Adam J Purcell

Tabletop Games - Filtered

Filters

  1. Category = Card Game

Games List

100 Swords: The Blue Mammoth's Dungeon

1p - 2p
25 minutes
6.65 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management

100 Swords: The Red Dragon's Dungeon

1p - 2p
25 minutes
6.65 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management

7 Wonders

2p - 7p
30 minutes
7.67 (BGG average)
Mechanisms: Closed Drafting | End Game Bonuses | Hand Management | Melding and Splaying | Multi-Use Cards | Neighbor Scope | Once-Per-Game Abilities | Score-and-Reset Game | Set Collection | Simultaneous Action Selection | Tags | Tech Trees / Tech Tracks | Variable Player Powers | Variable Set-up

The 7th Continent

1p - 4p
1000 minutes
7.76 (BGG average)
Mechanisms: Area Movement | Cooperative Game | Hand Management | Map Addition | Modular Board | Narrative Choice / Paragraph | Scenario / Mission / Campaign Game | Solo / Solitaire Game | Storytelling | Variable Player Powers

Aerion

1p - 2p
15 minutes
7.29 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Open Drafting | Push Your Luck | Set Collection | Solo / Solitaire Game

Alien Uprising: Zothren Invasion

2p - 4p
60 minutes
7.93 (BGG average)
Mechanisms: Dice Rolling | Open Drafting

Arcadia

2p - 4p
60 minutes
5.78 (BGG average)
Mechanisms: Hand Management | Set Collection | Simulation

Area 1851

2p - 5p
60 minutes
6.37 (BGG average)
Mechanisms: Area Movement | Dice Rolling | Open Drafting | Set Collection

Bears vs Babies

2p - 5p
20 minutes
5.39 (BGG average)
Mechanisms: Action Points | Hand Management | Player Elimination | Set Collection | Take That

Biblios

2p - 4p
30 minutes
7.2 (BGG average)
Mechanisms: Auction / Bidding | Auction: Turn Order Until Pass | Closed Drafting | Commodity Speculation | Hand Management | Set Collection

Biergarten

2p - 5p
20 minutes
6.03 (BGG average)
Mechanisms: Enclosure | Set Collection | Tile Placement

Blazing Aces!: A Fistful of Family Card Games

1p - 20p
6.85 (BGG average)

The Bloody Inn

1p - 4p
60 minutes
7.06 (BGG average)
Mechanisms: End Game Bonuses | Hand Management | Income | Move Through Deck | Multi-Use Cards | Open Drafting | Ownership | Simulation | Solo / Solitaire Game

Bohnanza

2p - 7p
45 minutes
7.07 (BGG average)
Mechanisms: Hand Management | Multi-Use Cards | Negotiation | Set Collection | Trading

Braggart

2p - 6p
30 minutes
6.29 (BGG average)
Mechanisms: Hand Management | Open Drafting | Set Collection | Storytelling | Take That

Call of Cthulhu: Collectible Card Game

2p
30 minutes
6.87 (BGG average)
Mechanisms: Hand Management | Open Drafting

Camel Up Cards

2p - 6p
60 minutes
6.67 (BGG average)
Mechanisms: Betting and Bluffing | Hand Management

Card City XL

1p - 4p
60 minutes
6.27 (BGG average)
Mechanisms: I Cut, You Choose | Open Drafting | Tile Placement

Chrononauts

1p - 6p
30 minutes
6.19 (BGG average)
Mechanisms: Hand Management | Modular Board | Solo / Solitaire Game

Codenames

2p - 8p
15 minutes
7.53 (BGG average)
Mechanisms: Communication Limits | Deduction | Memory | Push Your Luck | Race | Team-Based Game

Codenames: Pictures

2p - 8p
15 minutes
7.18 (BGG average)
Mechanisms: Communication Limits | Memory | Push Your Luck | Team-Based Game

Coup

2p - 6p
15 minutes
6.98 (BGG average)
Mechanisms: Hidden Roles | Memory | Player Elimination | Take That | Variable Player Powers

Coup: Rebellion G54

3p - 6p
15 minutes
6.98 (BGG average)
Mechanisms: Memory | Player Elimination | Take That | Variable Player Powers

Daybreak

1p - 4p
120 minutes
7.69 (BGG average)
Mechanisms: Automatic Resource Growth | Cooperative Game | Die Icon Resolution | Events | Hand Management | Melding and Splaying | Multi-Use Cards | Set Collection | Simulation | Simultaneous Action Selection | Solo / Solitaire Game | Tags | Tech Trees / Tech Tracks | Variable Player Powers | Variable Set-up

Deckscape: Behind the Curtain

1p - 6p
60 minutes
6.85 (BGG average)
Mechanisms: Cooperative Game | Real-Time

Diary of a Wimpy Kid: Zoo-Wee Mama Card Game

2p - 6p
20 minutes
5.13 (BGG average)
Mechanisms: Trick-taking

Diesel Demolition Derby

2p - 6p
30 minutes
6.0 (BGG average)
Mechanisms: Hand Management | Open Drafting | Simultaneous Action Selection

Discworld: Ankh-Morpork

2p - 4p
60 minutes
7.25 (BGG average)
Mechanisms: Area Majority / Influence | Dice Rolling | Events | Hand Management | Hidden Roles | Interrupts | Roles with Asymmetric Information | Sudden Death Ending | Take That

Dixit

3p - 8p
30 minutes
7.19 (BGG average)
Mechanisms: Race | Singing | Storytelling | Targeted Clues | Voting

Doctor Who: The Card Game

2p - 4p
60 minutes
5.68 (BGG average)
Mechanisms: Area Majority / Influence | Hand Management | Open Drafting | Secret Unit Deployment | Take That

Doctor Who: Time Clash – Starter Set

2p - 4p
20 minutes
5.17 (BGG average)

Dominion

2p - 4p
30 minutes
7.6 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Open Drafting | Take That | Variable Set-up

Don't Mess with Cthulhu

4p - 6p
30 minutes
6.85 (BGG average)
Mechanisms: Team-Based Game | Traitor Game

Elder Sign

1p - 8p
90 minutes
6.97 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Die Icon Resolution | Modular Board | Re-rolling and Locking | Solo / Solitaire Game | Variable Player Powers

Endangered Orphans of Condyle Cove

1p - 4p
30 minutes
6.31 (BGG average)
Mechanisms: Modular Board | Player Elimination | Push Your Luck | Take That

Epic Card Game

2p - 4p
40 minutes
6.4 (BGG average)
Mechanisms: Closed Drafting | Deck Construction | Hand Management | Player Elimination | Take That

Escape the Dark Castle

1p - 4p
45 minutes
7.34 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Die Icon Resolution | Paper-and-Pencil | Push Your Luck | Role Playing | Solo / Solitaire Game | Storytelling

Evolution

2p - 6p
60 minutes
7.02 (BGG average)
Mechanisms: Action Points | Hand Management | Push Your Luck | Simulation | Simultaneous Action Selection | Take That | Turn Order: Progressive

Evolution: Climate

2p - 6p
60 minutes
7.46 (BGG average)
Mechanisms: Action Points | Events | Hand Management | Secret Unit Deployment | Simulation | Take That | Turn Order: Progressive

Evolution: The Beginning

2p - 5p
30 minutes
6.58 (BGG average)
Mechanisms: Hand Management | Simulation

Exploding Kittens

2p - 5p
15 minutes
6.07 (BGG average)
Mechanisms: Hand Management | Hot Potato | Player Elimination | Push Your Luck | Set Collection | Take That

Exploding Kittens: NSFW Deck

2p - 5p
20 minutes
6.24 (BGG average)
Mechanisms: Hand Management | Player Elimination | Push Your Luck | Set Collection | Take That

Extra! Extra!

2p - 6p
150 minutes
6.73 (BGG average)
Mechanisms: Auction / Bidding | Set Collection | Tile Placement | Worker Placement

Firefly Fluxx

2p - 6p
30 minutes
6.65 (BGG average)
Mechanisms: Hand Management | Set Collection

Flip City

1p - 4p
50 minutes
6.29 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Push Your Luck | Sudden Death Ending

Fort

2p - 4p
40 minutes
7.08 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Follow | Hand Management | Race | Turn Order: Progressive

Friday

1p
25 minutes
7.11 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Push Your Luck | Solo / Solitaire Game

Funemployed

3p - 20p
30 minutes
6.64 (BGG average)
Mechanisms: Acting | Open Drafting | Player Judge | Role Playing | Storytelling

A Game of Thrones: Hand of the King

2p - 4p
30 minutes
6.59 (BGG average)
Mechanisms: Grid Movement | Open Drafting | Set Collection

Great Scott!

3p - 5p
45 minutes
6.64 (BGG average)
Mechanisms: Open Drafting | Set Collection | Storytelling

Grifters

2p - 4p
30 minutes
6.7 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Set Collection | Take That

Hanabi

2p - 5p
25 minutes
7.03 (BGG average)
Mechanisms: Communication Limits | Cooperative Game | Hand Management | Memory | Ordering | Set Collection

Helionox: Deluxe Edition

1p - 4p
90 minutes
7.23 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Variable Player Powers | Worker Placement

Helionox: The Last Sunset

1p - 4p
60 minutes
6.8 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Variable Player Powers | Worker Placement

Hero Realms

2p - 4p
20 minutes
7.51 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Once-Per-Game Abilities | Player Elimination | Take That

High Society

3p - 5p
30 minutes
7.19 (BGG average)
Mechanisms: Auction / Bidding | Auction: Turn Order Until Pass | Constrained Bidding | Hand Management

Jaipur

2p
30 minutes
7.48 (BGG average)
Mechanisms: End Game Bonuses | Hand Management | Hidden Victory Points | Market | Open Drafting | Race | Score-and-Reset Game | Set Collection | Sudden Death Ending | Turn Order: Progressive | Variable Set-up

Joking Hazard

3p - 10p
90 minutes
6.23 (BGG average)
Mechanisms: Hand Management | Player Judge | Simultaneous Action Selection

Judge Dredd: The Cursed Earth

1p - 4p
50 minutes
6.39 (BGG average)
Mechanisms: Cooperative Game | Hand Management | Race | Solo / Solitaire Game | Track Movement

Kakerlakenpoker Royal

2p - 6p
25 minutes
7.05 (BGG average)
Mechanisms: Hand Management | Set Collection | Single Loser Game

Kill the Overlord

4p - 8p
45 minutes
5.9 (BGG average)
Mechanisms: Hand Management | Income | Take That | Variable Player Powers

L.L.A.M.A.

2p - 6p
20 minutes
6.5 (BGG average)
Mechanisms: Hand Management | Ladder Climbing | Matching | Push Your Luck

Last Will

2p - 5p
75 minutes
7.17 (BGG average)
Mechanisms: Action Points | Hand Management | Victory Points as a Resource | Worker Placement

Legendary Encounters: A Firefly Deck Building Game

1p - 5p
90 minutes
7.08 (BGG average)
Mechanisms: Cooperative Game | Deck, Bag, and Pool Building | Solo / Solitaire Game

Legendary Encounters: A Predator Deck Building Game

1p - 5p
45 minutes
7.42 (BGG average)
Mechanisms: Cooperative Game | Deck, Bag, and Pool Building | Open Drafting | Player Elimination

Libertalia

2p - 6p
60 minutes
7.11 (BGG average)
Mechanisms: Action Queue | Hand Management | Selection Order Bid | Set Collection | Simultaneous Action Selection | Take That | Turn Order: Role Order | Variable Phase Order

Locke & Key: The Game

3p - 6p
30 minutes
6.25 (BGG average)
Mechanisms: Hand Management

London (Second Edition)

2p - 4p
90 minutes
7.49 (BGG average)
Mechanisms: Action Queue | Hand Management | Loans | Open Drafting | Take That

The Lord of the Rings: The Card Game

1p - 2p
60 minutes
7.66 (BGG average)
Mechanisms: Cooperative Game | Deck Construction | Events | Hand Management | Player Elimination | Scenario / Mission / Campaign Game | Solo / Solitaire Game | Variable Set-up

Love Letter

2p - 4p
20 minutes
7.23 (BGG average)
Mechanisms: Deduction | Hand Management | Player Elimination | Score-and-Reset Game | Take That

Love Letter: Batman

2p - 4p
20 minutes
7.28 (BGG average)
Mechanisms: Hand Management | Player Elimination

Mascarade

2p - 13p
30 minutes
6.56 (BGG average)
Mechanisms: Hidden Roles | Memory | Variable Player Powers

The Metagame

2p - 50p
45 minutes
6.53 (BGG average)
Mechanisms: Hand Management | Player Judge | Simultaneous Action Selection | Voting

[microfilms]

2p - 6p
30 minutes
5.8 (BGG average)
Mechanisms: Hand Management | Memory | Team-Based Game

Monikers

4p - 16p
60 minutes
7.77 (BGG average)
Mechanisms: Acting | Communication Limits | Open Drafting | Role Playing | Singing | Team-Based Game

Monty Python Fluxx

2p - 6p
40 minutes
6.08 (BGG average)
Mechanisms: Hand Management | Set Collection | Singing

Munchkin Deluxe

3p - 6p
120 minutes
5.87 (BGG average)
Mechanisms: Hand Management | Race | Take That | Variable Player Powers

Munchkin Fu

3p - 6p
90 minutes
5.87 (BGG average)
Mechanisms: Dice Rolling | Trading | Variable Player Powers

Nimbee

2p - 4p
40 minutes
5.75 (BGG average)
Mechanisms: Action Points | Action Queue | Hand Management | Rondel

Oh My Goods!

2p - 4p
30 minutes
6.99 (BGG average)
Mechanisms: Action Queue | Contracts | Hand Management | Multi-Use Cards | Push Your Luck | Set Collection | Turn Order: Progressive | Variable Set-up

One Night Revolution

3p - 10p
15 minutes
6.07 (BGG average)
Mechanisms: Hidden Roles | Role Playing | Team-Based Game | Variable Player Powers | Voting

One Zero One

2p
15 minutes
6.41 (BGG average)
Mechanisms: Area Majority / Influence | Hand Management

Onirim (Second Edition)

1p - 2p
15 minutes
7.04 (BGG average)
Mechanisms: Cooperative Game | Hand Management | Move Through Deck | Open Drafting | Set Collection | Solo / Solitaire Game

Orc-lympics

2p - 5p
20 minutes
6.3 (BGG average)
Mechanisms: Auction / Bidding | Hand Management | Open Drafting

Penguin Brawl: Heroes of Pentarctica

2p - 8p
90 minutes
5.62 (BGG average)
Mechanisms: Hand Management | Memory | Player Elimination | Push Your Luck | Variable Player Powers

Penny Arcade: The Game – Gamers vs. Evil

2p - 4p
45 minutes
6.47 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Open Drafting | Variable Player Powers

Pocket Mars

1p - 4p
30 minutes
6.42 (BGG average)
Mechanisms: Area Majority / Influence | Hand Management | Solo / Solitaire Game

Port Royal

2p - 5p
50 minutes
7.11 (BGG average)
Mechanisms: Contracts | Events | Market | Move Through Deck | Open Drafting | Push Your Luck | Race | Set Collection

Port Royal: Unterwegs!

2p - 4p
30 minutes
6.58 (BGG average)
Mechanisms: Open Drafting | Push Your Luck | Set Collection

The Prodigals Club

2p - 5p
100 minutes
7.3 (BGG average)
Mechanisms: Hand Management | Highest-Lowest Scoring | Worker Placement

RARRR!!

3p - 6p
60 minutes
5.43 (BGG average)
Mechanisms: Auction / Bidding | Hand Management | Open Drafting | Set Collection

The Resistance: Avalon

5p - 10p
30 minutes
7.5 (BGG average)
Mechanisms: Finale Ending | Hidden Roles | Roles with Asymmetric Information | Simultaneous Action Selection | Team-Based Game | Traitor Game | Variable Player Powers | Voting

Saboteur

3p - 10p
30 minutes
6.54 (BGG average)
Mechanisms: Hand Management | Hidden Roles | Hidden Victory Points | Map Addition | Network and Route Building | Score-and-Reset Game | Take That | Traitor Game

Secret Hitler

5p - 10p
45 minutes
7.5 (BGG average)
Mechanisms: Hidden Roles | Player Elimination | Team-Based Game | Traitor Game | Voting

Sheriff of Nottingham

3p - 5p
60 minutes
7.06 (BGG average)
Mechanisms: Betting and Bluffing | Bribery | Hand Management | Negotiation | Open Drafting | Role Playing | Set Collection

Skull

3p - 6p
45 minutes
7.18 (BGG average)
Mechanisms: Auction / Bidding | Bids As Wagers | Hand Management | Player Elimination | Predictive Bid

Space Hulk: Death Angel – The Card Game

1p - 6p
60 minutes
7.0 (BGG average)
Mechanisms: Action Queue | Cooperative Game | Dice Rolling | Hand Management | Move Through Deck | Solo / Solitaire Game | Variable Player Powers

Splendor

2p - 4p
30 minutes
7.42 (BGG average)
Mechanisms: Contracts | Open Drafting | Race | Set Collection

Star Munchkin

3p - 6p
90 minutes
6.1 (BGG average)
Mechanisms: Dice Rolling | Open Drafting | Take That | Trading | Variable Player Powers

Star Realms

2p
20 minutes
7.56 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Income | Open Drafting | Player Elimination | Tags | Take That | Variable Set-up

Star Realms: Frontiers

1p - 4p
45 minutes
7.93 (BGG average)
Mechanisms: Cooperative Game | Deck, Bag, and Pool Building | Open Drafting | Player Elimination | Solo / Solitaire Game | Take That

Star Trek Customizable Card Game

2p
45 minutes
6.14 (BGG average)
Mechanisms: Hand Management | Set Collection

SUPERHOT: The Card Game

1p - 3p
40 minutes
6.27 (BGG average)
Mechanisms: Action Queue | Cooperative Game | Deck, Bag, and Pool Building | Hand Management

Sushi Go!

2p - 5p
15 minutes
6.99 (BGG average)
Mechanisms: Closed Drafting | End Game Bonuses | Hand Management | Score-and-Reset Game | Set Collection | Simultaneous Action Selection

Tesla vs. Edison: War of Currents

2p - 5p
90 minutes
6.68 (BGG average)
Mechanisms: Action Points | Commodity Speculation | Hand Management | Investment | Network and Route Building | Stock Holding | Variable Player Powers

Tessen

2p
15 minutes
6.5 (BGG average)
Mechanisms: Hand Management | Set Collection

Thrash'n Roll

2p - 4p
90 minutes
6.66 (BGG average)
Mechanisms: Dice Rolling | Set Collection | Simulation | Worker Placement

Tomb Raider Collectible Card Game

1p - 4p
45 minutes
6.16 (BGG average)

Trick or Treat

2p - 6p
45 minutes
6.83 (BGG average)
Mechanisms: Set Collection

Unexploded Cow

2p - 6p
25 minutes
6.08 (BGG average)
Mechanisms: Dice Rolling | Set Collection

Unlock!: Escape Adventures

2p - 6p
75 minutes
7.34 (BGG average)
Mechanisms: Cooperative Game | Elapsed Real Time Ending | Scenario / Mission / Campaign Game | Storytelling

UNO

2p - 10p
30 minutes
5.47 (BGG average)
Mechanisms: Hand Management | Lose a Turn | Matching | Take That

Vault Wars

3p - 5p
60 minutes
6.75 (BGG average)
Mechanisms: Auction / Bidding | Set Collection

Villages of Valeria

1p - 5p
60 minutes
6.98 (BGG average)
Mechanisms: Follow | Hand Management | Open Drafting

Welcome to the Dungeon

2p - 4p
30 minutes
6.53 (BGG average)
Mechanisms: Betting and Bluffing | Memory | Player Elimination | Push Your Luck

World of Tanks: Rush

2p - 5p
30 minutes
5.83 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Multi-Use Cards | Open Drafting | Tags