Adam J Purcell

Tabletop Games - Filtered

Filters

  1. Mechanism = Variable Player Powers

Games List

7 Wonders

2p - 7p
30 minutes
7.67 (BGG average)
Mechanisms: Closed Drafting | End Game Bonuses | Hand Management | Melding and Splaying | Multi-Use Cards | Neighbor Scope | Once-Per-Game Abilities | Score-and-Reset Game | Set Collection | Simultaneous Action Selection | Tags | Tech Trees / Tech Tracks | Variable Player Powers | Variable Set-up

The 7th Continent

1p - 4p
1000 minutes
7.76 (BGG average)
Mechanisms: Area Movement | Cooperative Game | Hand Management | Map Addition | Modular Board | Narrative Choice / Paragraph | Scenario / Mission / Campaign Game | Solo / Solitaire Game | Storytelling | Variable Player Powers

Aliens

1p - 9p
90 minutes
7.3 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Scenario / Mission / Campaign Game | Square Grid | Variable Player Powers

BANG! The Dice Game

3p - 8p
15 minutes
6.89 (BGG average)
Mechanisms: Dice Rolling | Hidden Roles | Player Elimination | Push Your Luck | Re-rolling and Locking | Team-Based Game | Variable Player Powers

Betrayal at House on the Hill

3p - 6p
60 minutes
7.02 (BGG average)
Mechanisms: Dice Rolling | Map Addition | Modular Board | Player Elimination | Role Playing | Storytelling | Team-Based Game | Traitor Game | Variable Player Powers

Burgle Bros 2: The Casino Capers

1p - 4p
70 minutes
7.29 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Modular Board | Solo / Solitaire Game | Three Dimensional Movement | Variable Player Powers

Burgle Bros.

1p - 4p
90 minutes
7.42 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Map Addition | Modular Board | Multiple Maps | Solo / Solitaire Game | Square Grid | Three Dimensional Movement | Variable Player Powers

Ca$h 'n Guns: Second Edition

4p - 8p
30 minutes
6.81 (BGG average)
Mechanisms: Open Drafting | Player Elimination | Simultaneous Action Selection | Take That | Variable Player Powers

The Captain Is Dead

2p - 7p
90 minutes
7.06 (BGG average)
Mechanisms: Action Points | Area Movement | Cooperative Game | Hand Management | Open Drafting | Variable Player Powers

Car Wars Deluxe Edition

2p - 8p
45 minutes
6.43 (BGG average)
Mechanisms: Dice Rolling | Grid Movement | Impulse Movement | Modular Board | Movement Points | Role Playing | Scenario / Mission / Campaign Game | Simulation | Slide / Push | Square Grid | Variable Player Powers

Chimera Station

2p - 4p
90 minutes
7.2 (BGG average)
Mechanisms: Tile Placement | Turn Order: Claim Action | Variable Player Powers | Worker Placement | Worker Placement, Different Worker Types

Corrupted Kingdoms

2p - 6p
60 minutes
5.56 (BGG average)
Mechanisms: Action Points | Area Majority / Influence | Modular Board | Team-Based Game | Trading | Variable Player Powers | Voting | Worker Placement

Coup

2p - 6p
15 minutes
6.98 (BGG average)
Mechanisms: Hidden Roles | Memory | Player Elimination | Take That | Variable Player Powers

Coup: Rebellion G54

3p - 6p
15 minutes
6.98 (BGG average)
Mechanisms: Memory | Player Elimination | Take That | Variable Player Powers

Darkrock Ventures

1p - 5p
45 minutes
6.81 (BGG average)
Mechanisms: Area Majority / Influence | Dice Rolling | Pick-up and Deliver | Variable Player Powers | Worker Placement

Daybreak

1p - 4p
120 minutes
7.69 (BGG average)
Mechanisms: Automatic Resource Growth | Cooperative Game | Die Icon Resolution | Events | Hand Management | Melding and Splaying | Multi-Use Cards | Set Collection | Simulation | Simultaneous Action Selection | Solo / Solitaire Game | Tags | Tech Trees / Tech Tracks | Variable Player Powers | Variable Set-up

Dead of Winter: A Crossroads Game

2p - 5p
120 minutes
7.45 (BGG average)
Mechanisms: Action Points | Area Movement | Dice Rolling | Hand Management | Narrative Choice / Paragraph | Push Your Luck | Scenario / Mission / Campaign Game | Semi-Cooperative Game | Storytelling | Trading | Traitor Game | Turn Order: Progressive | Variable Player Powers | Voting

Delve

2p - 4p
60 minutes
6.37 (BGG average)
Mechanisms: Dice Rolling | Die Icon Resolution | Storytelling | Tile Placement | Variable Player Powers

Doctor Who: Battle for the Universe

2p - 4p
45 minutes
4.72 (BGG average)
Mechanisms: Roll / Spin and Move | Variable Player Powers

Doctor Who: Exterminate! The Miniatures Game

2p - 4p
60 minutes
7.05 (BGG average)
Mechanisms: Campaign / Battle Card Driven | Dice Rolling | Variable Player Powers

The Doom That Came to Atlantic City

2p - 4p
45 minutes
6.01 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Roll / Spin and Move | Take That | Trading | Variable Player Powers

Dune: Imperium

1p - 4p
120 minutes
8.42 (BGG average)
Mechanisms: Card Play Conflict Resolution | Deck, Bag, and Pool Building | Delayed Purchase | Force Commitment | Increase Value of Unchosen Resources | Multi-Use Cards | Open Drafting | Race | Solo / Solitaire Game | Tags | Take That | Turn Order: Progressive | Variable Player Powers | Worker Placement

Dungeon Roll

1p - 4p
30 minutes
6.08 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Push Your Luck | Solo / Solitaire Game | Variable Player Powers

DungeonQuest

1p - 4p
60 minutes
6.77 (BGG average)
Mechanisms: Dice Rolling | Push Your Luck | Rock-Paper-Scissors | Role Playing | Tile Placement | Variable Player Powers

Elder Sign

1p - 8p
90 minutes
6.97 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Die Icon Resolution | Modular Board | Re-rolling and Locking | Solo / Solitaire Game | Variable Player Powers

Firefly Adventures: Brigands and Browncoats

1p - 5p
120 minutes
7.03 (BGG average)
Mechanisms: Cooperative Game | Line of Sight | Role Playing | Turn Order: Time Track | Variable Player Powers

Firefly: The Game

1p - 4p
240 minutes
7.38 (BGG average)
Mechanisms: Area Movement | Dice Rolling | Open Drafting | Pick-up and Deliver | Solo / Solitaire Game | Take That | Trading | Variable Player Powers

Flash Point: Fire Rescue

2p - 6p
45 minutes
7.15 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Pick-up and Deliver | Simulation | Solo / Solitaire Game | Square Grid | Variable Player Powers

Forbidden Desert

2p - 5p
45 minutes
7.07 (BGG average)
Mechanisms: Action Points | Bias | Cooperative Game | Grid Movement | Hand Management | Map Reduction | Modular Board | Pick-up and Deliver | Solo / Solitaire Game | Square Grid | Tile Placement | Variable Player Powers

Fortune and Glory: The Cliffhanger Game

1p - 8p
240 minutes
7.13 (BGG average)
Mechanisms: Area Movement | Cooperative Game | Dice Rolling | Pick-up and Deliver | Push Your Luck | Roll / Spin and Move | Solo / Solitaire Game | Variable Player Powers

Fury of Dracula (Third/Fourth Edition)

2p - 5p
180 minutes
7.41 (BGG average)
Mechanisms: Card Play Conflict Resolution | Hand Management | Hidden Movement | Point to Point Movement | Resource to Move | Rock-Paper-Scissors | Secret Unit Deployment | Team-Based Game | Variable Player Powers

Helionox: Deluxe Edition

1p - 4p
90 minutes
7.23 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Variable Player Powers | Worker Placement

Helionox: The Last Sunset

1p - 4p
60 minutes
6.8 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Variable Player Powers | Worker Placement

The Island of Doctor Necreaux: Second Edition

1p - 4p
90 minutes
6.02 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Push Your Luck | Simultaneous Action Selection | Variable Player Powers

Jonathan Strange & Mr Norrell: A Board Game of English Magic

2p - 4p
80 minutes
6.38 (BGG average)
Mechanisms: Hidden Victory Points | Multi-Use Cards | Point to Point Movement | Variable Player Powers

Kill the Overlord

4p - 8p
45 minutes
5.9 (BGG average)
Mechanisms: Hand Management | Income | Take That | Variable Player Powers

Mascarade

2p - 13p
30 minutes
6.56 (BGG average)
Mechanisms: Hidden Roles | Memory | Variable Player Powers

Melee

2p - 4p
20 minutes
5.76 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Auction / Bidding | Simultaneous Action Selection | Take That | Variable Player Powers

Munchkin Deluxe

3p - 6p
120 minutes
5.87 (BGG average)
Mechanisms: Hand Management | Race | Take That | Variable Player Powers

Munchkin Fu

3p - 6p
90 minutes
5.87 (BGG average)
Mechanisms: Dice Rolling | Trading | Variable Player Powers

Near and Far

2p - 4p
120 minutes
7.66 (BGG average)
Mechanisms: Closed Drafting | Contracts | Dice Rolling | End Game Bonuses | Hand Management | Movement Points | Multiple Maps | Narrative Choice / Paragraph | Network and Route Building | Open Drafting | Point to Point Movement | Push Your Luck | Resource to Move | Scenario / Mission / Campaign Game | Set Collection | Storytelling | Tags | Variable Player Powers | Worker Placement

One Night Revolution

3p - 10p
15 minutes
6.07 (BGG average)
Mechanisms: Hidden Roles | Role Playing | Team-Based Game | Variable Player Powers | Voting

Pandemic

2p - 4p
45 minutes
7.52 (BGG average)
Mechanisms: Action Points | Chaining | Contracts | Cooperative Game | Events | Hand Management | Multi-Use Cards | Point to Point Movement | Set Collection | Simulation | Tags | Trading | Variable Player Powers | Variable Set-up

Penguin Brawl: Heroes of Pentarctica

2p - 8p
90 minutes
5.62 (BGG average)
Mechanisms: Hand Management | Memory | Player Elimination | Push Your Luck | Variable Player Powers

Penny Arcade: The Game – Gamers vs. Evil

2p - 4p
45 minutes
6.47 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Open Drafting | Variable Player Powers

Posthuman

1p - 4p
120 minutes
6.47 (BGG average)
Mechanisms: Dice Rolling | Modular Board | Role Playing | Team-Based Game | Variable Player Powers

Raise Your Goblets

2p - 12p
45 minutes
6.1 (BGG average)
Mechanisms: Hand Management | Memory | Team-Based Game | Variable Player Powers

The Resistance: Avalon

5p - 10p
30 minutes
7.5 (BGG average)
Mechanisms: Finale Ending | Hidden Roles | Roles with Asymmetric Information | Simultaneous Action Selection | Team-Based Game | Traitor Game | Variable Player Powers | Voting

Roll for the Galaxy

2p - 5p
45 minutes
7.58 (BGG average)
Mechanisms: Action Retrieval | Contracts | Deck, Bag, and Pool Building | Dice Rolling | Die Icon Resolution | Follow | Hand Management | Race | Simultaneous Action Selection | Tags | Tile Placement | Variable Phase Order | Variable Player Powers | Variable Set-up | Worker Placement with Dice Workers

Roll Player

1p - 4p
90 minutes
7.43 (BGG average)
Mechanisms: Dice Rolling | Open Drafting | Role Playing | Set Collection | Variable Player Powers

Santorini

2p - 4p
20 minutes
7.35 (BGG average)
Mechanisms: Grid Movement | Map Reduction | Race | Square Grid | Team-Based Game | Three Dimensional Movement | Variable Player Powers

Shadows over Camelot

3p - 7p
90 minutes
7.1 (BGG average)
Mechanisms: Communication Limits | Cooperative Game | Dice Rolling | Hand Management | Player Elimination | Semi-Cooperative Game | Set Collection | Sudden Death Ending | Take That | Team-Based Game | Trading | Traitor Game | Tug of War | Variable Player Powers

Shadowstar Corsairs

2p - 5p
150 minutes
7.05 (BGG average)
Mechanisms: Area Majority / Influence | Grid Movement | Modular Board | Pick-up and Deliver | Take That | Variable Player Powers

Small World

2p - 5p
80 minutes
7.2 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Dice Rolling | Hidden Victory Points | Increase Value of Unchosen Resources | Variable Player Powers | Variable Set-up | Victory Points as a Resource

Space Hulk: Death Angel – The Card Game

1p - 6p
60 minutes
7.0 (BGG average)
Mechanisms: Action Queue | Cooperative Game | Dice Rolling | Hand Management | Move Through Deck | Solo / Solitaire Game | Variable Player Powers

Star Munchkin

3p - 6p
90 minutes
6.1 (BGG average)
Mechanisms: Dice Rolling | Open Drafting | Take That | Trading | Variable Player Powers

Star Wars: Imperial Assault

2p - 5p
120 minutes
7.96 (BGG average)
Mechanisms: Dice Rolling | Die Icon Resolution | Grid Movement | Line of Sight | Modular Board | Role Playing | Scenario / Mission / Campaign Game | Solo / Solitaire Game | Square Grid | Team-Based Game | Variable Player Powers

Star Wars: X-Wing Miniatures Game

2p
45 minutes
7.63 (BGG average)
Mechanisms: Action Queue | Critical Hits and Failures | Dice Rolling | Line of Sight | Movement Template | Player Elimination | Simulation | Simultaneous Action Selection | Variable Player Powers

Steampunk Rally

2p - 8p
60 minutes
7.15 (BGG average)
Mechanisms: Closed Drafting | Deck, Bag, and Pool Building | Dice Rolling | Modular Board | Race | Resource to Move | Simultaneous Action Selection | Track Movement | Variable Player Powers | Worker Placement with Dice Workers

Super Motherload

2p - 4p
75 minutes
7.33 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Set Collection | Tile Placement | Variable Player Powers

Talisman

2p - 6p
240 minutes
6.36 (BGG average)
Mechanisms: Dice Rolling | Role Playing | Roll / Spin and Move | Variable Player Powers

Talisman: Star Wars

2p - 6p
120 minutes
7.19 (BGG average)
Mechanisms: Dice Rolling | Roll / Spin and Move | Variable Player Powers

Terror in Meeple City

2p - 4p
45 minutes
6.82 (BGG average)
Mechanisms: Area Movement | Flicking | Set Collection | Stacking and Balancing | Variable Player Powers

Tesla vs. Edison: War of Currents

2p - 5p
90 minutes
6.68 (BGG average)
Mechanisms: Action Points | Commodity Speculation | Hand Management | Investment | Network and Route Building | Stock Holding | Variable Player Powers

Thunderbirds

1p - 4p
60 minutes
7.53 (BGG average)
Mechanisms: Action Points | Area Movement | Cooperative Game | Dice Rolling | Pick-up and Deliver | Set Collection | Solo / Solitaire Game | Variable Player Powers

Tiny Epic Defenders

1p - 4p
30 minutes
6.23 (BGG average)
Mechanisms: Action Points | Area Majority / Influence | Campaign / Battle Card Driven | Chit-Pull System | Cooperative Game | Solo / Solitaire Game | Variable Player Powers

Tiny Epic Galaxies

1p - 5p
45 minutes
7.33 (BGG average)
Mechanisms: Action Retrieval | Contracts | Dice Rolling | End Game Bonuses | Follow | Open Drafting | Re-rolling and Locking | Solo / Solitaire Game | Take That | Variable Phase Order | Variable Player Powers

Tiny Epic Kingdoms

2p - 5p
45 minutes
6.54 (BGG average)
Mechanisms: Action Drafting | Area Majority / Influence | Area Movement | Auction / Bidding | End Game Bonuses | Follow | Prisoner's Dilemma | Take That | Variable Phase Order | Variable Player Powers | Worker Placement

Tiny Epic Mechs

1p - 4p
60 minutes
6.7 (BGG average)
Mechanisms: Action Queue | Area Majority / Influence | Grid Movement | Modular Board | Programmed Movement | Rock-Paper-Scissors | Solo / Solitaire Game | Take That | Variable Player Powers | Worker Placement

Tiny Epic Western

1p - 4p
45 minutes
6.63 (BGG average)
Mechanisms: Area Majority / Influence | Commodity Speculation | Dice Rolling | Set Collection | Variable Player Powers | Worker Placement

Tiny Epic Zombies: Deluxe Edition

1p - 5p
30 minutes
7.16 (BGG average)
Mechanisms: Area Majority / Influence | Cooperative Game | Dice Rolling | Modular Board | Pick-up and Deliver | Push Your Luck | Team-Based Game | Variable Player Powers

Train Heist

2p - 4p
60 minutes
6.4 (BGG average)
Mechanisms: Action Points | Bias | Cooperative Game | Grid Movement | Hand Management | Pick-up and Deliver | Trading | Variable Player Powers

Vast: The Crystal Caverns

1p - 5p
150 minutes
7.1 (BGG average)
Mechanisms: Action Points | Dice Rolling | Grid Movement | Hand Management | Line of Sight | Modular Board | Pick-up and Deliver | Pieces as Map | Role Playing | Secret Unit Deployment | Take That | Tile Placement | Variable Player Powers

Watson & Holmes: From the Diaries of 221B

2p - 7p
75 minutes
7.25 (BGG average)
Mechanisms: Auction / Bidding | Modular Board | Player Elimination | Simultaneous Action Selection | Variable Player Powers

XCOM: The Board Game

1p - 4p
120 minutes
6.99 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Hand Management | Push Your Luck | Real-Time | Variable Player Powers

Zombie 15'

2p - 4p
15 minutes
6.77 (BGG average)
Mechanisms: Action Points | Cooperative Game | Grid Movement | Modular Board | Scenario / Mission / Campaign Game | Variable Player Powers