3p - 5p
120 minutes
6.83 (BGG average)
Mechanisms: Auction / Bidding | Memory | Point to Point Movement | Tile Placement
2p - 7p
30 minutes
7.67 (BGG average)
Mechanisms: Closed Drafting | End Game Bonuses | Hand Management | Melding and Splaying | Multi-Use Cards | Neighbor Scope | Once-Per-Game Abilities | Score-and-Reset Game | Set Collection | Simultaneous Action Selection | Tags | Tech Trees / Tech Tracks | Variable Player Powers | Variable Set-up
1p - 9p
90 minutes
7.3 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Scenario / Mission / Campaign Game | Square Grid | Variable Player Powers
2p - 5p
60 minutes
6.37 (BGG average)
Mechanisms: Area Movement | Dice Rolling | Open Drafting | Set Collection
3p - 8p
15 minutes
6.89 (BGG average)
Mechanisms: Dice Rolling | Hidden Roles | Player Elimination | Push Your Luck | Re-rolling and Locking | Team-Based Game | Variable Player Powers
2p - 5p
20 minutes
5.39 (BGG average)
Mechanisms: Action Points | Hand Management | Player Elimination | Set Collection | Take That
Betrayal at House on the Hill
3p - 6p
60 minutes
7.02 (BGG average)
Mechanisms: Dice Rolling | Map Addition | Modular Board | Player Elimination | Role Playing | Storytelling | Team-Based Game | Traitor Game | Variable Player Powers
1p - 7p
25 minutes
6.97 (BGG average)
Mechanisms: Closed Drafting | Highest-Lowest Scoring | Neighbor Scope | Set Collection | Simultaneous Action Selection | Solo / Solitaire Game | Tile Placement
2p - 5p
20 minutes
6.03 (BGG average)
Mechanisms: Enclosure | Set Collection | Tile Placement
Blazing Aces!: A Fistful of Family Card Games
1p - 20p
6.85 (BGG average)
2p - 7p
45 minutes
7.07 (BGG average)
Mechanisms: Hand Management | Multi-Use Cards | Negotiation | Set Collection | Trading
2p - 6p
30 minutes
6.29 (BGG average)
Mechanisms: Hand Management | Open Drafting | Set Collection | Storytelling | Take That
Ca$h 'n Guns: Second Edition
4p - 8p
30 minutes
6.81 (BGG average)
Mechanisms: Open Drafting | Player Elimination | Simultaneous Action Selection | Take That | Variable Player Powers
2p - 8p
30 minutes
7.03 (BGG average)
Mechanisms: Betting and Bluffing | Dice Rolling | End Game Bonuses | Roll / Spin and Move | Track Movement | Variable Set-up
2p - 6p
60 minutes
6.67 (BGG average)
Mechanisms: Betting and Bluffing | Hand Management
3p - 5p
60 minutes
6.0 (BGG average)
Mechanisms: Tile Placement
2p - 7p
90 minutes
7.06 (BGG average)
Mechanisms: Action Points | Area Movement | Cooperative Game | Hand Management | Open Drafting | Variable Player Powers
2p - 8p
45 minutes
6.43 (BGG average)
Mechanisms: Dice Rolling | Grid Movement | Impulse Movement | Modular Board | Movement Points | Role Playing | Scenario / Mission / Campaign Game | Simulation | Slide / Push | Square Grid | Variable Player Powers
2p - 5p
45 minutes
7.41 (BGG average)
Mechanisms: Area Majority / Influence | Enclosure | End Game Bonuses | Kill Steal | Map Addition | Modular Board | Pattern Building | Square Grid | Take That | Tile Placement | Variable Set-up | Worker Placement
2p - 5p
35 minutes
6.7 (BGG average)
Mechanisms: Dice Rolling | Tile Placement
Caverna: The Cave Farmers
1p - 7p
210 minutes
7.93 (BGG average)
Mechanisms: Automatic Resource Growth | Increase Value of Unchosen Resources | Solo / Solitaire Game | Tile Placement | Turn Order: Claim Action | Worker Placement
1p - 6p
30 minutes
6.19 (BGG average)
Mechanisms: Hand Management | Modular Board | Solo / Solitaire Game
2p - 6p
45 minutes
5.68 (BGG average)
Mechanisms: Deduction | Grid Movement | Memory | Roll / Spin and Move | Square Grid
2p - 8p
15 minutes
7.53 (BGG average)
Mechanisms: Communication Limits | Deduction | Memory | Push Your Luck | Race | Team-Based Game
2p - 8p
15 minutes
7.18 (BGG average)
Mechanisms: Communication Limits | Memory | Push Your Luck | Team-Based Game
4p - 12p
40 minutes
6.75 (BGG average)
Mechanisms: Communication Limits | Race | Real-Time | Team-Based Game
2p - 6p
60 minutes
5.56 (BGG average)
Mechanisms: Action Points | Area Majority / Influence | Modular Board | Team-Based Game | Trading | Variable Player Powers | Voting | Worker Placement
2p - 6p
15 minutes
6.98 (BGG average)
Mechanisms: Hidden Roles | Memory | Player Elimination | Take That | Variable Player Powers
3p - 6p
15 minutes
6.98 (BGG average)
Mechanisms: Memory | Player Elimination | Take That | Variable Player Powers
2p - 5p
120 minutes
7.12 (BGG average)
Mechanisms: Auction / Bidding | Hand Management | Market | Variable Phase Order | Voting
2p - 99p
20 minutes
5.98 (BGG average)
Mechanisms: Dice Rolling | Die Icon Resolution
1p - 5p
45 minutes
6.81 (BGG average)
Mechanisms: Area Majority / Influence | Dice Rolling | Pick-up and Deliver | Variable Player Powers | Worker Placement
Dead of Winter: A Crossroads Game
2p - 5p
120 minutes
7.45 (BGG average)
Mechanisms: Action Points | Area Movement | Dice Rolling | Hand Management | Narrative Choice / Paragraph | Push Your Luck | Scenario / Mission / Campaign Game | Semi-Cooperative Game | Storytelling | Trading | Traitor Game | Turn Order: Progressive | Variable Player Powers | Voting
Deckscape: Behind the Curtain
1p - 6p
60 minutes
6.85 (BGG average)
Mechanisms: Cooperative Game | Real-Time
Diary of a Wimpy Kid: Zoo-Wee Mama Card Game
2p - 6p
20 minutes
5.13 (BGG average)
Mechanisms: Trick-taking
2p - 6p
30 minutes
6.0 (BGG average)
Mechanisms: Hand Management | Open Drafting | Simultaneous Action Selection
3p - 8p
30 minutes
7.19 (BGG average)
Mechanisms: Race | Singing | Storytelling | Targeted Clues | Voting
Doctor Who: Battle to Save the Universe
2p - 6p
30 minutes
3.75 (BGG average)
Mechanisms: Pick-up and Deliver
Doctor Who: The Game of Time & Space
2p - 6p
90 minutes
5.39 (BGG average)
Mechanisms: Set Collection
Doctor Who: The Interactive Electronic Board Game
2p - 6p
4.66 (BGG average)
Mechanisms: Set Collection
Doctor Who: The Time Travelling Action Game
2p - 6p
5.0 (BGG average)
4p - 6p
30 minutes
6.85 (BGG average)
Mechanisms: Team-Based Game | Traitor Game
1p - 8p
90 minutes
6.97 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Die Icon Resolution | Modular Board | Re-rolling and Locking | Solo / Solitaire Game | Variable Player Powers
2p - 6p
5.38 (BGG average)
Escape: The Curse of the Temple
1p - 5p
10 minutes
6.95 (BGG average)
Mechanisms: Cooperative Game | Dice Rolling | Elapsed Real Time Ending | Grid Movement | Modular Board | Physical Removal | Push Your Luck | Re-rolling and Locking | Real-Time | Roll / Spin and Move | Solo / Solitaire Game | Tile Placement
2p - 6p
60 minutes
7.02 (BGG average)
Mechanisms: Action Points | Hand Management | Push Your Luck | Simulation | Simultaneous Action Selection | Take That | Turn Order: Progressive
2p - 6p
60 minutes
7.46 (BGG average)
Mechanisms: Action Points | Events | Hand Management | Secret Unit Deployment | Simulation | Take That | Turn Order: Progressive
2p - 5p
30 minutes
6.58 (BGG average)
Mechanisms: Hand Management | Simulation
2p - 5p
15 minutes
6.07 (BGG average)
Mechanisms: Hand Management | Hot Potato | Player Elimination | Push Your Luck | Set Collection | Take That
Exploding Kittens: NSFW Deck
2p - 5p
20 minutes
6.24 (BGG average)
Mechanisms: Hand Management | Player Elimination | Push Your Luck | Set Collection | Take That
2p - 6p
150 minutes
6.73 (BGG average)
Mechanisms: Auction / Bidding | Set Collection | Tile Placement | Worker Placement
The Extraordinary Adventures of Baron Munchausen
3p - 20p
45 minutes
7.25 (BGG average)
Mechanisms: Auction / Bidding | Role Playing | Storytelling
Firefly Adventures: Brigands and Browncoats
1p - 5p
120 minutes
7.03 (BGG average)
Mechanisms: Cooperative Game | Line of Sight | Role Playing | Turn Order: Time Track | Variable Player Powers
2p - 6p
30 minutes
6.65 (BGG average)
Mechanisms: Hand Management | Set Collection
2p - 6p
45 minutes
7.15 (BGG average)
Mechanisms: Action Points | Cooperative Game | Dice Rolling | Grid Movement | Pick-up and Deliver | Simulation | Solo / Solitaire Game | Square Grid | Variable Player Powers
2p - 5p
45 minutes
7.07 (BGG average)
Mechanisms: Action Points | Bias | Cooperative Game | Grid Movement | Hand Management | Map Reduction | Modular Board | Pick-up and Deliver | Solo / Solitaire Game | Square Grid | Tile Placement | Variable Player Powers
Fortune and Glory: The Cliffhanger Game
1p - 8p
240 minutes
7.13 (BGG average)
Mechanisms: Area Movement | Cooperative Game | Dice Rolling | Pick-up and Deliver | Push Your Luck | Roll / Spin and Move | Solo / Solitaire Game | Variable Player Powers
3p - 20p
30 minutes
6.64 (BGG average)
Mechanisms: Acting | Open Drafting | Player Judge | Role Playing | Storytelling
2p - 5p
60 minutes
6.49 (BGG average)
Mechanisms: Commodity Speculation | Hand Management
Fury of Dracula (Third/Fourth Edition)
2p - 5p
180 minutes
7.41 (BGG average)
Mechanisms: Card Play Conflict Resolution | Hand Management | Hidden Movement | Point to Point Movement | Resource to Move | Rock-Paper-Scissors | Secret Unit Deployment | Team-Based Game | Variable Player Powers
Get Bit! Deluxe Tin Edition
2p - 7p
20 minutes
6.14 (BGG average)
Mechanisms: Hand Management | Player Elimination | Race | Relative Movement | Simultaneous Action Selection
Go: The International Travel Game
2p - 6p
60 minutes
5.75 (BGG average)
Mechanisms: Pick-up and Deliver | Point to Point Movement | Roll / Spin and Move | Set Collection
2p - 5p
60 minutes
7.02 (BGG average)
Mechanisms: Set Collection | Stock Holding
3p - 5p
45 minutes
6.64 (BGG average)
Mechanisms: Open Drafting | Set Collection | Storytelling
2p - 5p
25 minutes
7.03 (BGG average)
Mechanisms: Communication Limits | Cooperative Game | Hand Management | Memory | Ordering | Set Collection
2p - 8p
20 minutes
3.74 (BGG average)
Mechanisms: Pattern Building | Roll / Spin and Move | Set Collection
3p - 5p
30 minutes
7.19 (BGG average)
Mechanisms: Auction / Bidding | Auction: Turn Order Until Pass | Constrained Bidding | Hand Management
3p - 6p
90 minutes
6.5 (BGG average)
Mechanisms: Memory | Secret Unit Deployment | Semi-Cooperative Game | Traitor Game | Voting
2p - 6p
30 minutes
6.56 (BGG average)
Mechanisms: Betting and Bluffing | Dice Rolling
2p - 6p
45 minutes
5.46 (BGG average)
Mechanisms: Auction / Bidding | Pick-up and Deliver | Set Collection
3p - 5p
60 minutes
6.37 (BGG average)
Mechanisms: Area Movement | Hand Management | Pick-up and Deliver
3p - 10p
90 minutes
6.23 (BGG average)
Mechanisms: Hand Management | Player Judge | Simultaneous Action Selection
2p - 6p
25 minutes
7.05 (BGG average)
Mechanisms: Hand Management | Set Collection | Single Loser Game
2p - 6p
120 minutes
7.72 (BGG average)
Mechanisms: Auction / Bidding | Auction: Fixed Placement | Auction: Multiple Lot | Constrained Bidding | End Game Bonuses | Hexagon Grid | Modular Board | Network and Route Building | Ownership | Selection Order Bid | Set Collection | Tile Placement | Turn Order: Auction | Variable Set-up | Worker Placement | Worker Placement, Different Worker Types
4p - 8p
45 minutes
5.9 (BGG average)
Mechanisms: Hand Management | Income | Take That | Variable Player Powers
2p - 6p
40 minutes
6.87 (BGG average)
Mechanisms: Dice Rolling | Die Icon Resolution | King of the Hill | Open Drafting | Player Elimination | Push Your Luck | Re-rolling and Locking | Tags | Take That
2p - 6p
20 minutes
6.5 (BGG average)
Mechanisms: Hand Management | Ladder Climbing | Matching | Push Your Luck
2p - 5p
75 minutes
7.17 (BGG average)
Mechanisms: Action Points | Hand Management | Victory Points as a Resource | Worker Placement
Legendary Encounters: A Firefly Deck Building Game
1p - 5p
90 minutes
7.08 (BGG average)
Mechanisms: Cooperative Game | Deck, Bag, and Pool Building | Solo / Solitaire Game
Legendary Encounters: A Predator Deck Building Game
1p - 5p
45 minutes
7.42 (BGG average)
Mechanisms: Cooperative Game | Deck, Bag, and Pool Building | Open Drafting | Player Elimination
Legendary: Buffy The Vampire Slayer
1p - 5p
60 minutes
7.52 (BGG average)
Mechanisms: Cooperative Game | Deck, Bag, and Pool Building | Open Drafting
2p - 6p
90 minutes
7.34 (BGG average)
Mechanisms: Hidden Movement | Memory | Point to Point Movement | Questions and Answers | Secret Unit Deployment | Team-Based Game
1p - 5p
120 minutes
7.44 (BGG average)
Mechanisms: Action Retrieval | Deck, Bag, and Pool Building | Delayed Purchase | Hand Management | Multi-Use Cards | Open Drafting | Race | Resource to Move | Solo / Solitaire Game | Track Movement | Worker Placement
2p - 6p
60 minutes
7.11 (BGG average)
Mechanisms: Action Queue | Hand Management | Selection Order Bid | Set Collection | Simultaneous Action Selection | Take That | Turn Order: Role Order | Variable Phase Order
Libertalia: Winds of Galecrest
1p - 6p
60 minutes
7.45 (BGG average)
Mechanisms: Action Queue | Hand Management | Selection Order Bid | Set Collection | Simultaneous Action Selection | Take That | Turn Order: Role Order | Variable Phase Order
3p - 6p
30 minutes
6.25 (BGG average)
Mechanisms: Hand Management
1p - 5p
60 minutes
7.24 (BGG average)
Mechanisms: Grid Movement | Hexagon Grid | Rondel | Set Collection | Tile Placement | Turn Order: Time Track | Variable Phase Order
2p - 13p
30 minutes
6.56 (BGG average)
Mechanisms: Hidden Roles | Memory | Variable Player Powers
2p - 50p
45 minutes
6.53 (BGG average)
Mechanisms: Hand Management | Player Judge | Simultaneous Action Selection | Voting
2p - 6p
30 minutes
5.8 (BGG average)
Mechanisms: Hand Management | Memory | Team-Based Game
4p - 16p
60 minutes
7.77 (BGG average)
Mechanisms: Acting | Communication Limits | Open Drafting | Role Playing | Singing | Team-Based Game
4p - 20p
60 minutes
8.0 (BGG average)
Mechanisms: Acting | Open Drafting | Role Playing
2p - 8p
90 minutes
5.22 (BGG average)
Mechanisms: Auction / Bidding | Player Elimination | Roll / Spin and Move | Set Collection | Trading
Monopoly: Isle of Wight Edition
2p - 6p
60 minutes
4.5 (BGG average)
Mechanisms: Auction / Bidding | Player Elimination | Roll / Spin and Move | Set Collection | Trading
2p - 6p
40 minutes
6.08 (BGG average)
Mechanisms: Hand Management | Set Collection | Singing
3p - 6p
120 minutes
5.87 (BGG average)
Mechanisms: Hand Management | Race | Take That | Variable Player Powers
3p - 6p
90 minutes
5.87 (BGG average)
Mechanisms: Dice Rolling | Trading | Variable Player Powers
2p - 7p
42 minutes
7.2 (BGG average)
Mechanisms: Communication Limits | Cooperative Game | Deduction | Finale Ending | Hand Management | Pattern Recognition | Storytelling | Voting
1p - 5p
90 minutes
7.14 (BGG average)
Mechanisms: End Game Bonuses | Income | Open Drafting | Set Collection | Solo / Solitaire Game | Turn Order: Stat-Based
3p - 5p
45 minutes
6.46 (BGG average)
Mechanisms: Bias | Hand Management | Pick-up and Deliver | Set Collection | Simultaneous Action Selection | Slide / Push
On the Underground: London / Berlin
2p - 5p
60 minutes
7.21 (BGG average)
Mechanisms: Action Points | Action Queue | Network and Route Building | Point to Point Movement | Solo / Solitaire Game
3p - 10p
15 minutes
6.07 (BGG average)
Mechanisms: Hidden Roles | Role Playing | Team-Based Game | Variable Player Powers | Voting
2p - 5p
20 minutes
6.3 (BGG average)
Mechanisms: Auction / Bidding | Hand Management | Open Drafting
2p - 5p
75 minutes
6.12 (BGG average)
Mechanisms: Auction / Bidding | Hand Management | I Cut, You Choose | Open Drafting
Penguin Brawl: Heroes of Pentarctica
2p - 8p
90 minutes
5.62 (BGG average)
Mechanisms: Hand Management | Memory | Player Elimination | Push Your Luck | Variable Player Powers
2p - 5p
60 minutes
6.43 (BGG average)
Mechanisms: Area Majority / Influence | Auction / Bidding | Worker Placement
2p - 5p
50 minutes
7.11 (BGG average)
Mechanisms: Contracts | Events | Market | Move Through Deck | Open Drafting | Push Your Luck | Race | Set Collection
2p - 6p
120 minutes
7.8 (BGG average)
Mechanisms: Auction / Bidding | Auction: Turn Order Until Pass | Catch the Leader | Income | Market | Network and Route Building | Turn Order: Stat-Based | Variable Set-up
2p - 5p
100 minutes
7.3 (BGG average)
Mechanisms: Hand Management | Highest-Lowest Scoring | Worker Placement
2p - 6p
60 minutes
4.47 (BGG average)
Mechanisms: Roll / Spin and Move
2p - 12p
45 minutes
6.1 (BGG average)
Mechanisms: Hand Management | Memory | Team-Based Game | Variable Player Powers
3p - 6p
60 minutes
5.43 (BGG average)
Mechanisms: Auction / Bidding | Hand Management | Open Drafting | Set Collection
Rattle, Battle, Grab the Loot
2p - 5p
60 minutes
6.01 (BGG average)
Mechanisms: Dice Rolling | Measurement Movement
2p - 6p
45 minutes
6.14 (BGG average)
Mechanisms: Area Movement | Hand Management | Hidden Roles | Rock-Paper-Scissors | Team-Based Game
5p - 10p
30 minutes
7.5 (BGG average)
Mechanisms: Finale Ending | Hidden Roles | Roles with Asymmetric Information | Simultaneous Action Selection | Team-Based Game | Traitor Game | Variable Player Powers | Voting
Risk: The Dalek Invasion of Earth
2p - 5p
120 minutes
6.06 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Campaign / Battle Card Driven | Dice Rolling | Player Elimination
2p - 5p
45 minutes
7.58 (BGG average)
Mechanisms: Action Retrieval | Contracts | Deck, Bag, and Pool Building | Dice Rolling | Die Icon Resolution | Follow | Hand Management | Race | Simultaneous Action Selection | Tags | Tile Placement | Variable Phase Order | Variable Player Powers | Variable Set-up | Worker Placement with Dice Workers
3p - 10p
30 minutes
6.54 (BGG average)
Mechanisms: Hand Management | Hidden Roles | Hidden Victory Points | Map Addition | Network and Route Building | Score-and-Reset Game | Take That | Traitor Game
2p - 5p
50 minutes
6.24 (BGG average)
Mechanisms: Turn Order: Time Track
2p - 12p
30 minutes
5.54 (BGG average)
Mechanisms: Roll / Spin and Move
Scene It? Harry Potter Second Edition
2p - 12p
60 minutes
5.64 (BGG average)
Mechanisms: Roll / Spin and Move
2p - 6p
45 minutes
6.51 (BGG average)
Mechanisms: Hidden Movement | Point to Point Movement | Secret Unit Deployment | Team-Based Game
5p - 10p
45 minutes
7.5 (BGG average)
Mechanisms: Hidden Roles | Player Elimination | Team-Based Game | Traitor Game | Voting
3p - 7p
90 minutes
7.1 (BGG average)
Mechanisms: Communication Limits | Cooperative Game | Dice Rolling | Hand Management | Player Elimination | Semi-Cooperative Game | Set Collection | Sudden Death Ending | Take That | Team-Based Game | Trading | Traitor Game | Tug of War | Variable Player Powers
2p - 5p
150 minutes
7.05 (BGG average)
Mechanisms: Area Majority / Influence | Grid Movement | Modular Board | Pick-up and Deliver | Take That | Variable Player Powers
3p - 5p
60 minutes
7.06 (BGG average)
Mechanisms: Betting and Bluffing | Bribery | Hand Management | Negotiation | Open Drafting | Role Playing | Set Collection
Sherlock Holmes Consulting Detective
1p - 8p
120 minutes
7.62 (BGG average)
Mechanisms: Cooperative Game | Deduction | Narrative Choice / Paragraph | Solo / Solitaire Game | Storytelling
3p - 6p
45 minutes
7.18 (BGG average)
Mechanisms: Auction / Bidding | Bids As Wagers | Hand Management | Player Elimination | Predictive Bid
2p - 5p
80 minutes
7.2 (BGG average)
Mechanisms: Area Majority / Influence | Area Movement | Dice Rolling | Hidden Victory Points | Increase Value of Unchosen Resources | Variable Player Powers | Variable Set-up | Victory Points as a Resource
Space Hulk: Death Angel – The Card Game
1p - 6p
60 minutes
7.0 (BGG average)
Mechanisms: Action Queue | Cooperative Game | Dice Rolling | Hand Management | Move Through Deck | Solo / Solitaire Game | Variable Player Powers
3p - 8p
15 minutes
6.75 (BGG average)
Mechanisms: Acting | Communication Limits | Memory | Role Playing | Roles with Asymmetric Information | Targeted Clues | Traitor Game | Voting
3p - 6p
90 minutes
6.1 (BGG average)
Mechanisms: Dice Rolling | Open Drafting | Take That | Trading | Variable Player Powers
Star Trek: The Next Generation
2p - 6p
45 minutes
3.0 (BGG average)
Mechanisms: Roll / Spin and Move
Star Trek: The Next Generation – Interactive Video Board Game – A Klingon Challenge
3p - 6p
60 minutes
5.81 (BGG average)
Mechanisms: Cooperative Game | Role Playing | Roll / Spin and Move | Simulation
Star Wars: Imperial Assault
2p - 5p
120 minutes
7.96 (BGG average)
Mechanisms: Dice Rolling | Die Icon Resolution | Grid Movement | Line of Sight | Modular Board | Role Playing | Scenario / Mission / Campaign Game | Solo / Solitaire Game | Square Grid | Team-Based Game | Variable Player Powers
2p - 6p
120 minutes
6.89 (BGG average)
Mechanisms: Action Queue | Hexagon Grid | Simultaneous Action Selection
Star Wars: The Interactive Video Board Game
3p - 6p
60 minutes
5.76 (BGG average)
2p - 8p
60 minutes
7.15 (BGG average)
Mechanisms: Closed Drafting | Deck, Bag, and Pool Building | Dice Rolling | Modular Board | Race | Resource to Move | Simultaneous Action Selection | Track Movement | Variable Player Powers | Worker Placement with Dice Workers
3p - 6p
60 minutes
6.71 (BGG average)
Mechanisms: Commodity Speculation | Set Collection
A Study in Emerald (Second Edition)
2p - 5p
60 minutes
6.88 (BGG average)
Mechanisms: Area Majority / Influence | Auction / Bidding | Deck, Bag, and Pool Building | Hand Management | Hidden Roles | Open Drafting | Point to Point Movement | Team-Based Game
2p - 5p
15 minutes
6.99 (BGG average)
Mechanisms: Closed Drafting | End Game Bonuses | Hand Management | Score-and-Reset Game | Set Collection | Simultaneous Action Selection
2p - 6p
240 minutes
6.36 (BGG average)
Mechanisms: Dice Rolling | Role Playing | Roll / Spin and Move | Variable Player Powers
2p - 6p
120 minutes
7.19 (BGG average)
Mechanisms: Dice Rolling | Roll / Spin and Move | Variable Player Powers
Tesla vs. Edison: War of Currents
2p - 5p
90 minutes
6.68 (BGG average)
Mechanisms: Action Points | Commodity Speculation | Hand Management | Investment | Network and Route Building | Stock Holding | Variable Player Powers
Ticket to Ride: 10th Anniversary
2p - 5p
60 minutes
8.24 (BGG average)
Mechanisms: Connections | End Game Bonuses | Hand Management | Network and Route Building | Open Drafting | Set Collection
2p - 5p
60 minutes
7.53 (BGG average)
Mechanisms: Connections | Contracts | End Game Bonuses | Hand Management | Network and Route Building | Open Drafting | Push Your Luck | Set Collection
1p - 5p
45 minutes
7.33 (BGG average)
Mechanisms: Action Retrieval | Contracts | Dice Rolling | End Game Bonuses | Follow | Open Drafting | Re-rolling and Locking | Solo / Solitaire Game | Take That | Variable Phase Order | Variable Player Powers
2p - 5p
45 minutes
6.54 (BGG average)
Mechanisms: Action Drafting | Area Majority / Influence | Area Movement | Auction / Bidding | End Game Bonuses | Follow | Prisoner's Dilemma | Take That | Variable Phase Order | Variable Player Powers | Worker Placement
Tiny Epic Zombies: Deluxe Edition
1p - 5p
30 minutes
7.16 (BGG average)
Mechanisms: Area Majority / Influence | Cooperative Game | Dice Rolling | Modular Board | Pick-up and Deliver | Push Your Luck | Team-Based Game | Variable Player Powers
2p - 6p
45 minutes
6.83 (BGG average)
Mechanisms: Set Collection
Trivial Pursuit: Doctor Who
2p - 6p
5.56 (BGG average)
Mechanisms: Roll / Spin and Move
Trivial Pursuit: DVD – Star Wars Saga Edition
2p - 6p
90 minutes
5.96 (BGG average)
Mechanisms: Roll / Spin and Move
2p - 8p
40 minutes
6.51 (BGG average)
Mechanisms: Dice Rolling | Hand Management | Network and Route Building | Player Elimination | Tile Placement
3p - 5p
60 minutes
6.15 (BGG average)
Mechanisms: Auction / Bidding | Commodity Speculation | Simultaneous Action Selection
2p - 6p
25 minutes
6.08 (BGG average)
Mechanisms: Dice Rolling | Set Collection
Unlock!: Escape Adventures
2p - 6p
75 minutes
7.34 (BGG average)
Mechanisms: Cooperative Game | Elapsed Real Time Ending | Scenario / Mission / Campaign Game | Storytelling
2p - 10p
30 minutes
5.47 (BGG average)
Mechanisms: Hand Management | Lose a Turn | Matching | Take That
2p - 6p
45 minutes
3.4 (BGG average)
Vast: The Crystal Caverns
1p - 5p
150 minutes
7.1 (BGG average)
Mechanisms: Action Points | Dice Rolling | Grid Movement | Hand Management | Line of Sight | Modular Board | Pick-up and Deliver | Pieces as Map | Role Playing | Secret Unit Deployment | Take That | Tile Placement | Variable Player Powers
3p - 5p
60 minutes
6.75 (BGG average)
Mechanisms: Auction / Bidding | Set Collection
1p - 5p
60 minutes
6.98 (BGG average)
Mechanisms: Follow | Hand Management | Open Drafting
Watson & Holmes: From the Diaries of 221B
2p - 7p
75 minutes
7.25 (BGG average)
Mechanisms: Auction / Bidding | Modular Board | Player Elimination | Simultaneous Action Selection | Variable Player Powers
2p - 5p
30 minutes
5.83 (BGG average)
Mechanisms: Deck, Bag, and Pool Building | Hand Management | Multi-Use Cards | Open Drafting | Tags
Yahtzee: Doctor Who Collector's Edition
2p - 10p
30 minutes
5.52 (BGG average)
Mechanisms: Dice Rolling | Paper-and-Pencil | Push Your Luck | Re-rolling and Locking | Set Collection