Traitor Game | Turn Order: Progressive | Variable Player Powers | Voting
2p - 4p
90 minutes
7.39 (BGG average)
Mechanisms: Auction / Bidding | Hand Management | Selection Order Bid | Simultaneous Action Selection | Worker Placement
2p - 6p
45 minutes
7.15 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Pick-up and Deliver | Simulation | Solo / Solitaire Game | Square Grid | Variable Player Powers
2p - 4p
25 minutes
7.3 (BGG average)
Mechanisms: Enclosure | Open Drafting | Tile Placement | Turn Order: Claim Action
2p - 6p
20 minutes
6.5 (BGG average)
Mechanisms: Hand Management | Ladder Climbing | Matching | Push Your Luck
2p - 5p
75 minutes
7.17 (BGG average)
Mechanisms: Action Points | Hand Management | Victory Points as a Resource | Worker Placement
2p - 4p
20 minutes
7.23 (BGG average)
Mechanisms: Deduction | Hand Management | Player Elimination | Score-and-Reset Game | Take That
2p - 4p
30 minutes
6.6 (BGG average)
Mechanisms: Dice Rolling | Ownership | Race | Random Production
2p - 4p
30 minutes
6.99 (BGG average)
Mechanisms: Action Queue | Contracts | Hand Management | Multi-Use Cards | Push Your Luck | Set Collection | Turn Order: Progressive | Variable Set-up
2p - 4p
45 minutes
7.52 (BGG average)
Mechanisms: Action Points | Chaining | Contracts | Cooperative Game | Events | Hand Management | Multi-Use Cards | Point to Point Movement | Set Collection | Simulation | Tags | Trading | Variable Player Powers | Variable Set-up
2p
30 minutes
7.59 (BGG average)
Mechanisms: Grid Coverage | Income | Open Drafting | Rondel | Square Grid | Tile Placement | Turn Order: Stat-Based | Turn Order: Time Track | Victory Points as a Resource
2p - 5p
50 minutes
7.11 (BGG average)
Mechanisms: Contracts | Events | Market | Move Through Deck | Open Drafting | Push Your Luck | Race | Set Collection
2p - 5p
100 minutes
7.3 (BGG average)
Mechanisms: Hand Management | Highest-Lowest Scoring | Worker Placement
2p - 4p
45 minutes
7.81 (BGG average)
Mechanisms: Catch the Leader | Deck, Bag, and Pool Building | Delayed Purchase | Dice Rolling | Die Icon Resolution | Events | Neighbor Scope | Push Your Luck | Score-and-Reset Game | Simultaneous Action Selection | Track Movement | Variable Set-up
2p - 4p
25 minutes
7.14 (BGG average)
Mechanisms: Enclosure | Market | Open Drafting | Pattern Building | Tile Placement | Turn Order: Claim Action
2p - 5p
30 minutes
5.83 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Multi-Use Cards | Open Drafting | Tags