100 Swords: The Blue Mammoth's Dungeon
1p - 2p
25 minutes
6.65 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management
100 Swords: The Red Dragon's Dungeon
1p - 2p
25 minutes
6.65 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management
1p - 4p
1000 minutes
7.76 (BGG average)
Mechanisms: Area Movement | Cooperative Game | Hand Management | Map Addition | Modular Board | Narrative Choice / Paragraph | Scenario / Mission / Campaign Game | Solo / Solitaire Game | Storytelling | Variable Player Powers
Adventure Games: Monochrome Inc.
1p - 4p
75 minutes
6.55 (BGG average)
Mechanisms: Cooperative Game | Narrative Choice / Paragraph
1p - 2p
15 minutes
7.29 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Open Drafting | Push Your Luck | Set Collection | Solo / Solitaire Game
1p - 9p
90 minutes
7.3 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Scenario / Mission / Campaign Game | Square Grid | Variable Player Powers
1p - 4p
30 minutes
6.62 (BGG average)
Mechanisms: Action Points | Pattern Building | Solo / Solitaire Game
1p - 7p
25 minutes
6.97 (BGG average)
Mechanisms: Closed Drafting | Highest-Lowest Scoring | Neighbor Scope | Set Collection | Simultaneous Action Selection | Solo / Solitaire Game | Tile Placement
Blazing Aces!: A Fistful of Family Card Games
1p - 20p
6.85 (BGG average)
1p - 4p
60 minutes
7.06 (BGG average)
Mechanisms: End Game Bonuses | Hand Management | Income | Move Through Deck | Multi-Use Cards | Open Drafting | Ownership | Simulation | Solo / Solitaire Game
Burgle Bros 2: The Casino Capers
1p - 4p
70 minutes
7.29 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Modular Board | Solo / Solitaire Game | Three Dimensional Movement | Variable Player Powers
1p - 4p
90 minutes
7.42 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Map Addition | Modular Board | Multiple Maps | Solo / Solitaire Game | Square Grid | Three Dimensional Movement | Variable Player Powers
1p - 4p
60 minutes
6.27 (BGG average)
Mechanisms: I Cut, You Choose | Open Drafting | Tile Placement
Castles of Mad King Ludwig
1p - 4p
90 minutes
7.51 (BGG average)
Mechanisms: End Game Bonuses | Hidden Victory Points | I Cut, You Choose | Increase Value of Unchosen Resources | Pattern Building | Set Collection | Tile Placement | Turn Order: Progressive
Caverna: The Cave Farmers
1p - 7p
210 minutes
7.93 (BGG average)
Mechanisms: Automatic Resource Growth | Increase Value of Unchosen Resources | Solo / Solitaire Game | Tile Placement | Turn Order: Claim Action | Worker Placement
1p - 4p
90 minutes
6.52 (BGG average)
Mechanisms: Area Movement | Cooperative Game | Dice Rolling | Hand Management | Modular Board
1p - 6p
30 minutes
6.19 (BGG average)
Mechanisms: Hand Management | Modular Board | Solo / Solitaire Game
1p
90 minutes
7.75 (BGG average)
Mechanisms: Dice Rolling | Paper-and-Pencil | Role Playing | Solo / Solitaire Game
1p - 5p
45 minutes
6.81 (BGG average)
Mechanisms: Area Majority / Influence | Dice Rolling | Pick-up and Deliver | Variable Player Powers | Worker Placement
1p - 4p
120 minutes
7.69 (BGG average)
Mechanisms: Automatic Resource Growth | Cooperative Game | Die Icon Resolution | Events | Hand Management | Melding and Splaying | Multi-Use Cards | Set Collection | Simulation | Simultaneous Action Selection | Solo / Solitaire Game | Tags | Tech Trees / Tech Tracks | Variable Player Powers | Variable Set-up
Deckscape: Behind the Curtain
1p - 6p
60 minutes
6.85 (BGG average)
Mechanisms: Cooperative Game | Real-Time
1p
30 minutes
7.16 (BGG average)
Mechanisms: Dice Rolling | Solo / Solitaire Game | Worker Placement | Worker Placement with Dice Workers
1p - 4p
60 minutes
6.72 (BGG average)
Mechanisms: Dice Rolling | Solo / Solitaire Game | Take That
1p - 4p
120 minutes
8.42 (BGG average)
Mechanisms: Card Play Conflict Resolution | Deck, Bag, and Pool Building | Delayed Purchase | Force Commitment | Increase Value of Unchosen Resources | Multi-Use Cards | Open Drafting | Race | Solo / Solitaire Game | Tags | Take That | Turn Order: Progressive | Variable Player Powers | Worker Placement
1p - 4p
30 minutes
6.08 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Push Your Luck | Solo / Solitaire Game | Variable Player Powers
1p - 4p
60 minutes
6.77 (BGG average)
Mechanisms: Dice Rolling | Push Your Luck | Rock-Paper-Scissors | Role Playing | Tile Placement | Variable Player Powers
1p - 8p
90 minutes
6.97 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Die Icon Resolution | Modular Board | Re-rolling and Locking | Solo / Solitaire Game | Variable Player Powers
Endangered Orphans of Condyle Cove
1p - 4p
30 minutes
6.31 (BGG average)
Mechanisms: Modular Board | Player Elimination | Push Your Luck | Take That
1p - 4p
45 minutes
7.34 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Die Icon Resolution | Paper-and-Pencil | Push Your Luck | Role Playing | Solo / Solitaire Game | Storytelling
Escape: The Curse of the Temple
1p - 5p
10 minutes
6.95 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Elapsed Real Time Ending | Grid Movement | Modular Board | Physical Removal | Push Your Luck | Re-rolling and Locking | Real-Time | Roll / Spin and Move | Solo / Solitaire Game | Tile Placement
Firefly Adventures: Brigands and Browncoats
1p - 5p
120 minutes
7.03 (BGG average)
Mechanisms: Cooperative Game | Line of Sight | Role Playing | Turn Order: Time Track | Variable Player Powers
1p - 4p
240 minutes
7.38 (BGG average)
Mechanisms: Area Movement | Dice Rolling | Open Drafting | Pick-up and Deliver | Solo / Solitaire Game | Take That | Trading | Variable Player Powers
1p - 4p
50 minutes
6.29 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Push Your Luck | Sudden Death Ending
Fortune and Glory: The Cliffhanger Game
1p - 8p
240 minutes
7.13 (BGG average)
Mechanisms: Area Movement | Cooperative Game | Dice Rolling | Pick-up and Deliver | Push Your Luck | Roll / Spin and Move | Solo / Solitaire Game | Variable Player Powers
1p
25 minutes
7.11 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Push Your Luck | Solo / Solitaire Game
1p - 4p
150 minutes
8.01 (BGG average)
Mechanisms: Commodity Speculation | Contracts | Investment | Open Drafting | Point to Point Movement | Resource to Move | Set Collection | Solo / Solitaire Game | Victory Points as a Resource | Worker Placement | Worker Placement, Different Worker Types
1p - 4p
90 minutes
7.23 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Variable Player Powers | Worker Placement
Helionox: The Last Sunset
1p - 4p
60 minutes
6.8 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Variable Player Powers | Worker Placement
The Island of Doctor Necreaux: Second Edition
1p - 4p
90 minutes
6.02 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Push Your Luck | Simultaneous Action Selection | Variable Player Powers
Judge Dredd: The Cursed Earth
1p - 4p
50 minutes
6.39 (BGG average)
Mechanisms: Cooperative Game | Hand Management | Race | Solo / Solitaire Game | Track Movement
Legendary Encounters: A Firefly Deck Building Game
1p - 5p
90 minutes
7.08 (BGG average)
Mechanisms: Cooperative Game | Deck, Bag, and Pool Building | Solo / Solitaire Game
Legendary Encounters: A Predator Deck Building Game
1p - 5p
45 minutes
7.42 (BGG average)
Mechanisms: Cooperative Game | Deck, Bag, and Pool Building | Open Drafting | Player Elimination
Legendary: Buffy The Vampire Slayer
1p - 5p
60 minutes
7.52 (BGG average)
Mechanisms: Cooperative Game | Deck, Bag, and Pool Building | Open Drafting
1p - 5p
120 minutes
7.44 (BGG average)
Mechanisms: Action Retrieval | Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Multi-Use Cards | Open Drafting | Race | Resource to Move | Solo / Solitaire Game | Track Movement | Worker Placement
Libertalia: Winds of Galecrest
1p - 6p
60 minutes
7.45 (BGG average)
Mechanisms: Action Queue | Hand Management | Selection Order Bid | Set Collection | Simultaneous Action Selection | Take That | Turn Order: Role Order | Variable Phase Order
The Lord of the Rings: The Card Game
1p - 2p
60 minutes
7.66 (BGG average)
Mechanisms: Cooperative Game | Deck Construction | Events | Hand Management | Player Elimination | Scenario / Mission / Campaign Game | Solo / Solitaire Game | Variable Set-up
1p - 5p
60 minutes
7.24 (BGG average)
Mechanisms: Grid Movement | Hexagon Grid | Rondel | Set Collection | Tile Placement | Turn Order: Time Track | Variable Phase Order
The Mandalorian: Adventures
1p - 4p
60 minutes
7.55 (BGG average)
Mechanisms: Cooperative Game | Hand Management | Hidden Roles | Multiple Maps | Scenario / Mission / Campaign Game | Traitor Game | Variable Set-up
1p - 5p
90 minutes
7.14 (BGG average)
Mechanisms: End Game Bonuses | Income | Open Drafting | Set Collection | Solo / Solitaire Game | Turn Order: Stat-Based
1p - 2p
15 minutes
7.04 (BGG average)
Mechanisms: Cooperative Game | Hand Management | Move Through Deck | Open Drafting | Set Collection | Solo / Solitaire Game
1p - 4p
30 minutes
6.42 (BGG average)
Mechanisms: Area Majority / Influence | Hand Management | Solo / Solitaire Game
1p - 4p
120 minutes
6.47 (BGG average)
Mechanisms: Dice Rolling | Modular Board | Role Playing | Team-Based Game | Variable Player Powers
1p - 4p
90 minutes
7.43 (BGG average)
Mechanisms: Dice Rolling | Open Drafting | Role Playing | Set Collection | Variable Player Powers
Sherlock Holmes Consulting Detective
1p - 8p
120 minutes
7.62 (BGG average)
Mechanisms: Cooperative Game | Deduction | Narrative Choice / Paragraph | Solo / Solitaire Game | Storytelling
Space Hulk: Death Angel – The Card Game
1p - 6p
60 minutes
7.0 (BGG average)
Mechanisms: Action Queue | Cooperative Game | Dice Rolling | Hand Management | Move Through Deck | Solo / Solitaire Game | Variable Player Powers
1p - 4p
45 minutes
7.93 (BGG average)
Mechanisms: Cooperative Game | Deck, Bag, and Pool Building | Open Drafting | Player Elimination | Solo / Solitaire Game | Take That
Star Wars: Battle for Endor
1p
60 minutes
6.19 (BGG average)
Mechanisms: Campaign / Battle Card Driven | Dice Rolling | Grid Movement | Hexagon Grid | Simulation
Star Wars: Escape From The Death Star
1p - 4p
150 minutes
5.72 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Grid Movement
1p - 3p
40 minutes
6.27 (BGG average)
Mechanisms: Action Queue | Cooperative Game | Deck, Bag, and Pool Building | Hand Management
1p - 4p
60 minutes
7.53 (BGG average)
Mechanisms: Action Points | Area Movement | Cooperative Game | Dice Rolling | Pick-up and Deliver | Set Collection | Solo / Solitaire Game | Variable Player Powers
1p - 4p
30 minutes
6.23 (BGG average)
Mechanisms: Action Points | Area Majority / Influence | Campaign / Battle Card Driven | Chit-Pull System | Cooperative Game | Solo / Solitaire Game | Variable Player Powers
1p - 5p
45 minutes
7.33 (BGG average)
Mechanisms: Action Retrieval | Contracts | Dice Rolling | End Game Bonuses | Follow | Open Drafting | Re-rolling and Locking | Solo / Solitaire Game | Take That | Variable Phase Order | Variable Player Powers
1p - 4p
60 minutes
6.7 (BGG average)
Mechanisms: Action Queue | Area Majority / Influence | Grid Movement | Modular Board | Programmed Movement | Rock-Paper-Scissors | Solo / Solitaire Game | Take That | Variable Player Powers | Worker Placement
1p - 4p
60 minutes
7.02 (BGG average)
Mechanisms: Dice Rolling | Market | Movement Points | Pick-up and Deliver | Rondel | Solo / Solitaire Game | Variable Set-up
1p - 4p
60 minutes
6.96 (BGG average)
Mechanisms: Area Movement | Dice Rolling | Modular Board | Push Your Luck
1p - 4p
45 minutes
6.63 (BGG average)
Mechanisms: Area Majority / Influence | Commodity Speculation | Dice Rolling | Set Collection | Variable Player Powers | Worker Placement
Tiny Epic Zombies: Deluxe Edition
1p - 5p
30 minutes
7.16 (BGG average)
Mechanisms: Area Majority / Influence | Cooperative Game | Dice Rolling | Modular Board | Pick-up and Deliver | Push Your Luck | Team-Based Game | Variable Player Powers
Tomb Raider Collectible Card Game
1p - 4p
45 minutes
6.16 (BGG average)
Vast: The Crystal Caverns
1p - 5p
150 minutes
7.1 (BGG average)
Mechanisms: Action Points | Dice Rolling | Grid Movement | Hand Management | Line of Sight | Modular Board | Pick-up and Deliver | Pieces as Map | Role Playing | Secret Unit Deployment | Take That | Tile Placement | Variable Player Powers
1p - 5p
60 minutes
6.98 (BGG average)
Mechanisms: Follow | Hand Management | Open Drafting
1p
45 minutes
7.69 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Solo / Solitaire Game
1p - 4p
120 minutes
6.99 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Hand Management | Push Your Luck | Real-Time | Variable Player Powers