2p - 4p
90 minutes
7.35 (BGG average)
Mechanisms: Action Points | Dice Rolling | Narrative Choice / Paragraph | Set Collection | Storytelling | Trading | Turn Order: Progressive
1p - 2p
15 minutes
7.29 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Open Drafting | Push Your Luck | Set Collection | Solo / Solitaire Game
Alien Uprising: Zothren Invasion
2p - 4p
60 minutes
7.93 (BGG average)
Mechanisms: Dice Rolling | Open Drafting
1p - 9p
90 minutes
7.3 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Scenario / Mission / Campaign Game | Square Grid | Variable Player Powers
2p - 5p
60 minutes
6.37 (BGG average)
Mechanisms: Area Movement | Dice Rolling | Open Drafting | Set Collection
Assault on Hoth: The Empire Strikes Back
2p
90 minutes
6.98 (BGG average)
Mechanisms: Campaign / Battle Card Driven | Dice Rolling | Events | Grid Movement | Hexagon Grid | Simulation
Back to the Future: Dice Through Time
2p - 4p
60 minutes
6.68 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Pick-up and Deliver
3p - 8p
15 minutes
6.89 (BGG average)
Mechanisms: Dice Rolling | Hidden Roles | Player Elimination | Push Your Luck | Re-rolling and Locking | Team-Based Game | Variable Player Powers
Betrayal at House on the Hill
3p - 6p
60 minutes
7.02 (BGG average)
Mechanisms: Dice Rolling | Map Addition | Modular Board | Player Elimination | Role Playing | Storytelling | Team-Based Game | Traitor Game | Variable Player Powers
2p - 4p
30 minutes
6.79 (BGG average)
Mechanisms: Contracts | Dice Rolling | Grid Coverage | Open Drafting | Pattern Building | Score-and-Reset Game | Set Collection | Square Grid | Turn Order: Stat-Based
2p
30 minutes
5.61 (BGG average)
Mechanisms: Dice Rolling | Pattern Building | Worker Placement
Burgle Bros 2: The Casino Capers
1p - 4p
70 minutes
7.29 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Modular Board | Solo / Solitaire Game | Three Dimensional Movement | Variable Player Powers
1p - 4p
90 minutes
7.42 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Map Addition | Modular Board | Multiple Maps | Solo / Solitaire Game | Square Grid | Three Dimensional Movement | Variable Player Powers
2p - 8p
30 minutes
7.03 (BGG average)
Mechanisms: Betting and Bluffing | Dice Rolling | End Game Bonuses | Roll / Spin and Move | Track Movement | Variable Set-up
2p - 8p
45 minutes
6.43 (BGG average)
Mechanisms: Dice Rolling | Grid Movement | Impulse Movement | Modular Board | Movement Points | Role Playing | Scenario / Mission / Campaign Game | Simulation | Slide / Push | Square Grid | Variable Player Powers
2p - 5p
35 minutes
6.7 (BGG average)
Mechanisms: Dice Rolling | Tile Placement
2p - 4p
90 minutes
8.15 (BGG average)
Mechanisms: Delayed Purchase | Dice Rolling | End Game Bonuses | Grid Coverage | Hexagon Grid | Open Drafting | Pattern Building | Tile Placement | Track Movement | Turn Order: Stat-Based | Variable Set-up
1p - 4p
90 minutes
6.52 (BGG average)
Mechanisms: Area Movement | Cooperative Game | Dice Rolling | Hand Management | Modular Board
1p
90 minutes
7.75 (BGG average)
Mechanisms: Dice Rolling | Paper-and-Pencil | Role Playing | Solo / Solitaire Game
2p - 99p
20 minutes
5.98 (BGG average)
Mechanisms: Dice Rolling | Die Icon Resolution
1p - 5p
45 minutes
6.81 (BGG average)
Mechanisms: Area Majority / Influence | Dice Rolling | Pick-up and Deliver | Variable Player Powers | Worker Placement
Dead of Winter: A Crossroads Game
2p - 5p
120 minutes
7.45 (BGG average)
Mechanisms: Action Points | Area Movement | Dice Rolling | Hand Management | Narrative Choice / Paragraph | Push Your Luck | Scenario / Mission / Campaign Game | Semi-Cooperative Game | Storytelling | Trading | Traitor Game | Turn Order: Progressive | Variable Player Powers | Voting
1p
30 minutes
7.16 (BGG average)
Mechanisms: Dice Rolling | Solo / Solitaire Game | Worker Placement | Worker Placement with Dice Workers
2p - 4p
60 minutes
6.37 (BGG average)
Mechanisms: Dice Rolling | Die Icon Resolution | Storytelling | Tile Placement | Variable Player Powers
1p - 4p
60 minutes
6.72 (BGG average)
Mechanisms: Dice Rolling | Solo / Solitaire Game | Take That
2p - 4p
60 minutes
7.25 (BGG average)
Mechanisms: Area Majority / Influence | Dice Rolling | Events | Hand Management | Hidden Roles | Interrupts | Roles with Asymmetric Information | Sudden Death Ending | Take That
Doctor Who: Exterminate! The Miniatures Game
2p - 4p
60 minutes
7.05 (BGG average)
Mechanisms: Campaign / Battle Card Driven | Dice Rolling | Variable Player Powers
Doctor Who: Time of the Daleks
2p - 4p
120 minutes
6.96 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Die Icon Resolution | Modular Board
The Doom That Came to Atlantic City
2p - 4p
45 minutes
6.01 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Roll / Spin and Move | Take That | Trading | Variable Player Powers
1p - 4p
30 minutes
6.08 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Push Your Luck | Solo / Solitaire Game | Variable Player Powers
1p - 4p
60 minutes
6.77 (BGG average)
Mechanisms: Dice Rolling | Push Your Luck | Rock-Paper-Scissors | Role Playing | Tile Placement | Variable Player Powers
1p - 8p
90 minutes
6.97 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Die Icon Resolution | Modular Board | Re-rolling and Locking | Solo / Solitaire Game | Variable Player Powers
1p - 4p
45 minutes
7.34 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Die Icon Resolution | Paper-and-Pencil | Push Your Luck | Role Playing | Solo / Solitaire Game | Storytelling
Escape: The Curse of the Temple
1p - 5p
10 minutes
6.95 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Elapsed Real Time Ending | Grid Movement | Modular Board | Physical Removal | Push Your Luck | Re-rolling and Locking | Real-Time | Roll / Spin and Move | Solo / Solitaire Game | Tile Placement
Firefly: Fistful of Credits
2p - 4p
60 minutes
5.35 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Hand Management | Roll / Spin and Move
1p - 4p
240 minutes
7.38 (BGG average)
Mechanisms: Area Movement | Dice Rolling | Open Drafting | Pick-up and Deliver | Solo / Solitaire Game | Take That | Trading | Variable Player Powers
2p - 6p
45 minutes
7.15 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Pick-up and Deliver | Simulation | Solo / Solitaire Game | Square Grid | Variable Player Powers
Fortune and Glory: The Cliffhanger Game
1p - 8p
240 minutes
7.13 (BGG average)
Mechanisms: Area Movement | Cooperative Game | Dice Rolling | Pick-up and Deliver | Push Your Luck | Roll / Spin and Move | Solo / Solitaire Game | Variable Player Powers
2p - 4p
60 minutes
7.33 (BGG average)
Mechanisms: Dice Rolling | Events | Grid Coverage | Open Drafting | Pattern Building | Push Your Luck | Real-Time | Relative Movement | Square Grid | Team-Based Game | Tile Placement | Track Movement | Turn Order: Time Track | Variable Set-up
2p - 4p
60 minutes
7.05 (BGG average)
Mechanisms: Dice Rolling | Worker Placement
Gormenghast: The Board Game
2p - 4p
60 minutes
5.95 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Pick-up and Deliver | Tile Placement
2p - 6p
30 minutes
6.56 (BGG average)
Mechanisms: Betting and Bluffing | Dice Rolling
The Island of Doctor Necreaux: Second Edition
1p - 4p
90 minutes
6.02 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Push Your Luck | Simultaneous Action Selection | Variable Player Powers
2p - 6p
40 minutes
6.87 (BGG average)
Mechanisms: Dice Rolling | Die Icon Resolution | King of the Hill | Open Drafting | Player Elimination | Push Your Luck | Re-rolling and Locking | Tags | Take That
2p - 4p
45 minutes
7.2 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Modular Board | Race | Roll / Spin and Move | Set Collection | Track Movement
2p - 4p
30 minutes
6.6 (BGG average)
Mechanisms: Dice Rolling | Ownership | Race | Random Production
3p - 6p
90 minutes
5.87 (BGG average)
Mechanisms: Dice Rolling | Trading | Variable Player Powers
2p - 4p
120 minutes
7.66 (BGG average)
Mechanisms: Closed Drafting | Contracts | Dice Rolling | End Game Bonuses | Hand Management | Movement Points | Multiple Maps | Narrative Choice / Paragraph | Network and Route Building | Open Drafting | Point to Point Movement | Push Your Luck | Resource to Move | Scenario / Mission / Campaign Game | Set Collection | Storytelling | Tags | Variable Player Powers | Worker Placement
1p - 4p
120 minutes
6.47 (BGG average)
Mechanisms: Dice Rolling | Modular Board | Role Playing | Team-Based Game | Variable Player Powers
2p - 4p
45 minutes
7.81 (BGG average)
Mechanisms: Catch the Leader | Deck, Bag, and Pool Building | Delayed Purchase | Dice Rolling | Die Icon Resolution | Events | Neighbor Scope | Push Your Luck | Score-and-Reset Game | Simultaneous Action Selection | Track Movement | Variable Set-up
Rattle, Battle, Grab the Loot
2p - 5p
60 minutes
6.01 (BGG average)
Mechanisms: Dice Rolling | Measurement Movement
Risk: Star Wars – Clone Wars Edition
2p - 4p
120 minutes
6.0 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Dice Rolling
Risk: The Dalek Invasion of Earth
2p - 5p
120 minutes
6.06 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Campaign / Battle Card Driven | Dice Rolling | Player Elimination
2p - 5p
45 minutes
7.58 (BGG average)
Mechanisms: Action Retrieval | Contracts | Deck, Bag, and Pool Building | Dice Rolling | Die Icon Resolution | Follow | Hand Management | Race | Simultaneous Action Selection | Tags | Tile Placement | Variable Phase Order | Variable Player Powers | Variable Set-up | Worker Placement with Dice Workers
1p - 4p
90 minutes
7.43 (BGG average)
Mechanisms: Dice Rolling | Open Drafting | Role Playing | Set Collection | Variable Player Powers
3p - 7p
90 minutes
7.1 (BGG average)
Mechanisms: Communication Limits | Cooperative Game | Dice Rolling | Hand Management | Player Elimination | Semi-Cooperative Game | Set Collection | Sudden Death Ending | Take That | Team-Based Game | Trading | Traitor Game | Tug of War | Variable Player Powers
2p - 5p
80 minutes
7.2 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Dice Rolling | Hidden Victory Points | Increase Value of Unchosen Resources | Variable Player Powers | Variable Set-up | Victory Points as a Resource
2p
45 minutes
7.49 (BGG average)
Mechanisms: Action Points | Dice Rolling | Grid Movement | Modular Board
Space Hulk: Death Angel – The Card Game
1p - 6p
60 minutes
7.0 (BGG average)
Mechanisms: Action Queue | Cooperative Game | Dice Rolling | Hand Management | Move Through Deck | Solo / Solitaire Game | Variable Player Powers
3p - 6p
90 minutes
6.1 (BGG average)
Mechanisms: Dice Rolling | Open Drafting | Take That | Trading | Variable Player Powers
3p - 4p
75 minutes
6.98 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Modular Board | Network and Route Building | Trading
Star Wars: Battle for Endor
1p
60 minutes
6.19 (BGG average)
Mechanisms: Campaign / Battle Card Driven | Dice Rolling | Grid Movement | Hexagon Grid | Simulation
Star Wars: Escape From The Death Star
1p - 4p
150 minutes
5.72 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Grid Movement
Star Wars: Imperial Assault
2p - 5p
120 minutes
7.96 (BGG average)
Mechanisms: Dice Rolling | Die Icon Resolution | Grid Movement | Line of Sight | Modular Board | Role Playing | Scenario / Mission / Campaign Game | Solo / Solitaire Game | Square Grid | Team-Based Game | Variable Player Powers
Star Wars: X-Wing Miniatures Game
2p
45 minutes
7.63 (BGG average)
Mechanisms: Action Queue | Critical Hits and Failures | Dice Rolling | Line of Sight | Movement Template | Player Elimination | Simulation | Simultaneous Action Selection | Variable Player Powers
2p
5 minutes
5.6 (BGG average)
Mechanisms: Dice Rolling | Memory
2p - 8p
60 minutes
7.15 (BGG average)
Mechanisms: Closed Drafting | Deck, Bag, and Pool Building | Dice Rolling | Modular Board | Race | Resource to Move | Simultaneous Action Selection | Track Movement | Variable Player Powers | Worker Placement with Dice Workers
2p - 6p
240 minutes
6.36 (BGG average)
Mechanisms: Dice Rolling | Role Playing | Roll / Spin and Move | Variable Player Powers
2p - 6p
120 minutes
7.19 (BGG average)
Mechanisms: Dice Rolling | Roll / Spin and Move | Variable Player Powers
2p - 4p
90 minutes
6.66 (BGG average)
Mechanisms: Dice Rolling | Set Collection | Simulation | Worker Placement
1p - 4p
60 minutes
7.53 (BGG average)
Mechanisms: Action Points | Area Movement | Cooperative Game | Dice Rolling | Pick-up and Deliver | Set Collection | Solo / Solitaire Game | Variable Player Powers
1p - 5p
45 minutes
7.33 (BGG average)
Mechanisms: Action Retrieval | Contracts | Dice Rolling | End Game Bonuses | Follow | Open Drafting | Re-rolling and Locking | Solo / Solitaire Game | Take That | Variable Phase Order | Variable Player Powers
1p - 4p
60 minutes
7.02 (BGG average)
Mechanisms: Dice Rolling | Market | Movement Points | Pick-up and Deliver | Rondel | Solo / Solitaire Game | Variable Set-up
1p - 4p
60 minutes
6.96 (BGG average)
Mechanisms: Area Movement | Dice Rolling | Modular Board | Push Your Luck
1p - 4p
45 minutes
6.63 (BGG average)
Mechanisms: Area Majority / Influence | Commodity Speculation | Dice Rolling | Set Collection | Variable Player Powers | Worker Placement
Tiny Epic Zombies: Deluxe Edition
1p - 5p
30 minutes
7.16 (BGG average)
Mechanisms: Area Majority / Influence | Cooperative Game | Dice Rolling | Modular Board | Pick-up and Deliver | Push Your Luck | Team-Based Game | Variable Player Powers
Transformers Adventure Game
2p - 4p
30 minutes
4.42 (BGG average)
Mechanisms: Dice Rolling | Roll / Spin and Move
2p - 8p
40 minutes
6.51 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Network and Route Building | Player Elimination | Tile Placement
2p - 6p
25 minutes
6.08 (BGG average)
Mechanisms: Dice Rolling | Set Collection
Vast: The Crystal Caverns
1p - 5p
150 minutes
7.1 (BGG average)
Mechanisms: Action Points | Dice Rolling | Grid Movement | Hand Management | Line of Sight | Modular Board | Pick-up and Deliver | Pieces as Map | Role Playing | Secret Unit Deployment | Take That | Tile Placement | Variable Player Powers
1p - 4p
120 minutes
6.99 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Hand Management | Push Your Luck | Real-Time | Variable Player Powers
Yahtzee: Doctor Who Collector's Edition
2p - 10p
30 minutes
5.52 (BGG average)
Mechanisms: Dice Rolling | Paper-and-Pencil | Push Your Luck | Re-rolling and Locking | Set Collection